ME3: Known Features - Closing Comments
#3751
Posté 05 février 2012 - 10:50
#3752
Posté 06 février 2012 - 02:37
Modifié par jasonsantanna, 06 février 2012 - 02:38 .
#3753
Posté 06 février 2012 - 02:44
jasonsantanna wrote...
Does anyone know if NPC will have movements like in ME1...
Who moved around in ME1? Sure, some people would just appear at their designated location (and then disappear when you'd done that quest), but I don't recall a lot of people moving about.
#3754
Posté 06 février 2012 - 03:31
The few that did were on the Citadel around the banking district and in C sec. . . .didymos1120 wrote...
jasonsantanna wrote...
Does anyone know if NPC will have movements like in ME1...
Who moved around in ME1? Sure, some people would just appear at their designated location (and then disappear when you'd done that quest), but I don't recall a lot of people moving about.
#3755
Posté 06 février 2012 - 05:23
#3756
Posté 06 février 2012 - 10:47
I come from some 50 hours or more in a game where Mouse Wheel, Double Click, Enter, Right Mouse Button, the use/interact key, all have very useful functions on Menus, Journals, Codexes (or whatever is the right plural for that) and specially on the Galaxy Map navigation, to a game where has nothing of it, forces me to use mouse cursor to everything and where not even double clicking the mouse works... it is a real pain, even after all this time and dozens of playthroughs.
The game is great but the team that worked on that part of the game really never played a game on the PC, apparently. How will it be on ME3? Has anything been confirmed so far, besides the no "shortcuts menu" ?
PS.: Funny how Double Click does work on Galaxy Map, to enter planets orbits and mass relays, nor forcing us to use the Enter Orbit button on lower screen but the usual RMB to leave a planet's orbit does not! Or how we can escape Omega and the Citadel boarding/landing and taking off animations but we cannot do it for IlIium. I hope that communication across the development team members has been greatly improved in ME3 so there is some uniformity! =P
Modifié par DragonRageGT, 06 février 2012 - 12:06 .
#3757
Posté 06 février 2012 - 11:50
#3758
Posté 06 février 2012 - 01:38
DragonRageGT wrote...
What really bugs me when playing ME2 straight after an ME1 run is the horrible port to the PC that ME2 is, regarding controls and functionality of keyboard and mouse keys and buttons.
I come from some 50 hours or more in a game where Mouse Wheel, Double Click, Enter, Right Mouse Button, the use/interact key, all have very useful functions on Menus, Journals, Codexes (or whatever is the right plural for that) and specially on the Galaxy Map navigation, to a game where has nothing of it, forces me to use mouse cursor to everything and where not even double clicking the mouse works... it is a real pain, even after all this time and dozens of playthroughs.
The game is great but the team that worked on that part of the game really never played a game on the PC, apparently. How will it be on ME3? Has anything been confirmed so far, besides the no "shortcuts menu" ?
PS.: Funny how Double Click does work on Galaxy Map, to enter planets orbits and mass relays, nor forcing us to use the Enter Orbit button on lower screen but the usual RMB to leave a planet's orbit does not! Or how we can escape Omega and the Citadel boarding/landing and taking off animations but we cannot do it for IlIium. I hope that communication across the development team members has been greatly improved in ME3 so there is some uniformity! =P
To be honest, i dont have any problem with the pc port. For me the pc port works perfectly good. And i didnt mind use the mouse, cause i use it anyway during missions.
#3759
Posté 06 février 2012 - 01:50
IllusiveMike wrote...
Mesina2 wrote...
^It's because of your avatar.
Heh.
Chewin3, GREAT job with single-handedly creating and maintaining this when no one else would look out for humanity's interests.
It is the first thing I check when returning to the BSN.
Thank you, Mike. It really warms my heart hearing that.
#3760
Posté 06 février 2012 - 02:29
DragonRageGT wrote...
What really bugs me when playing ME2 straight after an ME1 run is the horrible port to the PC that ME2 is, regarding controls and functionality of keyboard and mouse keys and buttons.
I come from some 50 hours or more in a game where Mouse Wheel, Double Click, Enter, Right Mouse Button, the use/interact key, all have very useful functions on Menus, Journals, Codexes (or whatever is the right plural for that) and specially on the Galaxy Map navigation, to a game where has nothing of it, forces me to use mouse cursor to everything and where not even double clicking the mouse works... it is a real pain, even after all this time and dozens of playthroughs.
The game is great but the team that worked on that part of the game really never played a game on the PC, apparently. How will it be on ME3? Has anything been confirmed so far, besides the no "shortcuts menu" ?
PS.: Funny how Double Click does work on Galaxy Map, to enter planets orbits and mass relays, nor forcing us to use the Enter Orbit button on lower screen but the usual RMB to leave a planet's orbit does not! Or how we can escape Omega and the Citadel boarding/landing and taking off animations but we cannot do it for IlIium. I hope that communication across the development team members has been greatly improved in ME3 so there is some uniformity! =P
Couldnt agree more.
Good game, but bad port with not even the basics of PC mouse and keyboard support.
Im hoping ME3 will include all the above, but gotta be honest.....i doubt it, but hoping to be suprised.
#3761
Posté 06 février 2012 - 02:50
Siven80 wrote...
DragonRageGT wrote...
