ME3: Known Features - Closing Comments
#226
Guest_Puddi III_*
Posté 21 juin 2011 - 08:32
Guest_Puddi III_*
#227
Posté 21 juin 2011 - 08:35
Filament wrote...
Hope this doesn't turn into a Brent Knowles 2.0 ****** fest...
Too late. Now poor Christina is going to become the patron saint of the true hardcore RPG fans. You can bet they'll use her as an argument in every possible discussion.
#228
Posté 21 juin 2011 - 08:35
I'm sure it won't. It really does sound like a pre-planned kind of thing, due in large part to Christina's marriage.Filament wrote...
Hope this doesn't turn into a Brent Knowles 2.0 ****** fest...
#229
Posté 21 juin 2011 - 08:35
Mesina2 wrote...
jwalker wrote...
The first thing I do after my Shepards wake up in Lazarus Project, even before picking up the pistol from the locker, is to remove those scars with gibbed editor.
I was hoping for a ME1 scars return. Those were nice, made sense and you had the option of not having them from start. Unlike ME2 ones
Eh, cybernetic implants. Like what Illusive Man has with his blue eyes.
What ?
I'm saying those scars are not only awful, but also they make no sense. I mean, you're rude to people and your face decompose ? What the hell is that ?
#230
Posté 21 juin 2011 - 08:36
Dark and edgy.jwalker wrote...
Mesina2 wrote...
jwalker wrote...
The first thing I do after my Shepards wake up in Lazarus Project, even before picking up the pistol from the locker, is to remove those scars with gibbed editor.
I was hoping for a ME1 scars return. Those were nice, made sense and you had the option of not having them from start. Unlike ME2 ones
Eh, cybernetic implants. Like what Illusive Man has with his blue eyes.
What ?
I'm saying those scars are not only awful, but also they make no sense. I mean, you're rude to people and your face decompose ? What the hell is that ?
#231
Posté 21 juin 2011 - 08:38
jwalker wrote...
What ?
I'm saying those scars are not only awful, but also they make no sense. I mean, you're rude to people and your face decompose ? What the hell is that ?
That's just taken from KOTOR, nothing more.
#232
Posté 21 juin 2011 - 08:43
jwalker wrote...
Mesina2 wrote...
jwalker wrote...
The first thing I do after my Shepards wake up in Lazarus Project, even before picking up the pistol from the locker, is to remove those scars with gibbed editor.
I was hoping for a ME1 scars return. Those were nice, made sense and you had the option of not having them from start. Unlike ME2 ones
Eh, cybernetic implants. Like what Illusive Man has with his blue eyes.
What ?
I'm saying those scars are not only awful, but also they make no sense. I mean, you're rude to people and your face decompose ? What the hell is that ?
The way I see it, mood stitching. Imagine like a mood ring, but when you get angry and evil, they start falling apart, when if you are kind and happy, they stay and fix it up.
#233
Posté 21 juin 2011 - 08:43
Chris Priestly wrote...
I removed Christina Norman from the Twitterinformation section as Christina has left BioWare (she recently got married and she and her husband moved away from Edmonton).
You are still welcome to follow Chistina if you want (she is a very interesting person and a lot of fun on Twitter), but she isn't part of the Mass Effect or BioWare teams anymore, so I removed her info.
Too bad she didnt stay until Mass Effect 3 was done and released March 6
#234
Posté 21 juin 2011 - 08:46
#235
Posté 21 juin 2011 - 08:48
Modifié par SilentNukee, 21 juin 2011 - 08:49 .
#236
Posté 21 juin 2011 - 08:49
Vertigo_1 wrote...
These things can change between now and gold stateCaptain Crash wrote...
I just want to see the facts when im coming into a "known features" thread.
Nothing is fact until ME3 goes gold
Well that only picking at one specific part of the post. But Indeed, cant argue with it. Nothing is final.
But Im sure something such as "Skill trees to be larger" which multiple devs have spoke about at E3 and beyond, is now is essentially confirmed to be true is worthy. Where "ME3 might have 3D" which is pure rumour with nothing really to substantiate it (the links even broken). In fact the title is already there above it reads "Rumours, with little to no basis go under here."
Oh and your right Mesina. I was getting confused when Chris removed it from being a sticky due to faults prior to E3
Anyway that was just one issue in regards to known features. Theres a couple of other things in my last post too. But I will leave it at that. Gave my point of view. Seems the thread has moved on anyway and I dont want to make mountains out of molehills on an otherwise awesome thread. Just wanted to provide feedback and suggestions in saying that viewing the OP isnt that easy.
#237
Posté 21 juin 2011 - 08:50
Chewin3 wrote...
jwalker wrote...
What ?
I'm saying those scars are not only awful, but also they make no sense. I mean, you're rude to people and your face decompose ? What the hell is that ?
That's just taken from KOTOR, nothing more.
Yeah, but they make quite a bit more sense there, what with the Force existing and all.
I frankly don't see why any Shepard would want to disfigure themselves on purpose, unless they're running on a shoestring platinum budget (or, more prosaically, do not have the Gibbed editor).
Still, some people like them.
It's not like I ever play full Renegade anyway, and even if I did I would use the editor to remove those hideous things. Timne and work went into my Shepard's face and I'd rather not see it defiled like that.
#238
Posté 21 juin 2011 - 08:52
#239
Posté 21 juin 2011 - 08:52
DarthSliver wrote...
Too bad she didnt stay until Mass Effect 3 was done and released March 6
I'm pretty sure that she would've done, something has happened to make her want to leave now.
