ME3: Known Features - Closing Comments
#3451
Posté 23 janvier 2012 - 05:23
#3452
Posté 23 janvier 2012 - 05:28
#3453
Posté 23 janvier 2012 - 11:17
#3454
Guest_SkyeHawk89_*
Posté 24 janvier 2012 - 04:53
Guest_SkyeHawk89_*
#3455
Posté 24 janvier 2012 - 07:06
in2seconds wrote...
some question guys, are the promo/dlc helmets and armors from ME2 will be present in ME3? i've seen them on the GTTV coverage on the multiplayer part so i'm just wondering if its usable in the single player. thanks guys.
There's no reason not to be.
#3456
Posté 24 janvier 2012 - 07:29
#3457
Posté 24 janvier 2012 - 08:58
#3458
Posté 24 janvier 2012 - 09:00
#3459
Posté 24 janvier 2012 - 10:50
Well, kindish.
BUT!
You won't get angry in that situation.
But make sure at least Legion is alive, though.
With Tali, even better.
#3460
Posté 24 janvier 2012 - 11:28
So wait, is the Rachni Queen evil or not? I'm getting conflicting signals here.hidden185 wrote...
redsox95MB wrote...
Wait, why has the Rachni Queen been added to antagonists?Probably this post right here:http://social.bioware.com/forum/1/topic/323/index/9032135
edit: I stand corrected by pmac_tk421pmac_tk421 wrote...
It's not because of the leaked script since we made a concious decision not to use info from it. It does look creepy and threatening. Also, since there will be rachni husks regardless, maybe it's just a listing until we get more info.redsox95MB wrote...
Wait, why has the Rachni Queen been added to antagonists?
Still, I agree that it feels like people or overspeculating about the Rachni's fate in Mss Effect 3. I feel like we should add a foot note of somesort. In fact, I saw a * symbole for that particular article but I could not find the footnote. Anyone know what the * points to or says??
Also strangley enough it looke more cute in ME3 than it ME1 at least to me it does. Althought maybe its becuase blue is such an awesome color
#3461
Posté 24 janvier 2012 - 11:32
#3462
Posté 24 janvier 2012 - 11:36
#3463
Posté 24 janvier 2012 - 11:58
I'll start work on it when I have time. I also need to edit a couple of things on the Locations page.Mesina2 wrote...
^Who are possible allies and what they have.
For example, Turian Hierarchy has those fighters.
They have biggest fleet in galaxy, or they had.
And that all Turians served in military.
Something like that.
And think in doing same as Enemies section.
Faction name
Description.
Trooper
Description.
Vehicle
Description.
Ship
Description.
etc.
#3464
Posté 24 janvier 2012 - 12:10
#3465
Posté 24 janvier 2012 - 02:08
#3466
Posté 24 janvier 2012 - 02:12
"Lydia, tear these giant devil looking beasts out of existence! Goddammit!!! Get them out of my sight!!!"
#3467
Posté 24 janvier 2012 - 02:15
DiegoProgMetal wrote...
I've read the Known MP features, and it says that the characters will have up to 3 powers. By the devs tweets, I know that 2 of the engineers powers will be overload and incinerate. Do you guys know what will be the third power? combat drone? Turret? Sabotage?
Sentry turret is another new power for the engineer.
#3468
Posté 24 janvier 2012 - 02:19
So the engineer powers in mp will be Overload, Incinerate and Sentry Turret? I know the Turret will be available for engineer Shepard, but I thought the third power for mp engineers would be the combat drone or sabotage.variobunz wrote...
DiegoProgMetal wrote...
I've read the Known MP features, and it says that the characters will have up to 3 powers. By the devs tweets, I know that 2 of the engineers powers will be overload and incinerate. Do you guys know what will be the third power? combat drone? Turret? Sabotage?
Sentry turret is another new power for the engineer.
Edit: and I really think sabotage would be the best one, since it can deal with synthetics and organics.
Edit 2: or they could just give us the option to choose between 3 out of "n" powers, but I think it's too late for that...
Modifié par DiegoProgMetal, 24 janvier 2012 - 02:23 .
#3469
Posté 24 janvier 2012 - 02:31
DiegoProgMetal wrote...
So the engineer powers in mp will be Overload, Incinerate and Sentry Turret? I know the Turret will be available for engineer Shepard, but I thought the third power for mp engineers would be the combat drone or sabotage.variobunz wrote...
DiegoProgMetal wrote...
