ME3: Known Features - Closing Comments
#3851
Posté 07 février 2012 - 06:16
(...) as you play ME3 you'll collect 'War Assets'. These are the people, places and armies you befriend along the way, and each one has a numerical value associated with. Asari Justicar Samara might be worth, say, +25, while a squad of soldiers is worth +65 to your asset total. Add them all up and you have your 'Total Military Strenght' value, which is then multiplied by your 'Readiness Rating'. We're told all the external experiences - the co-op multiplayer mode and the social games - feed into this Readiness Rating to let you win with fewer assets. Plug in the numbers and out pops your 'Effective Military Strenght' value - a total figure that seems to let you trigger the endgame once you hit a threshold. In a interesting twist, not every 'good' choice is going to bum your Assets.
Looks like the only reason of this "Readiness Rating" is to boost your "Effective Military Strenght" value and by this letting you trigger endgame faster than without playing multiplayer or using Facebook/I-OS apps. So Readiness level is not the key to triggering best ending but only a shorcut.
#3852
Posté 07 février 2012 - 06:18
Mesina2 wrote...
So wait, having more options is BAD thing now?
Oh but ofcourse.
It wouldn't be typical BSN.
Yeah thanks for not being a condscending ******.
More options is obviously a good thing. I even said that.
But why not make it to where more options are already in the game you just bought.
Eh I'm probably just talking in one ear and out the other with you so why try to convince you.
#3853
Posté 07 février 2012 - 06:24
Facebook thing is for casuals who want to get best ending, but not work too hard in SP campaign.
What's so bad about that?
#3854
Posté 07 février 2012 - 06:26
Mesina2 wrote...
Arppis wrote...
We are talking about things like:
If you like get a stronger fleet thanks to multiplayer, it is clear advantage over singleplayer only.
Ofcourse if you play poorly, you will not get best ending, that's granted.
You can still get that same fleet, by playing SP only.
It's just with Co-Op you can it instead of trying hard during SP campaign.
Though that still depends how good you are at Co-Op.
And seriously, so what if some people will have advantage?
Why do you care?
You can still get it SP only!.
It's actually even better that way since you worked so hard to get good ending. That is a great feeling. You done it without any outside help.
Sure. But I just don't want the ending hinge on random factors like it did on ME2. If I'd worked for it and I play well, I should get the best ending. In ME2, I had few characters die for some really random reason. So I replayed that part and the character was fine again.
Working on the best ending isn't that bad, agreed.
I just want a fair shot.
#3855
Posté 07 février 2012 - 06:27
It may not be the end of the world but it just seems like a preview of the things to come.
Believe it or not I'm actually a very happy go lucky pro bioware guy and not a gloom and doom type.
But if it's an overeaction then okay I will be wrong and move on.
#3856
Posté 07 février 2012 - 06:28
Besides, ME3 side quests won't work the same as ME2.
For example, there's gonna be a mission to save some people and if you saved them they will help in in main mission.
#3857
Posté 07 février 2012 - 06:28
jcraft wrote...
GameMaster, a part of ME3 preview from month ago:
(...) as you play ME3 you'll collect 'War Assets'. These are the people, places and armies you befriend along the way, and each one has a numerical value associated with. Asari Justicar Samara might be worth, say, +25, while a squad of soldiers is worth +65 to your asset total. Add them all up and you have your 'Total Military Strenght' value, which is then multiplied by your 'Readiness Rating'. We're told all the external experiences - the co-op multiplayer mode and the social games - feed into this Readiness Rating to let you win with fewer assets. Plug in the numbers and out pops your 'Effective Military Strenght' value - a total figure that seems to let you trigger the endgame once you hit a threshold. In a interesting twist, not every 'good' choice is going to bum your Assets.
Looks like the only reason of this "Readiness Rating" is to boost your "Effective Military Strenght" value and by this letting you trigger endgame faster than without playing multiplayer or using Facebook/I-OS apps. So Readiness level is not the key to triggering best ending but only a shorcut.
Now that is informing, good find.
#3858
Posté 07 février 2012 - 06:28
#3859
Posté 07 février 2012 - 06:30
Chewin3 wrote...
EDIT: And as for the "optional MP thing", I find it funny when various articles and statements by BW themselves say that the best ending through MP is optional, while when the first second some article says differently, people start to panic.
I say wait and see before jumping to conclusions. It's not that hard.
Well you know, BSN.
#3860
Posté 07 février 2012 - 06:31
Chewin3 wrote...
Almostfaceman wrote...
RyuGuitarFreak wrote...
Bioware has stated a while that getting the best most optimal ending would be HARDER to get from playing the single player only than playing it together with the mp.
I have not read that anywhere. Source?
Check the MP section in the OP.
EDIT: And as for the "optional MP thing", I find it funny when various articles and statements by BW themselves say that the best ending through MP is optional, while when the first second some article says differently, people start to panic.
I say wait and see before jumping to conclusions. It's not that hard.
I'm not jumping to any conclusions, I clearly state this is a rumor. I haven't found anywhere in the OP a statement that indicates that MP players have a clear advantage over SP players. I did though find this:
"The key to saving the galaxy is the "Galactic Readiness" level, measured by Commander Shepard's ability to apply every possible asset -- people, weapons, resources, armies, fleets -- in the final battle against the Reapers. Players can impact their game's Galactic Readiness level in mulitiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer." (emphasis mine)
This directly contradicts the rumor, which states that Galactic Readiness is only influenced by MP.
