ME3: Known Features - Closing Comments
#776
Posté 23 juillet 2011 - 12:23
#777
Posté 23 juillet 2011 - 12:24
Atemeus wrote...
So wait, we're seeing new powers for the Sentinel and the Adept. What's the new power for the Vanguard? Surely the class was playable, right?
Nope. Neither are engineers or Infiltrators for that matter.
#778
Posté 23 juillet 2011 - 12:30
Well, there's still like 8 months until release.
#779
Posté 23 juillet 2011 - 01:23
#780
Posté 23 juillet 2011 - 01:56
Maybe its just me but i find the palm strike kinda wierd, could just be the animation though.
#781
Posté 23 juillet 2011 - 02:00
collectorfreak wrote...
BinaryHelix101 wrote...
I have a computer I bought in 2007 that's pretty basic, all I have done is changed my graphics card to a Radeon HD5770 and I guarantee you, it looks just as good as it does on my friends X360. So if there are guys out there with Alien Ware computers with top of the line graphics cards and processors I have no doubt it will look better on the PC than on consoles.
alienware is the most overpriced overrated division of dell computers and just for people who aren't tech-savvy enough to build a similar rig at 60% or less of their price.
edit: nevermind this is getting out of hand
i'm typing this on an alienware, so i'm getting a kick out of idiotic replies like yours. alienware may be a boutique manufacturer, but sometimes that's what people want. i've probably forgotten more IT than you'll ever know, and believe me: sometimes you want something that works, without hassle at the top-level straight from the box -alienware does that.
#782
Posté 23 juillet 2011 - 02:43
Jebel Krong wrote...
i'm typing this on an alienware, so i'm getting a kick out of idiotic replies like yours. alienware may be a boutique manufacturer, but sometimes that's what people want. i've probably forgotten more IT than you'll ever know, and believe me: sometimes you want something that works, without hassle at the top-level straight from the box -alienware does that.
Yeah, it's called "having too much money"...
Seriously, they're overpriced, you could just pay a guy to assemble the same system and still pay 60-70% less then if you bought it from alienware...
#783
Posté 23 juillet 2011 - 04:17
Check the subtitles at 9:53.
Modifié par Bad King, 23 juillet 2011 - 04:20 .
#784
Posté 23 juillet 2011 - 05:02
SAE100 wrote...
I think they somewhat revealed one of the new powers, at 2:25 you can have a look at the description of the Sentinels Amplification, hope that´s not old news.
Looks like an offensive alternate to the power armor. Pretty sweet...
#785
Posté 23 juillet 2011 - 06:40
#786
Posté 23 juillet 2011 - 06:47
Phaedon wrote...
Okay, everyone, I'll be updating the gallery with some screens Bogsnot sent me and I'll fix the powers on the features part. Anything else?
twitter.com/#!/PWatamaniuk/status/94036170153000960
"Have started locking down decisions. This is the phase of project where
we look at what we have designed and go - yes, no or iterate."
And
twitter.com/#!/BrenonHolmes/status/94273468203417600
"Hmm... wondering if a 3 shot sniper is as scary as a 1 shot (for an enemy)... not sure I'm really feeling the 3..."
twitter.com/#!/BrenonHolmes/status/94284154866380801
"The three shots are pretty tight right now... so they come in pretty quick. The laser handles the spotting aspect :)"
There will be sniper enemies with laser sights in ME3.
Modifié par Vertigo_1, 23 juillet 2011 - 06:48 .
#787
Posté 23 juillet 2011 - 06:50
#788
Posté 23 juillet 2011 - 06:52
Phaedon wrote...
I can't see how I could include the first one. :/ But thanks for the other one, 3 shot enemy snipers, as well as snipers with laser sights?
The first one could be something to note as 'where they are indevelopement right now' thing
Secondly:
He changed it to one shot for now:
twitter.com/#!/BrenonHolmes/status/94286145864732672
"haha. I'm sure you guys'll see it soon enough. Ok... one shot it is... for now! (Unless it sucks by the light of day)"
#789
Posté 23 juillet 2011 - 06:57
Modifié par Vertigo_1, 23 juillet 2011 - 07:32 .
#790
Posté 23 juillet 2011 - 06:59
#791
Posté 23 juillet 2011 - 07:35
#792
Posté 23 juillet 2011 - 08:00
#793
Posté 23 juillet 2011 - 08:03
#794
Posté 23 juillet 2011 - 08:30
Viperon666 wrote...
Ok, one thing nobody has mentioned is locked doors. I'm a great fan of the series, and havve only 1 major issue in ME2 that has never been addressed, opening locked doors. I'm disabled, and not as fast as most gamers, yet I've been able to play through ME1 on the pc without issue. However when I got ME2, I found it impossible to open the locked doors without the help of my caregiver's kid. I'd prefer not to have to ask for help to open a stupid door/secure wall safe. I get the need for a time element in that, but I just can't click on the symbols fast enough. If you guys at Bioware could just do something to impove that, this loyal user would REALLY appreciate it.
Console versions have shorter timer on the locks.
#795
Posté 23 juillet 2011 - 08:51
#796
Posté 23 juillet 2011 - 10:31
Modifié par Phaedon, 23 juillet 2011 - 10:31 .
#797
Posté 24 juillet 2011 - 12:01
RocketManSR2 wrote...
Oh, good. Enemies with sniper rifles. More ways my stupid squad can die. "Hey, what's that pretty light?" *BANG* I better buy 2 controllers, you know, to cover the one I'll throw at the wall at some point.
I'm playing ME1 on Insanity for the first time right now and one-shot snipers are a pain. You slog halfway through a long fight, your shields are full, your health is full, you stand still to shoot someone and bang, a red light hits you from out of the blue and you're dead
Frustrating as hell but, that's insanity for you
Hopefully, the ME3 one shot sniper won't be quite so lethal on the lower levels.
#798
Posté 24 juillet 2011 - 02:06
Phaedon wrote...
Okay, everyone, I'll be updating the gallery with some screens Bogsnot sent me and I'll fix the powers on the features part. Anything else?
1 thing; Urdnot Wreav confirmed (could be added to your story blog).
Modifié par Bad King, 24 juillet 2011 - 02:07 .
#799
Posté 24 juillet 2011 - 02:14
Will do, along with Wrex, but tomorrow.Bad King wrote...
Phaedon wrote...
Okay, everyone, I'll be updating the gallery with some screens Bogsnot sent me and I'll fix the powers on the features part. Anything else?
1 thing; Urdnot Wreav confirmed (could be added to your story blog).
#800
Posté 24 juillet 2011 - 03:31
I was about to say how I never have trouble on the locks, and have always felt like they gave you too much time. (360 player here)Arppis wrote...
Viperon666 wrote...
Ok, one thing nobody has mentioned is locked doors. I'm a great fan of the series, and havve only 1 major issue in ME2 that has never been addressed, opening locked doors. I'm disabled, and not as fast as most gamers, yet I've been able to play through ME1 on the pc without issue. However when I got ME2, I found it impossible to open the locked doors without the help of my caregiver's kid. I'd prefer not to have to ask for help to open a stupid door/secure wall safe. I get the need for a time element in that, but I just can't click on the symbols fast enough. If you guys at Bioware could just do something to impove that, this loyal user would REALLY appreciate it.
Console versions have shorter timer on the locks.





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