I've read the Known MP features, and it says that the characters will have up to 3 powers. By the devs tweets, I know that 2 of the engineers powers will be overload and incinerate. Do you guys know what will be the third power? combat drone? Turret? Sabotage?
Sentry turret is another new power for the engineer.
Edit: and I really think sabotage would be the best one, since it can deal with synthetics and organics.
Edit 2: or they could just give us the option to choose between 3 out of "n" powers, but I think it's too late for that...
I'm not sure that the sentry turret is in MP. But I think I read somewhere that you can carry only 2 power in Battle, but you can choose between several. I think I read that in gamestar.
#3470
Posté 24 janvier 2012 - 02:40
variobunz wrote...
DiegoProgMetal wrote...
So the engineer powers in mp will be Overload, Incinerate and Sentry Turret? I know the Turret will be available for engineer Shepard, but I thought the third power for mp engineers would be the combat drone or sabotage.variobunz wrote...
DiegoProgMetal wrote...
I've read the Known MP features, and it says that the characters will have up to 3 powers. By the devs tweets, I know that 2 of the engineers powers will be overload and incinerate. Do you guys know what will be the third power? combat drone? Turret? Sabotage?
Sentry turret is another new power for the engineer.
Edit: and I really think sabotage would be the best one, since it can deal with synthetics and organics.
Edit 2: or they could just give us the option to choose between 3 out of "n" powers, but I think it's too late for that...
I'm not sure that the sentry turret is in MP. But I think I read somewhere that you can carry only 2 power in Battle, but you can choose between several. I think I read that in gamestar.
Only 2? Damn, that's very restrictive. Gues I'll just stick with Overload (for shields and synthetics) and Incinerate (for armor and organics). I hope these powers get more "power", or the engineer class will be very weak compared to other classes. I mean, I had to use Heavy Overload at least 5 times to bring down the shields of an YMIR Mech on ME2. [On Insanity of course]
Modifié par DiegoProgMetal, 24 janvier 2012 - 03:15 .
#3471
Posté 24 janvier 2012 - 02:54
#3472
Posté 24 janvier 2012 - 02:55
I mixed that up the weapons capacity (2 guns max).
#3473
Posté 24 janvier 2012 - 03:05
chengthao wrote...
if you killed the rachni queen i'm guessing Cerberus "revives" her or clones her and if you saved the rachni queen cerberus "converts" her, this is just my speculation on why the rachni queen is an antogonist, i don't think BW wants to "punish" those who killed the queen but it then kinda makes the choice irrelevant
I could be wrong, but I seem to recall at some point during this little hard-to-find side quest somebody left a note somewhere saying the rachni that Cerberus was experimenting on were different from the ones on Noveria because they developed in "proximity to the master control unit" or something like that. Considering that the rachni on Noveria went crazy because they were kept separate from the Rachni Queen, this could suggest that perhaps Cerberus has a Rachni Queen of their own.
EDIT: And in response to the new title, my brother is so arachnophobic that he won't go near games like Dragon Age and Skyrim because you have to fight spiders, but he'll play Mass Effect. I guess the rachni don't have enough spidery features (in contrast to generally bug-like features) to scare him.
Modifié par Martin the Warrior, 24 janvier 2012 - 03:09 .
#3474
Posté 24 janvier 2012 - 03:09
variobunz wrote...
Sorry, just read the thread again. You can carry 3 powers at the same time.
I mixed that up the weapons capacity (2 guns max).
Well, with 3 powers I can add Sabotage to the list. But still, I hope those powers get "more powerfull", cause compared to vanguard's combo "Charge, Shotgun, Nova, Shotgun", a single Overload and then SMG shots while waiting for the tech cooldown seems to be very unbalanced.
#3475
Posté 24 janvier 2012 - 03:27
Actually, "Major" Flores says that the current batch of rachni is also from Noveria, but is supposed to be different from the previous group in that it developed in proximity to blah blah blah. Doesn't rule out the idea of a Cerberus queen, but it seems to be more likely that it's just a reference to the queen from Rift Station, and that Tartakovsky/the queen/Han Olar/etc. failed to mention them to you.Martin the Warrior wrote...
I could be wrong, but I seem to recall at some point during this little hard-to-find side quest somebody left a note somewhere saying the rachni that Cerberus was experimenting on were different from the ones on Noveria because they developed in "proximity to the master control unit" or something like that. Considering that the rachni on Noveria went crazy because they were kept separate from the Rachni Queen, this could suggest that perhaps Cerberus has a Rachni Queen of their own.





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