What really bugs me when playing ME2 straight after an ME1 run is the horrible port to the PC that ME2 is, regarding controls and functionality of keyboard and mouse keys and buttons.
I come from some 50 hours or more in a game where Mouse Wheel, Double Click, Enter, Right Mouse Button, the use/interact key, all have very useful functions on Menus, Journals, Codexes (or whatever is the right plural for that) and specially on the Galaxy Map navigation, to a game where has nothing of it, forces me to use mouse cursor to everything and where not even double clicking the mouse works... it is a real pain, even after all this time and dozens of playthroughs.
The game is great but the team that worked on that part of the game really never played a game on the PC, apparently. How will it be on ME3? Has anything been confirmed so far, besides the no "shortcuts menu" ?
PS.: Funny how Double Click does work on Galaxy Map, to enter planets orbits and mass relays, nor forcing us to use the Enter Orbit button on lower screen but the usual RMB to leave a planet's orbit does not! Or how we can escape Omega and the Citadel boarding/landing and taking off animations but we cannot do it for IlIium. I hope that communication across the development team members has been greatly improved in ME3 so there is some uniformity! =P
Couldnt agree more.
Good game, but bad port with not even the basics of PC mouse and keyboard support.
Im hoping ME3 will include all the above, but gotta be honest.....i doubt it, but hoping to be suprised.
Oh, and I forgot to mention the F1-F4 keys to select weapons. I hate pausing the game for that and mouse scroll or next/previous weapons really suck to select the right weapon in real time Insanity gameplay. At least Last Weapon works for that, in some ocasions but not all of them.
When I said "the team that worked on that part of the game really never played a game on the PC, apparently." I meant, never really played ME1, apparently!
They better had that covered or multiplayer will suck a zillion with everyone pausing to change weapons! hahaha
Modifié par DragonRageGT, 06 février 2012 - 02:51 .
#3762
Posté 06 février 2012 - 03:18
Christ.DragonRageGT wrote...
What really bugs me when playing ME2 straight after an ME1 run is the horrible port to the PC that ME2 is, regarding controls and functionality of keyboard and mouse keys and buttons.
#3763
Posté 06 février 2012 - 03:36
Phaedon wrote...
Christ.DragonRageGT wrote...
What really bugs me when playing ME2 straight after an ME1 run is the horrible port to the PC that ME2 is, regarding controls and functionality of keyboard and mouse keys and buttons.
You called?
Wait, no, that's not why I'm here.
#3764
Posté 06 février 2012 - 04:06
#3765
Posté 06 février 2012 - 04:12
Herewegoagain wrote...
*SPOLER* has it been comferem that edi is a squad mat ?
That's quite a spoler, and from all indications she will be, but I don't think we've seen actual confirmation.
#3766
Posté 06 février 2012 - 06:03
Next time, please alter the text color to the upper-rightmost color, like >>>thus<<<Herewegoagain wrote...
*SPOLER* has it been comferem that edi is a squad mat ?
Invisi-spoiler tutorial ^^
#3767
Posté 06 février 2012 - 06:17
Yuoaman wrote...
Phaedon wrote...
Christ.DragonRageGT wrote...
What really bugs me when playing ME2 straight after an ME1 run is the horrible port to the PC that ME2 is, regarding controls and functionality of keyboard and mouse keys and buttons.
You called?
Wait, no, that's not why I'm here.
Manveer confirmed on Twitter that ME3 will be a horrible PC port like ME2 i.e. no double click, scroll wheel etc. I'll update if I find the link
UPDATE: unfortunately the unpleasant confirmation on the bad news:
twitter.com/#!/manveerheir/status/157135569988751363
Shame on BioWare for not implementing the PC functionality; I can understand the cost savings by not bothering but its still shameful!
Modifié par aerowars617, 06 février 2012 - 06:24 .
#3768
Posté 06 février 2012 - 06:20
Herewegoagain wrote...
*SPOLER* has it been comferem that *REMOVED* is a squad mat ?
Thanks for the spoiler
I DON'T want any confirmation from anyone if that's Spoiler Squadmate 1 or 2, but now I'll be thinking about it until March!
#3769
Posté 06 février 2012 - 06:31
Um.
What 'bout the screenshot gallery? Should I do somethin' with it before it goes to the OP?
#3770
Posté 06 février 2012 - 06:51
thegreatdar wrote...
I hope there's an Aussie location in ME3
Adelaide is said to be destroyed.
#3771
Posté 06 février 2012 - 07:44
#3772
Posté 06 février 2012 - 08:31
#3773
Posté 06 février 2012 - 09:02
UNiT-LT wrote...
thegreatdar wrote...
I hope there's an Aussie location in ME3
Adelaide is said to be destroyed.
I gave a little cheer when Adelaide popped up on the scroll bar on the news report.
Then wished it had been Alice Springs.
#3774
Posté 06 février 2012 - 11:24
I think I imagined it.
#3775
Posté 06 février 2012 - 11:47
Adragalus wrote...
Next time, please alter the text color to the upper-rightmost color, like >>>thus<<<Herewegoagain wrote...
*SPOLER* has it been comferem that edi is a squad mat ?
Invisi-spoiler tutorial ^^
I should really start leaving these forums due to spoilers, but I can't. Like being here to much. Can't ... resist....





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