Arppis wrote...
Catsith wrote...
That is nonsense. They've made it very clear that MP is entirely optional. They even went out of their way to do cross multi/singleplayer achievements.
Again, it didn't say you HAVE to play multiplayer, just that it makes things a lot easier if you are gunning for "good" ending.
You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there. << taken from the site.
I think there is some confusion about this, and the "journalist" who previewed the game got his facts wrong. From what I understand and what Bioware have said, you can get a full "good ending" and full ratings in singleplayer,, but for someone who maybe doesn't want to do all the quests and just wants to shoot dudes in multiplayer instead of trying to max out these reputation scores and asset collections, you can balance it out by bringing in those multiplayer characters as assets, and I assume some sort of assets from the iOS or facebook games.
That seems like a good system to me, and its how they described it before. I really hope this is the way it works, because even though I plan on playing the mutlplayer, I know many who do not and I predict there will be an even bigger uproar than we had over Dragon Age 2.