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ME3: Known Features - Closing Comments


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#1276
TobyHasEyes

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GroverA 125 wrote...

TobyHasEyes wrote...

GreenSoda wrote...

So they want to increase party banter but at the same time ME3 doesn't have more lines than ME2 ?

...hmm does that mean that every character that is not a possible squadmember will be short-changed for his/her dialogue ? E.g. Kasumi's story (who most probably won't be in your squad) will be tied up with two or three short conversations ?

I kind of hoped BW would go above and beyond for their last entry in the trilogy. Bummer.


 There are less permanent squadmates, so I reckon you could have the same lines and have some bumped up party banter


Ah, but you see, there are less characters that will be permanent, thus they will have less same-scenario speech and it will be more diverse anyway.

Think about it, if 5 (permanent) squadmates are speaking the same amounts of lines than 12 characters, each one will be saying a lot more lines.

Oh, and in2seconds, if they are adding LAMs as mods, then that will mean that you should be able to use the phlanx WITHOUT one on. I like them myself, and will use them greatly.


 You kinda repeated what I just said :huh:

#1277
GreenSoda

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TobyHasEyes wrote...

GroverA 125 wrote...

TobyHasEyes wrote...

GreenSoda wrote...

So they want to increase party banter but at the same time ME3 doesn't have more lines than ME2 ?

...hmm does that mean that every character that is not a possible squadmember will be short-changed for his/her dialogue ? E.g. Kasumi's story (who most probably won't be in your squad) will be tied up with two or three short conversations ?

I kind of hoped BW would go above and beyond for their last entry in the trilogy. Bummer.


 There are less permanent squadmates, so I reckon you could have the same lines and have some bumped up party banter


Ah, but you see, there are less characters that will be permanent, thus they will have less same-scenario speech and it will be more diverse anyway.

Think about it, if 5 (permanent) squadmates are speaking the same amounts of lines than 12 characters, each one will be saying a lot more lines.

Oh, and in2seconds, if they are adding LAMs as mods, then that will mean that you should be able to use the phlanx WITHOUT one on. I like them myself, and will use them greatly.


 You kinda repeated what I just said :huh:

And you guys both actually repeated what I suspected...if you have the overall same amount of dialog lines spoken and same amount of NPCs in total that need their story resolved, you shift the balance in favor for the permanent squadmembers (who now have more party banter as has been stated) at the expense of all the characters not in your squad.

So e.g. Kasumi and Zaed are probably getting shafted compared to...let's say Liara.

That's what I find somewhat disappointing.

Modifié par GreenSoda, 22 août 2011 - 03:19 .


#1278
lazuli

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GreenSoda wrote...

So e.g. Kasumi and Zaed are probably getting shafted compared to...let's say Liara.

That's what I find somewhat disappointing.


...but not altogether unexpected.  I mean, Liara can't be killed off in ME1 or ME2.  Kasumi and Zaeed are DLC characters that can both die.  Zaeed can even die in his own loyalty mission, if you set things up correctly.

I'm not saying it isn't disappointing.  I like Kasumi and Zaeed more than Liara, personally.

#1279
Benchpress610

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lazuli wrote...

GreenSoda wrote...

So e.g. Kasumi and Zaed are probably getting shafted compared to...let's say Liara.

That's what I find somewhat disappointing.


...but not altogether unexpected.  I mean, Liara can't be killed off in ME1 or ME2.  Kasumi and Zaeed are DLC characters that can both die.  Zaeed can even die in his own loyalty mission, if you set things up correctly.

I'm not saying it isn't disappointing.  I like Kasumi and Zaeed more than Liara, personally.


It seems pretty clear James Vega will take Zaeed’s place as a tank in the squad. Shame, I would love to have them both. Posted Image

#1280
lazuli

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Benchpress610 wrote...

