ME3: Known Features - Closing Comments
#1201
Posté 19 août 2011 - 07:11
#1202
Posté 19 août 2011 - 07:13
#1203
Posté 19 août 2011 - 07:28
Mykel54 wrote...
Could you provide a link to the Q&A? I can´t seem to find it on the bioware pulse
http://masseffect.bi...game/biowaretv/
The 2nd vid from the left.
#1204
Posté 19 août 2011 - 09:58
Am I just misremembering or is it a figment of my imagination?
Modifié par NitrAce, 19 août 2011 - 10:10 .
#1205
Posté 19 août 2011 - 10:46
NitrAce wrote...
Wasn't the unique killing blow for Adepts something like a Psionic blade?
Am I just misremembering or is it a figment of my imagination?
Some would like the "psionic blade" as a melee move for the vanguard, we have the "biotic punch/palm" for adepts ^^
#1206
Posté 19 août 2011 - 11:35
BlueDemonX wrote...
NitrAce wrote...
Wasn't the unique killing blow for Adepts something like a Psionic blade?
Am I just misremembering or is it a figment of my imagination?
Some would like the "psionic blade" as a melee move for the vanguard, we have the "biotic punch/palm" for adepts ^^
Idk you guys, but "biotic palm strike" sounds awesome to me. Reminds of martial arts techniques.
#1207
Posté 19 août 2011 - 11:57
Walker White wrote...
Thrombin wrote...
Walker White wrote...
Then that is a step backwards. Per target XP was abandoned by pen-and-paper RPGs over the last decade for a good reason. XP should be awarded per mission (which is a separate issue from whether you should actually have a Mission Complete screen).
I hope this is the only time BioWare listened to the whining grognards.
If my D&D games awarded Xp per mission we'd end up going up 1 level every 6 months! I don't know about version 4 but 3.5 D&D is still very much Xp per creature and I wouldn't have it any other way
1. Originally (in 1.0), 6 months was fairly standard time for going up a level. Most campaigns retired at 12th or so. Once you hit 9th, it was common to take over a year to level.
2. You don't award per creature in modern D&D. You award per encounter. That is the point.
Awarding per creature makes optimal play a matter of killing everything. It de-emphasizes alternate means of play, such as stealth, that do not engage every creature. It penalizes role playing. That is why the old systems of XP per creature are being phased out.
The most granularity that ME3 should do is just that: per encounter. You get all of the experience once combat mode ends (and not before), and you get exactly the same no matter how you defeated/evaded them.
There's a difference between gaining Xp per encounter and gaining it per mission (I take mission in D&D terms to mean an entire adventure module). You're right, though, looking back at my old classic D&D Cyclopedia, Xp did start off as being awarded per adventure which would have been pretty slow. Still managed to get to 36th level in the end though
Even 0e had the concept of awarding Xp for non-combat challenges. 3rd edition awards per creature but you can get the Xp for defeating the obstacle that the creature represents, you don't need to actually kill it (e.g. just trick it into leaving its guard spot and sneak past and you, theoretically, should earn Xp for it);.
Still, that's all really beside the point. The issue between ME1 and ME2 is, to my mind, more a question of when you award the Xp rather than what you have to do to get it. I much prefer to get Xp as i go rather than at the end. It's always exciting to go up a level and I don't see any benefit in having to wait until you're back on the Normandy to do so.
They moved that way a bit with LotSB as you actually get to level up in between sections of that DLC.
Regards
Julian
#1208
Posté 20 août 2011 - 12:01
roflchoppaz wrote...
Kirrahe confirmed for ME3, awesome.
Also Kelly and more drinking at bars
Plus, theoretically it was confirmed that they would be addressing our concerns about an EDI and Joker romance although I'm not sure if he was joking
Modifié par Thrombin, 20 août 2011 - 12:01 .
#1209
Posté 20 août 2011 - 03:25
Thrombin wrote...
Walker White wrote...
Thrombin wrote...
Walker White wrote...
Then that is a step backwards. Per target XP was abandoned by pen-and-paper RPGs over the last decade for a good reason. XP should be awarded per mission (which is a separate issue from whether you should actually have a Mission Complete screen).
I hope this is the only time BioWare listened to the whining grognards.
If my D&D games awarded Xp per mission we'd end up going up 1 level every 6 months! I don't know about version 4 but 3.5 D&D is still very much Xp per creature and I wouldn't have it any other way
1. Originally (in 1.0), 6 months was fairly standard time for going up a level. Most campaigns retired at 12th or so. Once you hit 9th, it was common to take over a year to level.
2. You don't award per creature in modern D&D. You award per encounter. That is the point.
Awarding per creature makes optimal play a matter of killing everything. It de-emphasizes alternate means of play, such as stealth, that do not engage every creature. It penalizes role playing. That is why the old systems of XP per creature are being phased out.
The most granularity that ME3 should do is just that: per encounter. You get all of the experience once combat mode ends (and not before), and you get exactly the same no matter how you defeated/evaded them.
There's a difference between gaining Xp per encounter and gaining it per mission (I take mission in D&D terms to mean an entire adventure module). You're right, though, looking back at my old classic D&D Cyclopedia, Xp did start off as being awarded per adventure which would have been pretty slow. Still managed to get to 36th level in the end though
Even 0e had the concept of awarding Xp for non-combat challenges. 3rd edition awards per creature but you can get the Xp for defeating the obstacle that the creature represents, you don't need to actually kill it (e.g. just trick it into leaving its guard spot and sneak past and you, theoretically, should earn Xp for it);.
