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ME3: Known Features - Closing Comments


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#1426
MarchWaltz

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Maybe the engineer can swap out fire melee and overload melee or something? I hope it's not the infil, it just looks a recycle of the engineer's except diff colors.

#1427
Homebound

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JukeFrog wrote...

No Snakes Alive wrote...

Pokey528 wrote...

When I looked at a new photo, I saw an electric Omni-Blade. Could this be the Infiltrator heavy melee?


Oooo where?! I wanna see this!


Posted Image


the pimpslap has gone a long way.

#1428
Made Nightwing

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Good thing Shepard has been keeping his pimp hand strong, at least Khalisah al-Jilani is good for something.

#1429
Shepard Lives

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JukeFrog wrote...

Posted Image


That looks a great deal sexier than the bog-standard omniblade.

#1430
Sailears

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sephiroth199127 wrote...

"Will make you Cry"

I don't know I'm pretty hard rock, however if ME3 can do something to prompt this emotion I will have go outside and do something manly.

I know one thing that would - "Vigil" playing during a final assault (for example the Normandy flying towards a host of reapers)/Shepard's last moments, a "calm before the storm" or some such scenario.

#1431
ammyretsu

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Curunen wrote...

sephiroth199127 wrote...

"Will make you Cry"

I don't know I'm pretty hard rock, however if ME3 can do something to prompt this emotion I will have go outside and do something manly.

I know one thing that would - "Vigil" playing during a final assault (for example the Normandy flying towards a host of reapers)/Shepard's last moments, a "calm before the storm" or some such scenario.


Oh wow yes. I'd really love for something like this to happen. Make us really feel something during those last (?!) moments.

#1432
Darkelefantos1

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Curunen wrote...

sephiroth199127 wrote...

"Will make you Cry"

I don't know I'm pretty hard rock, however if ME3 can do something to prompt this emotion I will have go outside and do something manly.

I know one thing that would - "Vigil" playing during a final assault (for example the Normandy flying towards a host of reapers)/Shepard's last moments, a "calm before the storm" or some such scenario.

No, that's more likely to make me skip the cutscene.

Games and movies don't make me cry. They're not real, after all, and even real life rarely makes me cry.

#1433
Sailears

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^Ok Mr Hard Man (renegade/geth?), skip it. :P
Strange playing a game with so much emphasis on being an emotional rollercoaster for the player.

#1434
Cornughon

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Peterrrrr wrote...
Are there any confirmation if it is the console version that is on the pictures?


I can tell with 98% certainty that it's the X360 version, since it seems 9 out of 10 previews from multiplatform games shown are the XBox version, and this is especially the case with UT3 engine games, since the X360 goes up for 'leadplatform'. It goes without saying the PC version will eventually end up being visually superior with better detail shadows, lighting, textures and higher poly-models. Whether or not it will make use of enhanced DX11 features (which could do wonders for the relatively crappy soft-shadows) still remains to be seen.

#1435
Vertigo_1

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Cornughon wrote...
Whether or not it will make use of enhanced DX11 features (which could do wonders for the relatively crappy soft-shadows) still remains to be seen.


What? They aren't using DX11 for ME3...

#1436
Cornughon

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Vertigo_1 wrote...

Cornughon wrote...
Whether or not it will make use of enhanced DX11 features (which could do wonders for the relatively crappy soft-shadows) still remains to be seen.


What? They aren't using DX11 for ME3...

That's neither confirmed NOR denied.

#1437
Vertigo_1

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twitter.com/#!/gtez/status/71359093570412544

"Hey I wonder if you can tell us which version of the Unreal Engine you will be using for ME3?"

"March 2010 code drop the rest is custom-built."

March 2010 is not DX11 compatible, only March 2011 and onwards is.

Modifié par Vertigo_1, 29 août 2011 - 07:04 .


#1438
Leonia

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Bummer, was really hoping for some DX11 but.. gotta make it work for the consoles..