It seems pretty clear James Vega will take Zaeed’s place as a tank in the squad. Shame, I would love to have them both. Posted Image


Define tank.  In standard RPG terms, the tank absorbs damage, preventing weaker teammates from being hurt.  In ME2, Grunt can fulfill this role with enough micromanagement.  Jacob and Legion can as well, to a lesser extent.  Zaeed lacks the defensive powers to classify him as a tank.  It seems more likely that Vega's focus on survivability will hedge Grunt out of a job than Zaeed.  Ashley is supposed to be focused on lethality, arguably Zaeed's role in ME2 (especially on geth missions).

Honestly, Kasumi is even more of a tank than Zaeed due to her Shadow Strike positioning her on the front lines with a fleeting invincibility effect.

#1281
BioFan (Official)

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lazuli wrote...

Benchpress610 wrote...

It seems pretty clear James Vega will take Zaeed’s place as a tank in the squad. Shame, I would love to have them both. Posted Image


Define tank.  In standard RPG terms, the tank absorbs damage, preventing weaker teammates from being hurt.  In ME2, Grunt can fulfill this role with enough micromanagement.  Jacob and Legion can as well, to a lesser extent.  Zaeed lacks the defensive powers to classify him as a tank.  It seems more likely that Vega's focus on survivability will hedge Grunt out of a job than Zaeed.  Ashley is supposed to be focused on lethality, arguably Zaeed's role in ME2 (especially on geth missions).

Honestly, Kasumi is even more of a tank than Zaeed due to her Shadow Strike positioning her on the front lines with a fleeting invincibility effect.






Kasumi's shadow strike was the best power EVER

#1282
Josh123914

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Ericander77 wrote...

lazuli wrote...

Benchpress610 wrote...

It seems pretty clear James Vega will take Zaeed’s place as a tank in the squad. Shame, I would love to have them both. Posted Image


Define tank.  In standard RPG terms, the tank absorbs damage, preventing weaker teammates from being hurt.  In ME2, Grunt can fulfill this role with enough micromanagement.  Jacob and Legion can as well, to a lesser extent.  Zaeed lacks the defensive powers to classify him as a tank.  It seems more likely that Vega's focus on survivability will hedge Grunt out of a job than Zaeed.  Ashley is supposed to be focused on lethality, arguably Zaeed's role in ME2 (especially on geth missions).

Honestly, Kasumi is even more of a tank than Zaeed due to her Shadow Strike positioning her on the front lines with a fleeting invincibility effect.






Kasumi's shadow strike was the best power EVER

I know, her and Garrus gave my Adept a funny but at the same time very Balanced team (2 Infiltrators, 1 adept)

#1283
Nightingale

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lazuli wrote...

GreenSoda wrote...

So e.g. Kasumi and Zaed are probably getting shafted compared to...let's say Liara.

That's what I find somewhat disappointing.


...but not altogether unexpected.  I mean, Liara can't be killed off in ME1 or ME2.  Kasumi and Zaeed are DLC characters that can both die.  Zaeed can even die in his own loyalty mission, if you set things up correctly.

I'm not saying it isn't disappointing.  I like Kasumi and Zaeed more than Liara, personally.


Personally, I prefer Liara, but I'll agree that it is disappointing. I really would have liked to see Kasumi and Zaeed as "permanent" squadmates, as they were both among my favourite characters, though I know that'll never happen. With as many characters as there are, however, I would be happy with maybe just one mission with them. As long as they're not completely left out. Just a vague reference or a single conversation would be really disappointing.

#1284
Thrombin

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GreenSoda wrote...
And you guys both actually repeated what I suspected...if you have the overall same amount of dialog lines spoken and same amount of NPCs in total that need their story resolved, you shift the balance in favor for the permanent squadmembers (who now have more party banter as has been stated) at the expense of all the characters not in your squad.

So e.g. Kasumi and Zaed are probably getting shafted compared to...let's say Liara.

That's what I find somewhat disappointing.


Yes, but in reference to permanet squadmates, they've said ME3 won't work like previous games. I suspect that squad mates rotate. You'll get a different batch of a small set of squad mates in each stage of the game and certain missions require a particular squad mate (like the loyalty missions) which might be the only missions you get to see those characters.

