ME3: Known Features - Closing Comments
#3151
Posté 11 janvier 2012 - 05:34
#3152
Posté 11 janvier 2012 - 05:42
'sigh'Mesina2 wrote...
Vertigo_1 wrote...
CONFIRMED (I had also asked about # of disks):
twitter.com/#!/manveerheir/status/157135569988751363
"Can you confirm that #ME3 for PC utilizes keyboard shortcuts for codex/squad menu/mission? What about weapon keybinds? #ME3"
"No to the menu shortcuts. I think you can do weapon shortcuts. Fairly sure 360 is 2 discs."
No PC menu shortcuts.
ME3 for Xbox comes in two disks
Weapon shortcuts (keybinding) is likely in
#3153
Posté 11 janvier 2012 - 06:09
2. Character Update: Vega character profile updated
3. Import/Saves Addition: Added info on import rewards in ME3
4. Story Update: Added info on new Reputation System; Removed false info on Thane
5. Combat Update Links added to recent combat info.
Hope I did it right (numbers for the links) I'm still learning the format.
#3154
Posté 11 janvier 2012 - 06:19
What, why, wu...AWWWWWW, COME ON!!!!Vertigo_1 wrote...
CONFIRMED (I had also asked about # of disks):
twitter.com/#!/manveerheir/status/157135569988751363
"Can you confirm that #ME3 for PC utilizes keyboard shortcuts for codex/squad menu/mission? What about weapon keybinds? #ME3"
"No to the menu shortcuts.
No PC menu shortcuts.
Geez, is that so hard? Another port here we go. I think I can throw away my wish list on built in engine AA, high quality textures, etc.
I guess they really target ME as a console franchise and the PC gets a nice port and that's it. Sad.
#3155
Posté 11 janvier 2012 - 07:38
Only reason we had those functions in ME1 is because it was ported by 3rd party company.
#3156
Posté 11 janvier 2012 - 07:59
Yes, because when there are sequels, there's chance for improvement.Mesina2 wrote...
^Are you really surprised from game that was once XBOX360 exclusive?
Only reason we had those functions in ME1 is because it was ported by 3rd party company.
Menu hotkeys should be bare minimum.
#3157
Posté 11 janvier 2012 - 08:18
RyuGuitarFreak wrote...
Yes, because when there are sequels, there's chance for improvement.Mesina2 wrote...
^Are you really surprised from game that was once XBOX360 exclusive?
Only reason we had those functions in ME1 is because it was ported by 3rd party company.
Menu hotkeys should be bare minimum.
Yeah, say bye bye to any HD texture pack lolololol. Texmodders, prepare for a lot of work!
#3158
Posté 11 janvier 2012 - 08:29
RyuGuitarFreak wrote...
Yes, because when there are sequels, there's chance for improvement.Mesina2 wrote...
^Are you really surprised from game that was once XBOX360 exclusive?
Only reason we had those functions in ME1 is because it was ported by 3rd party company.
Menu hotkeys should be bare minimum.
Thing is that ME team wasn't doing any PC game until ME2, with exception of few people but those guys had nothing to with PC keyboard key bindings.
So hence they didn't do it even in ME3.
They probably think it's unnecessary.
Hell, even I think the same and I'm a PC gamer!
#3159
Posté 11 janvier 2012 - 08:34
#3160
Posté 11 janvier 2012 - 09:24
Well, ME was originally Xbox exclusive, so it's not like it was a series originally designed in mind for the PC.RyuGuitarFreak wrote...
What, why, wu...AWWWWWW, COME ON!!!!Vertigo_1 wrote...
CONFIRMED (I had also asked about # of disks):
twitter.com/#!/manveerheir/status/157135569988751363
"Can you confirm that #ME3 for PC utilizes keyboard shortcuts for codex/squad menu/mission? What about weapon keybinds? #ME3"
"No to the menu shortcuts.
No PC menu shortcuts.
Geez, is that so hard? Another port here we go. I think I can throw away my wish list on built in engine AA, high quality textures, etc.
I guess they really target ME as a console franchise and the PC gets a nice port and that's it. Sad.
#3161
Posté 11 janvier 2012 - 09:29
#3162
Posté 11 janvier 2012 - 09:45
#3163
Posté 11 janvier 2012 - 09:49
HiroVoid wrote...
Well, ME was originally Xbox exclusive, so it's not like it was a series originally designed in mind for the PC.RyuGuitarFreak wrote...
What, why, wu...AWWWWWW, COME ON!!!!Vertigo_1 wrote...
CONFIRMED (I had also asked about # of disks):
twitter.com/#!/manveerheir/status/157135569988751363
"Can you confirm that #ME3 for PC utilizes keyboard shortcuts for codex/squad menu/mission? What about weapon keybinds? #ME3"
"No to the menu shortcuts.