#240
Posté 21 juin 2011 - 08:54
jwalker wrote...
Mesina2 wrote...
jwalker wrote...
The first thing I do after my Shepards wake up in Lazarus Project, even before picking up the pistol from the locker, is to remove those scars with gibbed editor.
I was hoping for a ME1 scars return. Those were nice, made sense and you had the option of not having them from start. Unlike ME2 ones
Eh, cybernetic implants. Like what Illusive Man has with his blue eyes.
What ?
I'm saying those scars are not only awful, but also they make no sense. I mean, you're rude to people and your face decompose ? What the hell is that ?
Happy thoughts, happy thoughts.
But real answer is that it's taken from KOTOR.
#241
Posté 21 juin 2011 - 08:57
Sparrow Hawke wrote...
DarthSliver wrote...
Too bad she didnt stay until Mass Effect 3 was done and released March 6
I'm pretty sure that she would've done, something has happened to make her want to leave now.
Geez, I wonder who will be blamed for that.<_<
#242
Posté 21 juin 2011 - 09:01
Mr.House wrote...
Dark and edgy.jwalker wrote...
Mesina2 wrote...
jwalker wrote...
The first thing I do after my Shepards wake up in Lazarus Project, even before picking up the pistol from the locker, is to remove those scars with gibbed editor.
I was hoping for a ME1 scars return. Those were nice, made sense and you had the option of not having them from start. Unlike ME2 ones
Eh, cybernetic implants. Like what Illusive Man has with his blue eyes.
What ?
I'm saying those scars are not only awful, but also they make no sense. I mean, you're rude to people and your face decompose ? What the hell is that ?
I'd say fail. Just like ME2 scars, pure fail.
But this is me just ranting at this point. Like I said, I hope there will be a quick way of getting rid of them in ME3. Or my renegons will make a turn to the "good" path xD
I don't work on my custom shep to see their faces peeling off. The Brundle Museum of Natural History was a cool joke but it was Cronenberg's movie.
/end_of_rant
#243
Posté 21 juin 2011 - 09:04
Mesina2 wrote...
Sparrow Hawke wrote...
DarthSliver wrote...
Too bad she didnt stay until Mass Effect 3 was done and released March 6
I'm pretty sure that she would've done, something has happened to make her want to leave now.
Geez, I wonder who will be blamed for that.<_<
Why else would a lead gameplay designer suddenly want to leave in the middle of developing a game?
Modifié par Sparrow Hawke, 21 juin 2011 - 09:05 .
#244
Guest_elektrego_*
Posté 21 juin 2011 - 09:05
Guest_elektrego_*
They will probably only be there, if you didn't remove them in ME2. Anything else wouldn't make sense.jwalker wrote...
Mr.House wrote...
Dark and edgy.jwalker wrote...
Mesina2 wrote...
jwalker wrote...
The first thing I do after my Shepards wake up in Lazarus Project, even before picking up the pistol from the locker, is to remove those scars with gibbed editor.
I was hoping for a ME1 scars return. Those were nice, made sense and you had the option of not having them from start. Unlike ME2 ones
Eh, cybernetic implants. Like what Illusive Man has with his blue eyes.
What ?
I'm saying those scars are not only awful, but also they make no sense. I mean, you're rude to people and your face decompose ? What the hell is that ?
I'd say fail. Just like ME2 scars, pure fail.
But this is me just ranting at this point. Like I said, I hope there will be a quick way of getting rid of them in ME3. Or my renegons will make a turn to the "good" path xD
I don't work on my custom shep to see their faces peeling off. The Brundle Museum of Natural History was a cool joke but it was Cronenberg's movie.
/end_of_rant
#245
Posté 21 juin 2011 - 09:05
Mesina2 wrote...
Geez, I wonder who will be blamed for that.<_<
I wonder if it starts with M and ends with ac Walters.
Modifié par Someone With Mass, 21 juin 2011 - 09:06 .
#246
Posté 21 juin 2011 - 09:07
Sparrow Hawke wrote...
Why else would a lead gameplay designer suddenly want to leave in the middle of developing a game?
Because she got married and want to experience that cute little thing called life?
#247
Posté 21 juin 2011 - 09:08
Someone With Mass wrote...
Mesina2 wrote...
Geez, I wonder who will be blamed for that.<_<
I wonder if it starts with M and ends with ac Walters.
I was thinking more "starts with E, ends with A".
#248
Posté 21 juin 2011 - 09:09
Mesina2 wrote...
Sparrow Hawke wrote...
DarthSliver wrote...
Too bad she didnt stay until Mass Effect 3 was done and released March 6
I'm pretty sure that she would've done, something has happened to make her want to leave now.
Geez, I wonder who will be blamed for that.<_<
I sense a conspiracy theory in the works.
#249
Guest_PurebredCorn_*
Posté 21 juin 2011 - 09:09
Guest_PurebredCorn_*
#250
Posté 21 juin 2011 - 09:27
DarthSliver wrote...
Chris Priestly wrote...
I removed Christina Norman from the Twitterinformation section as Christina has left BioWare (she recently got married and she and her husband moved away from Edmonton).
You are still welcome to follow Chistina if you want (she is a very interesting person and a lot of fun on Twitter), but she isn't part of the Mass Effect or BioWare teams anymore, so I removed her info.
Too bad she didnt stay until Mass Effect 3 was done and released March 6
Agreed.I just hope that this doesnt affect the quality of the game.





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