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ME3: Known Features - Closing Comments


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#3526
hidden185

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Mesina2 wrote...

hidden185 wrote...

Dear Known Features team,

I know I only been here a short time, but is there anything way I can help out with?  

Also, I was looking over some of pass Mass Effect assignments and I wanted point out some that I suspect strongly will be as locations in ME3:
http://masseffect.wi...com/wiki/Watson <--will have  probably at least one assignment depending on your choices, 
http://masseffect.wi...om/wiki/Sanctum <-- will at least be mentioned.


You can post facts about ME3 that are stated by Bioware, that will help.

And we aren't putting speculations.

 
Cool Thanks for informing me. B)   I am sorry that my assumption about Watson was more spectulation based on what happened in ME2.  Honestly, I wasn't sure how and if you guys were validating stuff till I saw Vertigo 1 link to a twitter post.

Modifié par hidden185, 26 janvier 2012 - 05:45 .


#3527
pmac_tk421

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Vertigo_1 wrote...

pmac_tk421 wrote...

Could someone tweet the devs and ask if 178 is still the limit for points when you reach level 60? I just want a final answer since there has been alot of discusion about it on the forums with no conclusion. Also, there was more than one geth in the picture above. Maybe he wanted to take out one strong geth and one of the weaker ones in one hit.


Already did so in the twitter thread when it was asked yesterday; the answer is still 178:
twitter.com/#!/manveerheir/status/162218933011759104



I really liked the idea of being able to max out almost everything by the time we reached max level. Thanks for putting this debate to rest.

#3528
The Spamming Troll

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squadmates would be more usefull to me if they could just pick up one of the gaurdians shields rather then carry a gun.

gaurdian for squadmate in ME3.

#3529
Spectre-61

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I'm not sure if that is already known, but I saw today on Gamestar TV ME3. They had an interview with Casey Hudson (not on the show, just telling about it) about some features.

What we know:
We already know that we and our squadmates can equip every weapon we want. Bioware said there will be some some cosequences if you carry to much. Because of the new weight system. That we know.

In that video they say the cosequence for carrying to much will be in the powers cooldown. If you or you squadmate are "overweight" the cooldown time for all powers will be drasticly increased.

Don't if that was already brought up, but here you go.

www.gamestar.de/spiele/mass-effect-3/news/mass_effect_3,45851,2564182.html

video below ;)

#3530
Vertigo_1

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Uh, I believe this was known from the GTTV episode not sure if it was actually added in

Right Click => View Image
Image IPB

Anyway what are we doing with this?

twitter.com/#!/CGaspur/status/162380672768557057
"Do guns get ME2 style upgrades + mods? Saw Mattock V on GTTV, been wondering what that's about."

"Yes guns can be leveled up, but it is different then ME2. It's a very addictive system :)"

Not sure how to post about this since we have little info on this (and we likely won't till demo hits)

Guns level up in ME3? We don't know how (unless I'm missing something here), only that there's a system for it (see screenshot above for Mattock V example)

And a more specific answer on what ship upgrades 'transfer' over and what don't:
social.bioware.com/forum/1/topic/323/index/7358840/555#9080264

Preston Watamaniuk wrote...
Some clarification on the Normandy upgrades issue: Manveer and I are both right. He is correct in the sense that none of the gameplay research upgrades will carry over to ME3. However the Nomandy upgrades (shields, armor and cannon) do have an impact in the game and are do carry forward. Hope that helps.


Modifié par Vertigo_1, 27 janvier 2012 - 02:12 .


#3531
MASSEFFECTfanforlife101

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Vertigo_1 wrote...

Uh, I believe this was known from the GTTV episode not sure if it was actually added in

Image IPB

Anyway what are we doing with this?

https://twitter.com/...380672768557057
"Do guns get ME2 style upgrades + mods? Saw Mattock V on GTTV, been wondering what that's about."

"Yes guns can be leveled up, but it is different then ME2. It's a very addictive system :)"

Not sure how to post about this since we have little info on this (and we likely won't till demo hits)

Guns level up in ME3? We don't know how (unless I'm missing something here), only that there's a system for it.

And a more specific answer on what ship upgrades 'transfer' over and what don't:
http://social.biowar...840/555#9080264

Preston Watamaniuk wrote...
Some clarification on the Normandy upgrades issue: Manveer and I are both right. He is correct in the sense that none of the gameplay research upgrades will carry over to ME3. However the Nomandy upgrades (shields, armor and cannon) do have an impact in the game and are do carry forward. Hope that helps.