In missions in ME2 where you could take any 2 of 12 characters there are 132 combinations for the main missions and recruitment missions. For the loyalty missions there are only 11 combinations as the character being made loyal is fixed. Clearly character-specific banter for every combination would be impractical for anything except the loyalty missions. 

In ME1, there were 6 characters which made for 30 combinations. Even then, it wouldn't be practical to have banter for every combination in every mission.

By ensuring that, in any given mission, or stage of the game, there is a small specific subset of characters possible they can make banter much more manageable in ME3. So this whole idea of a permanent squadmate, in my opinion, is not going to happen. My guess is that there won't be any squadmates who you get to keep with you for the entire game.

Modifié par Thrombin, 22 août 2011 - 06:37 .


#1285
flemm

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Some system similar to what you are describing strikes me as likely, not only due to banter, but also to the large number of returning characters that will need to have a significant role.

Each section of the game might have a tighter emotional arc than in the past as well, closer to the suicide mission, where not everyone survives each section of the game, or not everyone stays with you.

Modifié par flemm, 22 août 2011 - 06:52 .


#1286
jasonsantanna

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[quote]Ericander77 wrote...

[quote]lazuli wrote...

[quote]Benchpress610 wrote...

It seems pretty clear James Vega will take Zaeed’s place as a tank in the squad. Shame, I would love to have them both. Posted Image[/quote]

Define tank.  In standard RPG terms, the tank absorbs damage, preventing weaker teammates from being hurt.  In ME2, Grunt can fulfill this role with enough micromanagement.  Jacob and Legion can as well, to a lesser extent.  Zaeed lacks the defensive powers to classify him as a tank.  It seems more likely that Vega's focus on survivability will hedge Grunt out of a job than Zaeed.  Ashley is supposed to be focused on lethality, arguably Zaeed's role in ME2 (especially on geth missions).

Honestly, Kasumi is even more of a tank than Zaeed due to her Shadow Strike positioning her on the front lines with a fleeting invincibility effet





Kasumi's shadow strike was the best power EVER
[/quote]




With that being said about Kasumi's shadow strike , do you think the Dev's will make the Infiltrators heavy melee the same or something similar to her shadow strike.

#1287
Thompson family

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Can anyone give me a link to the extended footage version of the "krogan princess rescue" video, the one where Shep finally kills the Atlas mech by shooting the power generator on its back?

#1288
Master Chief Petty Officer Alcatraz

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here you go

#1289
Thompson family

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Master Chief Petty Officer Alcatraz wrote...

here you go


Much thanks.

#1290
lazuli

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jasonsantanna wrote...

With that being said about Kasumi's shadow strike , do you think the Dev's will make the Infiltrators heavy melee the same or something similar to her shadow strike.


I hope not.  Shadow Strike wouldn't work with Shepard because it takes control away from the player for far too long.  It would be like watching someone else play the game.

I wouldn't mind the Infiltrator to gain some abilities related to using melee attacks while Cloaked, but I don't think Shadow Strike is the solution.

#1291
The Spamming Troll

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lazuli wrote...

jasonsantanna wrote...

With that being said about Kasumi's shadow strike , do you think the Dev's will make the Infiltrators heavy melee the same or something similar to her shadow strike.


I hope not.  Shadow Strike wouldn't work with Shepard because it takes control away from the player for far too long.  It would be like watching someone else play the game.

I wouldn't mind the Infiltrator to gain some abilities related to using melee attacks while Cloaked, but I don't think Shadow Strike is the solution.


giving shepard that ability would result in the most simple gameplay bioware could ever hope for.

find cover, hit B once every 6 seconds, finish game.

#1292
jasonsantanna

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The Spamming Troll wrote...

lazuli wrote...

jasonsantanna wrote...

With that being said about Kasumi's shadow strike , do you think the Dev's will make the Infiltrators heavy melee the same or something similar to her shadow strike.


I hope not.  Shadow Strike wouldn't work with Shepard because it takes control away from the player for far too long.  It would be like watching someone else play the game.

I wouldn't mind the Infiltrator to gain some abilities related to using melee attacks while Cloaked, but I don't think Shadow Strike is the solution.


giving shepard that ability would result in the most simple gameplay bioware could ever hope for.

find cover, hit B once every 6 seconds, finish game.