No PC menu shortcuts.
Geez, is that so hard? Another port here we go. I think I can throw away my wish list on built in engine AA, high quality textures, etc.
I guess they really target ME as a console franchise and the PC gets a nice port and that's it. Sad.
And you can tell it. That said it's quite easy to get ME2 to play well on a PC by switching the keybindings.
#3164
Posté 11 janvier 2012 - 10:40
#3165
Posté 11 janvier 2012 - 11:19
Unreal Engine 3 doesn't support AA, regardless of platform. Something to do with framebuffers. They did recently implement it, but it's DX11-only, and that build came out after ME3 was already in development.RyuGuitarFreak wrote...
What, why, wu...AWWWWWW, COME ON!!!!
Geez, is that so hard? Another port here we go. I think I can throw away my wish list on built in engine AA, high quality textures, etc.
I guess they really target ME as a console franchise and the PC gets a nice port and that's it. Sad.
#3166
Posté 11 janvier 2012 - 11:27
Phaedon wrote...
Had a bit of a complication with the Locations doc, I hope to have a template ready for it on Friday.
Lol cool. Well I for one am looking foward to Mass Effect 3 already if it has all these features ;3.
P.S. Speaking of locations Phaedon did you get my pm? ?-?
#3167
Posté 12 janvier 2012 - 12:10
RyuGuitarFreak wrote...
Yes, because when there are sequels, there's chance for improvement.Mesina2 wrote...
^Are you really surprised from game that was once XBOX360 exclusive?
Only reason we had those functions in ME1 is because it was ported by 3rd party company.
Menu hotkeys should be bare minimum.
i play on console so im a little out of the loop. but is the complaint about not having a button to bring up the menu? instead of hitting start. another button quickly brings up the menu instead?
idk if we cant legitamtely say "its becaseu it started on console." ME1 gave one hotkey, ME2 gives 3. imagin having three hotkeys, and imagin your head not exploding after imaging the first thing i suggested for you to imagin.
#3168
Posté 12 janvier 2012 - 12:14
#3169
Posté 12 janvier 2012 - 12:25
That makes sense. I guess they didn't make the PC version of KOTOR too.Mesina2 wrote...
RyuGuitarFreak wrote...
Yes, because when there are sequels, there's chance for improvement.Mesina2 wrote...
^Are you really surprised from game that was once XBOX360 exclusive?
Only reason we had those functions in ME1 is because it was ported by 3rd party company.
Menu hotkeys should be bare minimum.
Thing is that ME team wasn't doing any PC game until ME2, with exception of few people but those guys had nothing to with PC keyboard key bindings.
So hence they didn't do it even in ME3.
They probably think it's unnecessary.
Hell, even I think the same and I'm a PC gamer!
I kind of agree that it isn't that annoying but I recently played TW2 again, am currently playing Skyrim and I'm sure I'm gonna miss it. It's disappointing because I sure found a lot of complaints for the lack of those hotkeys around here on BSN and I believe it's something that souldn't even take a day of work.
#3170
Posté 12 janvier 2012 - 01:30
Modifié par incinerator950, 13 janvier 2012 - 09:32 .
#3171
Posté 12 janvier 2012 - 01:39
Gorosaur wrote...
When was it ever said that James Vega is based of Sawyer from LOST?
Here:
social.bioware.com/forum/1/topic/323/index/8949717/10#8951262
There weren't any links within the character/NPCs when I looked so I thought it wasn't allowed to add links there
Modifié par Vertigo_1, 12 janvier 2012 - 01:44 .
#3172
Posté 12 janvier 2012 - 08:35
https://twitter.com/...285048062722049
#3173
Posté 12 janvier 2012 - 09:48
Martanek wrote...
Sorry for being a little off-topic, but when exactly does the ME3 demo get released? Is it sometime in January as Bioware once claimed? I have been looking for some relevant info in various places and have not found anything valid. Thanks everyone who knows the right answer.
Last i heard people are thinking before King of Amular: Reckoning comes out.
#3174
Posté 12 janvier 2012 - 10:04
Hoorah! Ouch. Hell of a "check BSN at morning", thanks, Mesina.Mesina2 wrote...
@femshep_com I just tried out the Reckoning armor. Our "helmet off in conversations" toggle works with it. It should work other sets too.
https://twitter.com/...285048062722049
#3175
Posté 12 janvier 2012 - 11:15
I noticed your comment the other day, the answer is no, you may want to send it again.hidden185 wrote...
P.S. Speaking of locations Phaedon did you get my pm? ?-?
Modifié par Phaedon, 12 janvier 2012 - 11:21 .





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