#1439
ArcanaLegacy

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Hellbound555 wrote...

JukeFrog wrote...

No Snakes Alive wrote...

Pokey528 wrote...

When I looked at a new photo, I saw an electric Omni-Blade. Could this be the Infiltrator heavy melee?


Oooo where?! I wanna see this!


Posted Image


the pimpslap has gone a long way.

Looks like that could be a tease to the Vanguards move. Posted Image
Whatever it is - looks BAD.ASS.

#1440
Cornughon

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Vertigo_1 wrote...

twitter.com/#!/gtez/status/71359093570412544

"Hey I wonder if you can tell us which version of the Unreal Engine you will be using for ME3?"

"March 2010 code drop the rest is custom-built."

March 2010 is not DX11 compatible, only March 2011 and onwards is.

Using a specific engine code with added customization doesn't necessarily exclude features originally not available in that specific build. Batman Arkham City also uses a pre-march-2011 build and it supports DX11.

I'm curious by the way of how easy it is to go from a specific version of a specific engine, and updating to a newer version of the same engine, shouldn't that newer version be backwards compatible? And in the case of UT3, they shouldn't have to pay a new license cost, since they just have to pay 25% of whatever the game makes, regardless of engine revision.

Modifié par Cornughon, 29 août 2011 - 07:55 .


#1441
Vertigo_1

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Cornughon wrote...

Vertigo_1 wrote...

twitter.com/#!/gtez/status/71359093570412544

"Hey I wonder if you can tell us which version of the Unreal Engine you will be using for ME3?"

"March 2010 code drop the rest is custom-built."

March 2010 is not DX11 compatible, only March 2011 and onwards is.

Using a specific engine code with added customization doesn't necessarily exclude features originally not available in that specific build. Batman Arkham City also uses a pre-march-2012 build and it supports DX11.

I'm curious by the way of how easy it is to go from a specific version of a specific engine, and updating to a newer version of the same engine, shouldn't that newer version be backwards compatible? And in the case of UT3, they shouldn't have to pay a new license cost, since they just have to pay 25% of whatever the game makes, regardless of engine revision.


Do you have a link to where they state they are using a pre- March 2011 build?(not 2012 as you stated).  Plus they could have had the build that supports DX11 before it was released to the general public?

Aside from that it would be too late to upgrade this late since they are in Final Production phase.

#1442
Cornughon

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Vertigo_1 wrote...

Cornughon wrote...

Vertigo_1 wrote...

twitter.com/#!/gtez/status/71359093570412544

"Hey I wonder if you can tell us which version of the Unreal Engine you will be using for ME3?"

"March 2010 code drop the rest is custom-built."

March 2010 is not DX11 compatible, only March 2011 and onwards is.

Using a specific engine code with added customization doesn't necessarily exclude features originally not available in that specific build. Batman Arkham City also uses a pre-march-2012 build and it supports DX11.

I'm curious by the way of how easy it is to go from a specific version of a specific engine, and updating to a newer version of the same engine, shouldn't that newer version be backwards compatible? And in the case of UT3, they shouldn't have to pay a new license cost, since they just have to pay 25% of whatever the game makes, regardless of engine revision.


Do you have a link to where they state they are using a pre- March 2011 build?(not 2012 as you stated). 

Fixed it, my mistake (sorry!) But no, I couldn't find a hint which particular build they're using, but then again, they're developing it since February 2009.

Plus they could have had the build that supports DX11 before it was released to the general public?

Not very likely.

Aside from that it would be too late to upgrade this late since they are in Final Production phase.

ME3 won't be released in another 6 months, Arkham City is due in october, which is 7 months after the release of the march 2011 UT3 update, which is, according to your logic, and where you're probably right, too late to use that build, especially since Rocksteady had a complete build of Arkham City in March 2011 (source: www.destructoid.com/rocksteady-has-a-complete-build-of-batman-arkham-city-183076.phtml), comparable to where ME3 is now.
Also Medal of Honour and Homefront have (some) DX11 support... So it isn't impossible ME3 will support it as well.
And since DX11 support still isn't denied (in)officially NOR confirmed at this point it's still open to speculation, which is exactly what I'm doing, as are you.