Still, that's all really beside the point. The issue between ME1 and ME2 is, to my mind, more a question of when you award the Xp rather than what you have to do to get it. I much prefer to get Xp as i go rather than at the end. It's always exciting to go up a level and I don't see any benefit in having to wait until you're back on the Normandy to do so.
They moved that way a bit with LotSB as you actually get to level up in between sections of that DLC.
Regards
Julian
I agree with you , to me its more exciting to get the xp for task and defeating enemies it gives more meaning and challege, more replay value also, one reason I liked ME1 style of XP, on Mako missions I would exit the Mako to engage the enemy for more XP plus it was challeging, get ting Xp at the end of a mission cheapens the playablity, and means no matter what you do your going to get the same amount of XP the only way you change that is by doing N7 missions (in ME2)
Modifié par jasonsantanna, 20 août 2011 - 03:26 .
#1210
Posté 20 août 2011 - 04:30
Thrombin wrote...
roflchoppaz wrote...
Kirrahe confirmed for ME3, awesome.
Also Kelly and more drinking at bars
Did they Really Confirm Kelly is Retuning?
I havn't had a chance to watch todays Q&A.
#1211
Posté 20 août 2011 - 04:36
Revan654 wrote...
Thrombin wrote...
roflchoppaz wrote...
Kirrahe confirmed for ME3, awesome.
Also Kelly and more drinking at bars
Did they Really Confirm Kelly is Retuning?
I havn't had a chance to watch todays Q&A.
Yep.
#1212
Posté 20 août 2011 - 04:47
getting out of the Mako for XP bonuses was always something i disliked about mass effect. i dont like grinding like that, id rather be rewarded for completeing a task instead of farming XP from random encountersjasonsantanna wrote...
I agree with you , to me its more exciting to get the xp for task and defeating enemies it gives more meaning and challege, more replay value also, one reason I liked ME1 style of XP, on Mako missions I would exit the Mako to engage the enemy for more XP plus it was challeging, get ting Xp at the end of a mission cheapens the playablity, and means no matter what you do your going to get the same amount of XP the only way you change that is by doing N7 missions (in ME2)![]()
Mho
grinding XP is so cliche, just another old gameplay mechanic that was invented to extend the game without adding any real content. players have to focus on killing repetitive, faceless bad guys instead of playing the game and enjoying the story.
i dont feel like that mind numbing mechanic belongs in mass effect games anymore, bioware has the right idea
#1213
Posté 20 août 2011 - 04:51
didymos1120 wrote...
Revan654 wrote...
Thrombin wrote...
roflchoppaz wrote...
Kirrahe confirmed for ME3, awesome.
Also Kelly and more drinking at bars
Did they Really Confirm Kelly is Retuning?
I havn't had a chance to watch todays Q&A.
Yep.
Thanks for the info. Hopefully we can continue the Romance with her, If we started a Romantic Relationship with her in Mass Effect 2.
#1214
Posté 20 août 2011 - 05:29
#1215
Posté 20 août 2011 - 05:59
JamieCOTC wrote...
I'm butchering this, but ... "You can ally w/ Cerberus. Die in the game and quit playing. There you go." LOL
That's very close, actually.
#1216
Posté 20 août 2011 - 04:09
#1217
Posté 20 août 2011 - 08:07
Modifié par Kaiser Shepard, 20 août 2011 - 10:48 .
#1218
Posté 20 août 2011 - 08:49
#1219
Posté 20 août 2011 - 09:51
Revan654 wrote...
Thanks for the info. Hopefully we can continue the Romance with her, If we started a Romantic Relationship with her in Mass Effect 2.
I got the impression that Kelly was just a "bit on the side" as she only danced for you if you stayed faithful to your original romance (as evidenced by the photo of the ME1 LI being displayed on your desk).
It will be interesting to see if it counts as a romance as a couple of my Shepards might have some explaining to do, in that case
#1220
Posté 20 août 2011 - 10:18
Thrombin wrote...
Revan654 wrote...
Thanks for the info. Hopefully we can continue the Romance with her, If we started a Romantic Relationship with her in Mass Effect 2.
I got the impression that Kelly was just a "bit on the side" as she only danced for you if you stayed faithful to your original romance (as evidenced by the photo of the ME1 LI being displayed on your desk).
It will be interesting to see if it counts as a romance as a couple of my Shepards might have some explaining to do, in that case
All my Sheps stayed loyal to their ME1 romances but ALL of them had a... "recreational encounter"... with Kelly following the SM.
:innocent:
#1221
Posté 21 août 2011 - 03:58
#1222
Posté 21 août 2011 - 05:04
#1223
Posté 21 août 2011 - 05:13
HaggardPunk wrote...
i hope we can level up during missions though, i hated waiting to finish a mission and then level up. also still hoping for some sort of biotic based weapon...
Biotics by defintion are a thing only organics can do, though weapons can mimic the effects (e.g., the Blackstorm).
#1224
Posté 21 août 2011 - 08:22
Modifié par Hellbound555, 21 août 2011 - 08:23 .
#1225
Posté 21 août 2011 - 09:09
Oh and Kahje as one of the visitable planets, we've heard so much about it, and I'm rather curious...
Modifié par Cornughon, 21 août 2011 - 09:15 .





Retour en haut