I didn't mean exactly like Kasumi, but maybe the omni tool would charge up a overload like dagger that when plugged into the victim shocking him with electrical current,and it would be great if you could use it in conjunction with cloak for minimal time

#1293
golak

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 Oh lord almighty ME3 is looking good from what is posted under gamescom, it feels like its ME2+ME1 awesomeness so I'm going to faint before I can play the end game :lol:

And I like, that it may turn out to be 40 hours long I was afraid it was 25-30.

#1294
100k

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jasonsantanna wrote...

The Spamming Troll wrote...

lazuli wrote...

jasonsantanna wrote...

With that being said about Kasumi's shadow strike , do you think the Dev's will make the Infiltrators heavy melee the same or something similar to her shadow strike.


I hope not.  Shadow Strike wouldn't work with Shepard because it takes control away from the player for far too long.  It would be like watching someone else play the game.

I wouldn't mind the Infiltrator to gain some abilities related to using melee attacks while Cloaked, but I don't think Shadow Strike is the solution.


giving shepard that ability would result in the most simple gameplay bioware could ever hope for.

find cover, hit B once every 6 seconds, finish game.





I didn't mean exactly like Kasumi, but maybe the omni tool would charge up a overload like dagger that when plugged into the victim shocking him with electrical current,and it would be great if you could use it in conjunction with cloak for minimal time


On a related note:

Wouldn't it be awesome if Kasumi got a rapid strike attack that involved marking several enemies, and having her attack them all? She'd disappear, attack, disappear, etc. 

#1295
lazuli

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100k wrote...

On a related note:

Wouldn't it be awesome if Kasumi got a rapid strike attack that involved marking several enemies, and having her attack them all? She'd disappear, attack, disappear, etc. 


I don't think the interface is designed to support selecting multiple targets.  It would probably be easier to implement if she just used Shadow Strike on all enemies in an area, moving from one to another in succession.

Honestly, Shadow Strike had enough issues in ME2 with just a single target incarnation.  As it is unlikely that Kasumi will play a very large role in ME3, I would be fine with her Shadow Strikes being more or less scripted into cutscenes and the like.  I wonder if she'll even end up in combat in ME3.

#1296
GroverA 125

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TobyHasEyes wrote...

GroverA 125 wrote...

TobyHasEyes wrote...

GreenSoda wrote...

So they want to increase party banter but at the same time ME3 doesn't have more lines than ME2 ?

...hmm does that mean that every character that is not a possible squadmember will be short-changed for his/her dialogue ? E.g. Kasumi's story (who most probably won't be in your squad) will be tied up with two or three short conversations ?

I kind of hoped BW would go above and beyond for their last entry in the trilogy. Bummer.


 There are less permanent squadmates, so I reckon you could have the same lines and have some bumped up party banter


Ah, but you see, there are less characters that will be permanent, thus they will have less same-scenario speech and it will be more diverse anyway.

Think about it, if 5 (permanent) squadmates are speaking the same amounts of lines than 12 characters, each one will be saying a lot more lines.

Oh, and in2seconds, if they are adding LAMs as mods, then that will mean that you should be able to use the phlanx WITHOUT one on. I like them myself, and will use them greatly.


 You kinda repeated what I just said :huh:


Yeah, I went to quote him and I accidentally quoted you instead. The same picture put me off, only realised after I'd posted. My bad.

#1297
twisty77

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Was reading through the first post, and I noticed one of the points was that "ME3 will have more replayability than ME2".

I was thinking to myself, how is that possible? I've already beaten ME2 6 times and I'm in progress of #7. If a game can be replayed more than ME2... Damn...

#1298
Spectre-61

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Me too.
I'm just doing my 7th. playthrought (ME+ME2). Never gets boring :D

#1299
marstor05

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ME2 has oodles of replayability. God knows how many times i'v e played it through. Cant beat the feeling of going through the omega 4 relay. Awesome.

#1300
Legion swe

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Awsome thread!