Just food for thought.
#3861
Posté 07 février 2012 - 06:31
FeralEwok wrote...
Because Mesina I'm weird and think it seriously cheapens the game.
It may not be the end of the world but it just seems like a preview of the things to come.
Believe it or not I'm actually a very happy go lucky pro bioware guy and not a gloom and doom type.
But if it's an overeaction then okay I will be wrong and move on.
Well, I think you are overreacting.
It's an alternative you can avoid, if it feels cheap for you.
Hell, I won't use it unless maybe in far future to see how it works.
Cause I don't need it.
I want to beat it on my own.
And that includes MP, even though I have to work hard on that too.
#3862
Posté 07 février 2012 - 06:32
Chewin3 wrote...
Almostfaceman wrote...
RyuGuitarFreak wrote...
Bioware has stated a while that getting the best most optimal ending would be HARDER to get from playing the single player only than playing it together with the mp.
I have not read that anywhere. Source?
Check the MP section in the OP.
EDIT: And as for the "optional MP thing", I find it funny when various articles and statements by BW themselves say that the best ending through MP is optional, while when the first second some article says differently, people start to panic.
I say wait and see before jumping to conclusions. It's not that hard.
Just wanting some answers. That's why I started this dialogue.
#3863
Posté 07 février 2012 - 06:37
Arppis wrote...
Just wanting some answers. That's why I started this dialogue.
Totally understandable, Arp. Not trying to accuse anyone or anything. But don't take everything artciles posts to heart. I tend to take them with a grain of salt 'til we have an official statement.
#3864
Posté 07 février 2012 - 06:42
Almostfaceman wrote...
*snip*
Well there you have it!
#3865
Posté 07 février 2012 - 06:47
Chewin3 wrote...
Arppis wrote...
Just wanting some answers. That's why I started this dialogue.
Totally understandable, Arp. Not trying to accuse anyone or anything. But don't take everything artciles posts to heart. I tend to take them with a grain of salt 'til we have an official statement.
Yep, that's why I treated it as rumor.
But I was bit worried of it.
#3867
Posté 07 février 2012 - 07:44
Ah, that's much better.Arppis wrote...
jcraft wrote...
GameMaster, a part of ME3 preview from month ago:
(...) as you play ME3 you'll collect 'War Assets'. These are the people, places and armies you befriend along the way, and each one has a numerical value associated with. Asari Justicar Samara might be worth, say, +25, while a squad of soldiers is worth +65 to your asset total. Add them all up and you have your 'Total Military Strenght' value, which is then multiplied by your 'Readiness Rating'. We're told all the external experiences - the co-op multiplayer mode and the social games - feed into this Readiness Rating to let you win with fewer assets. Plug in the numbers and out pops your 'Effective Military Strenght' value - a total figure that seems to let you trigger the endgame once you hit a threshold. In a interesting twist, not every 'good' choice is going to bum your Assets.
Looks like the only reason of this "Readiness Rating" is to boost your "Effective Military Strenght" value and by this letting you trigger endgame faster than without playing multiplayer or using Facebook/I-OS apps. So Readiness level is not the key to triggering best ending but only a shorcut.
Now that is informing, good find.
OKAY, EVERYBODY, SIMMER DOWN. IT'S ALL GOOD.
Unless, of course, your default GR level is zero... Then there will be rage.
Modifié par AdmiralCheez, 07 février 2012 - 07:44 .
#3868
Posté 07 février 2012 - 07:50
#3869
Posté 07 février 2012 - 08:18
frostybob wrote...
You make a valid point Fredvdp. I have heard that it won't be long till the kinect is compatible with PC windows os. So it may not be too long till pcs have voice commands in ME3 also. After all xbox and kinect are both microsoft properties.
Still, the percentage of PC gamers that have kinect is way lower than PC gamers that have a keyboard and mouse!
#3870
Posté 07 février 2012 - 08:22
Modifié par ttchip, 07 février 2012 - 08:22 .
#3871
Posté 07 février 2012 - 08:24
ttchip wrote...
wait... this thread was still stickied before i left... what happened? are they making room for more stickies (= some announcement)?
Yup Chris says a few pages back he's making room for other stuff soon to come.
#3872
Posté 07 février 2012 - 09:47
#3873
Posté 07 février 2012 - 09:50
The_Real_Lee wrote...
why isn't this stickied anymore? Lee confused.
Chris Priestly wrote...
This is good stuff, but like the Twitter thread, it is being unstickied currently due to new ME3 official messaging coming soon. Please keep using teh thread. I know it will stay near the top as fans will continue to use it. Thanks.
Modifié par Vez04, 07 février 2012 - 09:51 .
#3874
Posté 07 février 2012 - 09:59
#3875
Posté 07 février 2012 - 10:11
pmac_tk421 wrote...
So the impression I'm getting is that if you accumulate enough war assets, you get the best ending. I guess I'm gonna grind on MP and side missions. I was already planning for it and looking forward to it, now I just have another reason. I wonder how many war assets I'll need.
This is not the case according the the Galaxy at War section under Multiplayer in the OP. Choices made factor in as well.





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