#1443
MarchWaltz

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www.youtube.com/watch 

Vanguard heavy melee? Not sure. Sorry if its old.

#1444
ZenJestr

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no...it looks just like the Soldier's....maybe the animation glitched and didn't animate the actual "blade" part flipping out but that's the Soldier's heavy melee.....

#1445
MarchWaltz

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ZenJestr wrote...

no...it looks just like the Soldier's....maybe the animation glitched and didn't animate the actual "blade" part flipping out but that's the Soldier's heavy melee.....


I don't know, it has the bluish purpleish bioticness that a vanguard would have. It seems diff in general, like an IMPACT after the hit.

Edit- nevermind, that is the guys nightstick that is the blue thing. It does seem like more of an impact though.

Modifié par MarchWaltz, 29 août 2011 - 09:13 .


#1446
lazuli

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ArcanaLegacy wrote...
Looks like that could be a tease to the Vanguards move. Posted Image
Whatever it is - looks BAD.ASS.


I doubt that's the Vanguard move.  The Vanguard has never had any sort of electrical effects associated with it, be they Overload or Disruptor Ammo.  I'd imagine the Vanguard will get a Biotic attack.  My hope is that it's a kick of some sort.

#1447
Biotic Sage

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lazuli wrote...

ArcanaLegacy wrote...
Looks like that could be a tease to the Vanguards move. Posted Image
Whatever it is - looks BAD.ASS.


I doubt that's the Vanguard move.  The Vanguard has never had any sort of electrical effects associated with it, be they Overload or Disruptor Ammo.  I'd imagine the Vanguard will get a Biotic attack.  My hope is that it's a kick of some sort.


Maybe, but that's from the same leaked beta footage that shows double omni-fists, which we know that no one has.  I doubt that's a final version of any class's heavy melee.

#1448
Vertigo_1

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Cornughon wrote...

ME3 won't be released in another 6 months, Arkham City is due in october, which is 7 months after the release of the march 2011 UT3 update, which is, according to your logic, and where you're probably right, too late to use that build, especially since Rocksteady had a complete build of Arkham City in March 2011 (source: www.destructoid.com/rocksteady-has-a-complete-build-of-batman-arkham-city-183076.phtml), comparable to where ME3 is now.
Also Medal of Honour and Homefront have (some) DX11 support... So it isn't impossible ME3 will support it as well.
And since DX11 support still isn't denied (in)officially NOR confirmed at this point it's still open to speculation, which is exactly what I'm doing, as are you.


Different teams (with different publishers) have different priorities.  Just because one dev team decides to incorporate DX11 into their game doesn't mean another will (or has to).

We are speculating sure, but with the hints they are dropping such as their aim to keep requirements largely the same as for ME2, engine being used is a heavily modified March 2010 version, it seems more and more likely they won't support DX11.

Aside from that DX11 isn't something I care for right now, I'd rather they focus on the story and gameplay.

Modifié par Vertigo_1, 29 août 2011 - 09:37 .


#1449
Someone With Mass

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MarchWaltz wrote...

www.youtube.com/watch 

Vanguard heavy melee? Not sure. Sorry if its old.


It better not be, because that'd be so lame.

Also:
Posted Image

#1450
Cheylus

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MarchWaltz wrote...

www.youtube.com/watch 

Vanguard heavy melee? Not sure. Sorry if its old.


I hadn't see this vid ! Thank you ! With a new place around 1" with Geths and a Geth on the ground, maybe Legion, being a (temporary ?) ally. 
There is also a floating thing 1'30.... What is it ? Enemy weapon ?

Modifié par Cheylus, 29 août 2011 - 10:03 .