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ME3: Known Features - Closing Comments


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#451
Angmir

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Can anyone explain plz what numbers beside news mean like 109 110 111 ? are they just news count or they somehow explain where to look for discution about particular feature ?

#452
Lordgleen

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I realy hat that. a one cool down for almost every thing realy bad move. It should be two or three difrent cooldowns so you can use several power not one at a time. how ever thought up a signle cooldown should me fired from every working on a game again.

#453
javierabegazo

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Lordgleen wrote...

I realy hat that. a one cool down for almost every thing realy bad move. It should be two or three difrent cooldowns so you can use several power not one at a time. how ever thought up a signle cooldown should me fired from every working on a game again.


Really?

#454
TheWarofArt

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It definitely doesn't make Shepard more powerful with a global cooldown, but to me it's a bit more fun since you have to rely on your squad and their powers more often.

Modifié par TheWarofArt, 29 juin 2011 - 09:55 .


#455
Shepard Lives

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javierabegazo wrote...

Lordgleen wrote...

I realy hat that. a one cool down for almost every thing realy bad move. It should be two or three difrent cooldowns so you can use several power not one at a time. how ever thought up a signle cooldown should me fired from every working on a game again.


Really?


Dude, this is the Internet. You have to be extreme.
Being fired isn't enough. That guy should be dragged out in the street and shot. Or maybe boiled in oil. Or drawn and quartered. Or a combination of the three.
There, my e-peen should be about four inches longer now.

Modifié par Shepard Lives, 29 juin 2011 - 10:01 .


#456
FERMi27

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What does LI in the current title of the thread stays for? Love Interest lol?

#457
Shepard Lives

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FERMi27 wrote...

What does LI in the current title of the thread stays for? Love Interest lol?


Don't knock it till you've tried it. Global Cooldown is hot.

#458
Destroy Raiden_

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LI = Love interest

#459
Guest_Logic iQ_*

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Its great to see that someone compiled all of this in one place.
Now I no longer have to search the interwebs on days end to find this stuff.
Thanks :D

#460
MewtwoJosh

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So powers are like ME1 now?

#461
nitrog100

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Does anyone understand what they mean by Global Cooldown as a Love Interest?

#462
DTKT

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nitrog100 wrote...

Does anyone understand what they mean by Global Cooldown as a Love Interest?


So, do we have a global cooldown or a one per power?

#463
lazuli

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DTKT wrote...

nitrog100 wrote...

Does anyone understand what they mean by Global Cooldown as a Love Interest?


So, do we have a global cooldown or a one per power?


Go one page back.

Global cooldowns = ME2 style.

Individual cooldowns = ME1 style.

#464
Vertigo_1

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twitter.com/#!/manveerheir/status/86225223116009472

"We've made AI improvements and I hope you find stealth gameplay to be improved with Tactical Cloak"

Modifié par Vertigo_1, 30 juin 2011 - 12:38 .


#465
100k

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Vertigo_1 wrote...

twitter.com/#!/manveerheir/status/86225223116009472

"We've made AI improvements and I hope you find stealth gameplay to be improved with Tactical Cloak"



Image IPB

#466
Arrow70

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The Grenade appears to be the "other class power" that was mentioned by the devs for the soldier and appears to have no cooldown, I beilive the egineer's turret will also fill this role

#467
A Great Biotic Wind

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lazuli wrote...

DTKT wrote...

nitrog100 wrote...

Does anyone understand what they mean by Global Cooldown as a Love Interest?


So, do we have a global cooldown or a one per power?


Go one page back.

Global cooldowns = ME2 style.

Individual cooldowns = ME1 style.



'You sure? Because the person who asked manveer in the first place said something like "single cooldowns like in ME2." I'm not saying your wrong, but I am asking if the asker is wrong.

#468
squee365

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*raises hand* I actually like global cooldowns better...It makes the game flow better...
Its so you're not glued to your powerwheel 24/7 (I've seen my bro play like that with ME1, its headache inducing). It breaks up the combat and makes you think more strategically and it just generally makes the combat more satisfying. There I said it.

#469
Kabanya101

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From the trailers and the news, it seems Global cooldown is now changed to grouped cooldown. Because:
1) Ammo powers don't have a cooldown
2) From the trailer, grenades don't have a cooldown, and every class has a grenade type of power
3) In the trailer, Adrenaline Rush and Concussive Shot shared the same cooldown

So, with that information at hand, one has to assume that remaining powers have one single cooldown, OR they are grouped. Biotics share one cooldown, tech's share another, and basic/class powers share another. We haven't seen enough to know for sure though.

I bet they're grouped powers since a lot of people complained about that in ME2, but to make up for that in ME2, Bioware gave each class ammo/grenade powers that don't need a cooldown as compensation. So either way its a plus.

#470
Walker White

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Individual power cooldowns would make biotic combos trivial. Global cooldowns are better, because you need to coordinate with your squad.

#471
rt604

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But the problem with the global cool down is that you tend to spam individual powers. I think that it would be an interesting idea to cool down powers based on predetermined categories, like biotic and tech powers, that other members have mentioned. That is just from my personal experience.  I can understand balancing issues if you have individual cooldowns for each power, but I think some hybrid would create an acceptable medium.  But I didn't mind the individual power cool downs from ME1.

Modifié par rt604, 30 juin 2011 - 03:29 .


#472
lazuli

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rt604 wrote...

But the problem with the global cool down is that you tend to spam individual powers. I think that it would be an interesting idea to cool down powers based on predetermined categories, like biotic and tech powers, that other members have mentioned. That is just from my personal experience.  I can understand balancing issues if you have individual cooldowns for each power, but I think some hybrid would create an acceptable medium.  But I didn't mind the individual power cool downs from ME1.


I liked the beginning of your post, but then you fell into the trap of suggesting split cooldowns based on tech/biotic status.  That doesn't make any gameplay sense at all.  As the classes stand in ME2 (and will likely stand in ME3), splitting the cooldowns by tech/biotic status would overpower the Sentinel and not really affect anything else, depending on how bonus powers turn out.

You're right, though, that global cooldowns reward spamming a single power again and again, at least for certain classes.

#473
Phaedon

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Lordgleen wrote...

I realy hat that. a one cool down for almost every thing realy bad move. It should be two or three difrent cooldowns so you can use several power not one at a time. how ever thought up a signle cooldown should me fired from every working on a game again.

Truly extreme.

#474
Sir Ulrich Von Lichenstien

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Vertigo_1 wrote...

twitter.com/#!/manveerheir/status/86225223116009472

"We've made AI improvements and I hope you find stealth gameplay to be improved with Tactical Cloak"



Like the other person who has quoted this... OOOOOOOH HELL YEAAAAAAAAAAAAAAH!

#475
Jebel Krong

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Sir Ulrich Von Lichenstien wrote...

Vertigo_1 wrote...

twitter.com/#!/manveerheir/status/86225223116009472

"We've made AI improvements and I hope you find stealth gameplay to be improved with Tactical Cloak"



Like the other person who has quoted this... OOOOOOOH HELL YEAAAAAAAAAAAAAAH!


i echo that sentiment! B)