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ME3: Known Features - Closing Comments


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#3276
Spectre-61

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Where is that thread?

#3277
CroGamer002

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Mass Effect 3 Demo Release Date and Information

:mellow:

#3278
Spectre-61

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Thanks.
:)

#3279
Chewin

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Mesina2 wrote...
Though, why add ME3 Demo release in Known Features?


Yeah, the demo release date has nothing to do with KF.

#3280
CroGamer002

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Chewin3 wrote...

Mesina2 wrote...
Though, why add ME3 Demo release in Known Features?


Yeah, the demo release date has nothing to do with KF.


Well, we will have ton of new info and screenshots after Demo at least.=]

#3281
Chewin

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We'll definitely be busy. Hope Phaedon won't miss the fun.

#3282
Vertigo_1

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Well the PC specs were also revealed for ME3
Nothing surprising though

Modifié par Vertigo_1, 18 janvier 2012 - 03:11 .


#3283
Someone With Mass

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Mass Effect 3 - Kinect Demonstration.

Shows some "new" weapons and what voice commands there are available.

#3284
CroGamer002

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Added PC specs.

#3285
Chewin

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Someone With Mass wrote...

Mass Effect 3 - Kinect Demonstration.

Shows some "new" weapons and what voice commands there are available.


That Yagh husks certainly moved. . . strangely.

#3286
Vertigo_1

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He used stasis on a guy and killed him with heavy melee? I thought stasis made a target invulnerable?
Or did that change?

Also, you see the Incisor sniper rifle!
They upped the ammo count too, 120 + 15 = 135

Modifié par Vertigo_1, 18 janvier 2012 - 03:33 .


#3287
CroGamer002

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Chewin3 wrote...

Someone With Mass wrote...

Mass Effect 3 - Kinect Demonstration.

Shows some "new" weapons and what voice commands there are available.


That Yagh husks certainly moved. . . strangely.


That's a Yagh husk?

I know it's a Yagh.

Modifié par Mesina2, 18 janvier 2012 - 03:30 .


#3288
Chewin

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Vertigo_1 wrote...
Also, you see the Incisor sniper rifle!
They upped the ammo count too, 120 + 15 = 135


Yeah, and did it shoot in 3 burst?

@Mesina Might have been just a Yagh.

#3289
Vertigo_1

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Chewin3 wrote...

Vertigo_1 wrote...
Also, you see the Incisor sniper rifle!
They upped the ammo count too, 120 + 15 = 135


Yeah, and did it shoot in 3 burst?


Yep, click and watch the ammo counter go from 15 to 12:
www.youtube.com/watch

Modifié par Vertigo_1, 18 janvier 2012 - 03:38 .


#3290
Someone With Mass

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Vertigo_1 wrote...

He used stasis on a guy and killed him with heavy melee? I thought stasis made a target invulnerable?
Or did that change?

Also, you see the Incisor sniper rifle!
They upped the ammo count too, 120 + 15 = 135


Yes, it changed. I think Stasis can be evolved so the enemies can take even more damage, but there's a risk that the damage might negate the stasis effect.

I also hope they've improved the Incisor a little more than that, because the lack of ammo for it in ME2 wasn't the only problem.

It's cool that you can tell your squadmates to give you cover fire as well.

#3291
TobyHasEyes

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 That Yahg did move very strangely; looked like unfinished animations, but in a demo :s

#3292
Mike Shepard

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Does anyone know if the airlock from Mass Effect 1 will be making it's glorious return? that's something I--and I know this is probably a shocker--really missed in 2.

Standing by for an answer.

#3293
Thessair

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Mike Shepard wrote...

Does anyone know if the airlock from Mass Effect 1 will be making it's glorious return? that's something I--and I know this is probably a shocker--really missed in 2.

Standing by for an answer.


I missed it quite a bit as well. I asked about it on Twitter a while back, but never received a response.

Modifié par Thessair, 18 janvier 2012 - 07:15 .


#3294
Mike Shepard

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Thessair wrote...

Mike Shepard wrote...

Does anyone know if the airlock from Mass Effect 1 will be making it's glorious return? that's something I--and I know this is probably a shocker--really missed in 2.

Standing by for an answer.


I missed it quite a bit as well. I asked about it on Twitter a while back, but never received a response.


I just posted this query on Chris' profile. hopefully he'll get back to me.

#3295
frostybob

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I understand they wanted to streamline the game a bit but I missed the airlock as a loading screen as well. It made little sense to me why every time I went back to the Normandy, that I had to fly away from a planet that had a docking bay. Illium, Omega, and the Citidel specificly come to mind. Then Shepard would appear as if by magic at the star chart again.

#3296
Bobrzy

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If features presented here (in a form of a little story):

http://blog.bioware....epard-off-duty/

then it's completely normal to have a sensation that my pants just got smaller.

#3297
Mike Shepard

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Bobrzy wrote...

If features presented here (in a form of a little story):

http://blog.bioware....epard-off-duty/

then it's completely normal to have a sensation that my pants just got smaller.


I agree.

It came from a BioWare Dev (they tweeted it) so I'd say it's very legit.

Also!

Does anyone know about the prospect of maps being displayed in the pause menu everywhere and not just the bloody hubs?

#3298
Spectre-61

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I heard that kinect will be available for PC in feb. Does that mean kinect support for PC as well?

Would be pretty awesome, right?

@ Mike Shepard: What do you mean?

#3299
Had-to-say

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Has anyone heard anything about the Mako, Hammerhead, or other vehicles that may be in the game?

#3300
CroGamer002

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^There won't be any for main story.