ME3: Known Features - Closing Comments
#1651
Posté 09 septembre 2011 - 09:19
#1652
Posté 09 septembre 2011 - 09:21
I'll definitely make it a point to get back into the chatroom habit soon!
#1653
Posté 09 septembre 2011 - 09:23
TurianRenegade wrote...
I was looking at the list, and I think the conversations should be changed to Alpha Protocol style...where you have to make a choice within a set time limit, otherwise it just goes to a default response.
There are times when the games clearly want you to take your time and ponder the philosophical implications of your choices. Imposing a time limit would undermine that.
Modifié par Pockles, 09 septembre 2011 - 09:23 .
#1654
Posté 09 septembre 2011 - 09:35
You might miss that strange smirk or inappropriate confusion or downright creepy stare if you've got a time limit to worry about.
#1655
Posté 10 septembre 2011 - 10:02
Pockles wrote...
TurianRenegade wrote...
I was looking at the list, and I think the conversations should be changed to Alpha Protocol style...where you have to make a choice within a set time limit, otherwise it just goes to a default response.
There are times when the games clearly want you to take your time and ponder the philosophical implications of your choices. Imposing a time limit would undermine that.
That and to some extent they've already have the time limit thing with regards the 'Interupts', so no need for the conversation lines to have limits as well
#1656
Posté 10 septembre 2011 - 01:41
Can't wait to see the finished product! Also, I'll be making some other goodies for this thread soon. Stay tuned!
JeffZero wrote...
I'll definitely make it a point to get back into the chatroom habit soon!
That's awesome to hear! More regulars there are always welcome!
About the conversation system, I love this topic because basically I have been thinking about it for a long time and how it could be applied to RPGs to give it better flow and tension. It's not an easy topic, though!
TurianRenegade wrote...
I was looking at the list, and I think the conversations should be changed to Alpha Protocol style...where you have to make a choice within a set time limit, otherwise it just goes to a default response.
It doesn't necessarily need to be a default response, because then you'd be putting words into a character's mouth that the player might not necessarily agree with. But it would lend itself well if you have others around you that can speak on your behalf and continue the conversation if you stay silent for too long, leaving you to sit out until you actually wanted to talk. This needs to be taken into account for a lot of different types of conversations though: requests, simple banter, etc. You shouldn't let characters around you make major decisions about what you're going to do without letting the player disagree if he's not okay with it, for instance. It's a tricky tricky system to implement.
Pockles wrote...
There are times when the games clearly want you to take your time and ponder the philosophical implications of your choices. Imposing a time limit would undermine that.
Another valid argument, but there could be ways of going around it. The character that poses such a moral defying question could end the conversation and leave the character time to decide. When they resumed the conversation again the question would again be posed and the character would have to decide. You could even take this time to ask other people around what they thought about the situation and take their points into consideration when making your final decision. This is just off the top of my head, there are probably other ways to do it.
You see where I'm going with this? It's hard!
BlueDemonX wrote...
Alpha Protocol != Mass Effect !
This tidbit is, maybe without realising it, the focal point of this whole discussion. This type of conversation system wouldn't apply well to Mass Effect because Mass Effect wasn't designed from the ground up to include it. A game that would feature a system like this needs to have different design goals and actually plan for it in a way that still leaves the player with their feeling of agency intact.
Anyway, sorry for the long ramble, but I really like discussing this topic! If you want to keep talking about it, we can make a new thread about it or even do it in the chat! :happy:
Modifié par Iohanna, 10 septembre 2011 - 01:42 .
#1657
Posté 10 septembre 2011 - 01:42
#1658
Posté 10 septembre 2011 - 01:45
JeffZero wrote...
Hey Iohanna, do you post on GameFAQs too? I'm a long-time member of that site and every time I lurk the ME3 board I keep seeing someone either with your exact name or one that's pretty close to yours. Not knowing if it's actually you is drivin' me crazy.
No, I actually never posted there. At one time I was considering it, but I never went through with it.
#1659
Posté 10 septembre 2011 - 01:46
#1660
Posté 10 septembre 2011 - 04:06









EDIT:










Modifié par Phaedon, 10 septembre 2011 - 04:22 .
#1661
Posté 10 septembre 2011 - 04:09
#1662
Posté 10 septembre 2011 - 04:23
#1663
Posté 10 septembre 2011 - 04:26
#1664
Posté 10 septembre 2011 - 04:29
EDIT:







EDIT2:









Modifié par Phaedon, 10 septembre 2011 - 04:58 .
#1665
Posté 10 septembre 2011 - 04:48
I'm glad my upload worked alright :-P
#1666
Posté 10 septembre 2011 - 05:07
EDIT: Thanks again, variobunz.
Modifié par Phaedon, 10 septembre 2011 - 05:08 .
#1667
Posté 10 septembre 2011 - 05:40
1.Condensed Mass: http://social.biowar...423/blog/209440
2.Video Showroom: http://social.biowar...23/blog/209441/
3.KF-RPG Elements: http://social.biowar...23/blog/209442/
4.KF-Combat: http://social.biowar...23/blog/209443/
5.KF-Exploration: http://social.biowar...23/blog/209454/
6.KF-Imports/Saves: http://social.biowar...423/blog/209445
7.KF-Aesthetics: http://social.biowar...23/blog/209453/
8.KF-Characters:
9.KF-Enemies:
10.KF- Locations:
11.KF - Other: http://social.biowar...23/blog/209452/
12.DP - Story: http://social.biowar...23/blog/209450/
13:DP - Gameplay: http://social.biowar...23/blog/209448/
14.DP - Aesthetics: http://social.biowar...23/blog/209447/
15.DP - The Rumor Mill: http://social.biowar...23/blog/209451/
Modifié par Phaedon, 10 septembre 2011 - 08:03 .
#1668
Posté 10 septembre 2011 - 08:04
Wish me luck.
#1669
Posté 10 septembre 2011 - 08:11
#1670
Posté 10 septembre 2011 - 08:37
#1671
Posté 10 septembre 2011 - 08:38
Am.
Done Calibrating.

Go test it out.
Modifié par Phaedon, 10 septembre 2011 - 08:55 .
#1672
Posté 10 septembre 2011 - 08:41
#1673
Posté 10 septembre 2011 - 08:41
#1674
Posté 10 septembre 2011 - 08:43
#1675
Posté 10 septembre 2011 - 08:45





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