WOW!:o

Are you able to choose NOT to bring a Heavy Weapon?

#3532
Vapaa

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MASSEFFECTfanforlife101 wrote...

Are you able to choose NOT to bring a Heavy Weapon?


Not only that, you can let slots empty, and stick with only one weapon ;)

#3533
MASSEFFECTfanforlife101

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Holy **** that's Awesome!:o

Modifié par MASSEFFECTfanforlife101, 27 janvier 2012 - 02:26 .


#3534
What a Succulent Ass

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roflchoppaz wrote...

variobunz wrote...

Right, seems very unlikely.
Do we know about Heavy Weapons in MP?


By this screenshot, I'd say confirmed. But more limited, I imagine.

-Snip-

How so? That isn't Shepard/multiplayer character? Or am I missing something?

Modifié par Random Jerkface, 27 janvier 2012 - 08:09 .


#3535
Vapaa

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MASSEFFECTfanforlife101 wrote...

Holy **** that's Awesome!:o


Indeed it is...even better the less you carry the faster your powers recharge !
I think it's on the top 5 things that hyped up ME3 for me, I'll be able to build a true pistol-only Adept :wizard:

Modifié par Vapaä, 27 janvier 2012 - 03:06 .


#3536
Spectre-61

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That might be the advantage of the soldier class. The soldier can carry 5 guns at once and the cooldown time isn't that much increased.

Seems logical, right?

#3537
Phaedon

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Vertigo_1 wrote...

Uh, I believe this was known from the GTTV episode not sure if it was actually added in

Right Click => View Image
Image IPB

Anyway what are we doing with this?

twitter.com/#!/CGaspur/status/162380672768557057
"Do guns get ME2 style upgrades + mods? Saw Mattock V on GTTV, been wondering what that's about."

"Yes guns can be leveled up, but it is different then ME2. It's a very addictive system :)"

Not sure how to post about this since we have little info on this (and we likely won't till demo hits)

Guns level up in ME3? We don't know how (unless I'm missing something here), only that there's a system for it (see screenshot above for Mattock V example)

And a more specific answer on what ship upgrades 'transfer' over and what don't:
social.bioware.com/forum/1/topic/323/index/7358840/555#9080264

Preston Watamaniuk wrote...
Some clarification on the Normandy upgrades issue: Manveer and I are both right. He is correct in the sense that none of the gameplay research upgrades will carry over to ME3. However the Nomandy upgrades (shields, armor and cannon) do have an impact in the game and are do carry forward. Hope that helps.

The screenshot you have is from the Co-Op mode. We can't assume that it will work the exact same way in SP.

Vertigo_1 wrote...

Galaxy at war affects ALL single player saves in the game:

twitter.com/#!/PWatamaniuk/status/162546345012498434
"Does "galaxy at war" effect galactic readiness on all saves or just the current one that is being played?"

"It impacts all saves. We found the other way was too confusing, and required a more complicated interface."

Chewin, I think that this falls under your juristriction.

#3538
CroGamer002

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@Phaedon that screenshot is from SP.

#3539
Phaedon

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I did watch the GTTV episode. I thought that this was from the MP portion of the episode?

#3540
CroGamer002

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^It as in same MP portion, but we seen Shepard in Normandy hangar going to select/upgrade weapons.

That was from SP.

Plus, you can see that's Shepard and Co-Op human characters will only be in armor.

#3541
Shephard Vas Eleen

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I message EA last night to find out if all the new content that is coming out with "action figures" and the new ME3 art book were included in the Collectors edition. It's kind of a waste of $80 to buy the Collectors edition and not actually get all the collectibles... I'm just saying. But anyways here is the response that EA sent me back.


"Greetings,


Thank you for contacting Electronic Arts Customer Care Support.

First of all, I really thank you for your interest in the Mass Effect 2.

This is to inform you that here at customer support we mainly deal with billing and technical support issues and we do not have any ability to look into the in game issues. I humbly ask for your understanding regarding this matter and I apologize for any inconvenience caused to you.

However, I would suggest you to post this on forums. However, the best people to speak to would be the developers and the only way to do that would be to post your issue or inquiry on the forums. By posting your issue on the forums, you may also get assistance or suggestions or information from the fellow gamers who have expertise regarding the issue.

Forum Link: - < meforums.bioware.com/>

If you have any further questions or concerns please browse our extensive knowledge base online at http://help.ea.com.

Regards,

Ankur
Electronic Arts-World Wide Customer Experience"

So BioWare any feedback as to whether or not the Collectors edition will include all Armor and Upgrades???

#3542
Spectre-61

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www.youtube.com/watch

NEW MP TRAILER WITH SHEPARD AS COMMANDER.

Modifié par variobunz, 27 janvier 2012 - 04:35 .


#3543
Chewin

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Phaedon wrote...

Vertigo_1 wrote...

Galaxy at war affects ALL single player saves in the game:

twitter.com/#!/PWatamaniuk/status/162546345012498434
"Does "galaxy at war" effect galactic readiness on all saves or just the current one that is being played?"

"It impacts all saves. We found the other way was too confusing, and required a more complicated interface."

Chewin, I think that this falls under your juristriction.


Yeah, adding it right away.

Modifié par Chewin3, 27 janvier 2012 - 04:39 .


#3544
Vertigo_1

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Mesina2 wrote...

^It as in same MP portion, but we seen Shepard in Normandy hangar going to select/upgrade weapons.

That was from SP.


Yeah, I had to double check to make sure but it is as Mesina says

#3545
BioFan (Official)

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Vertigo_1 wrote...

Uh, I believe this was known from the GTTV episode not sure if it was actually added in

Right Click => View Image
Image IPB

Anyway what are we doing with this?

twitter.com/#!/CGaspur/status/162380672768557057
"Do guns get ME2 style upgrades + mods? Saw Mattock V on GTTV, been wondering what that's about."

"Yes guns can be leveled up, but it is different then ME2. It's a very addictive system :)"

Not sure how to post about this since we have little info on this (and we likely won't till demo hits)

Guns level up in ME3? We don't know how (unless I'm missing something here), only that there's a system for it (see screenshot above for Mattock V example)

And a more specific answer on what ship upgrades 'transfer' over and what don't:
social.bioware.com/forum/1/topic/323/index/7358840/555#9080264

Preston Watamaniuk wrote...
Some clarification on the Normandy upgrades issue: Manveer and I are both right. He is correct in the sense that none of the gameplay research upgrades will carry over to ME3. However the Nomandy upgrades (shields, armor and cannon) do have an impact in the game and are do carry forward. Hope that helps.




BABY GOT BACK!!! :devil:

#3546
Phaedon

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Vertigo_1 wrote...

Mesina2 wrote...

^It as in same MP portion, but we seen Shepard in Normandy hangar going to select/upgrade weapons.

That was from SP.


Yeah, I had to double check to make sure but it is as Mesina says

Yeah, I actually thought that it was the human character you were referred to as starting with. Well, what can we do with it? Rofl should add it in the gallery, but is there something new for us to add? I thought that we knew for some time by Watamaniuk that the "Weight" would cause problems to Non-Soldiers, specifically for cooldown.

#3547
Vertigo_1

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Phaedon wrote...

Vertigo_1 wrote...

Mesina2 wrote...

^It as in same MP portion, but we seen Shepard in Normandy hangar going to select/upgrade weapons.

That was from SP.


Yeah, I had to double check to make sure but it is as Mesina says

Yeah, I actually thought that it was the human character you were referred to as starting with. Well, what can we do with it? Rofl should add it in the gallery, but is there something new for us to add? I thought that we knew for some time by Watamaniuk that the "Weight" would cause problems to Non-Soldiers, specifically for cooldown.


Well there's also that tweet I posted earlier about how you can level up your weapons in ME3
You can see it says Mattock V in the screenshot above, other than that we don't know how that system will work

#3548
Kbharos

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 Does anybody know how the new heath system works? Will your health recover automatic or will you need medi-gel (segmented lifebar)?

Thanks in advance, 

#3549
Phaedon

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Vertigo_1 wrote...
Well there's also that tweet I posted earlier about how you can level up your weapons in ME3
You can see it says Mattock V in the screenshot above, other than that we don't know how that system will work

Maybe it would fit in the Dev Promises section?

#3550
Vertigo_1

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OK added these:

1. Dev Promises addition: Weapon leveling info added [177]

2. Semi-spoilerific
Other Feature addition/update: Info on Normandy Upgrades affecting ME3 added [178]

Modifié par Vertigo_1, 27 janvier 2012 - 08:34 .