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ME3: Known Features - Closing Comments


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#1851
100k

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Shepard's hip only allowed him to carry one side arm at a time: a pistol, or an SMG (I mean that when he would be holding his pistol, his SMG would be strapped to his hip, and vice versa). So unless they remodel the gun positions and do what lightsnow13 said, I don't see the point of Shepard wielding both. I remember feeling absolutely no need to ever wield an SMG after I picked up the AR in ME2.

#1852
ZenJestr

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the pistol can go on the left, SMG on the right..

it's just another option...and they did confirm that you don't have to use up all of the slots...so if you don't want an SMG, don't equip it...

#1853
RPGamer13

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Oh, you can leave the weapon slots after the first blank? That's cool, I honestly, don't know what I'd equip in the last slot for my Vanguard and would want to keep it empty til I do. With Incendiary ammo, there wasn't any perceivable difference in the speed I could take down an armored opponent between a pistol and an SMG.

I hope there are mods that make a difference in how SMGs and Assault rifles perform because in ME2, when I chose to pick up assault rifles I had no more use for the SMG really.

#1854
Kabanya101

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They screwed up on the SMG in ME2, but they have stated all weapons to be reworked and balanced in ME3, so the SMGs should be the fastest firing weapons. That's what was wrong in ME2, the assualt rifles fired just as fast as an SMG but with more impact, so that made using an SMG redundant.

#1855
JeffZero

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EDIT: Silly PS3 browser jumbled things together and made me think Kahje was confirmed by Patrick Weekes when it hasn't been. Ignore please, Phaedon!

Modifié par JeffZero, 23 septembre 2011 - 04:35 .


#1856
Reever

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That´s not really a confirmation, teleoverlord tweeted "CONFIRMED. Major event happens at Kahje!!! :)" and Weekes answered with "You really shouldn't worry about these things. Dekuuna matata!" 

He´s just playing with us :lol:

#1857
Vertigo_1

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Yeah, I don't see it as confirmation...at least until its either revealed @ N7 Ops page or by another dev

I only posted all those tweets because the man is hilarious =P

#1858
JeffZero

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Oh, I'm sorry. I was on the silly PS3 browser again earlier and it likes to crunch quotes together. I thought Weekes was the one who said both of those things.

Ignore!

#1859
JerkyJohnny14

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variobunz wrote...

The soldier has 5 weapon slots. So she/he can't carry one of each weapon class.


Actually the soldier should be able to wield them all because bioware's big thing for the soldier in ME3 is being able to carry "all weapons at once". That is supposed to be the soldier's unique ability. You know, since the soldier doesn't have crap for powers.:(

#1860
eye basher

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The soldier doesn't need fancy tech or magic powers because any good soldier knows that any problem can be solved with the proper aplication of bullets.

#1861
RyuujinZERO

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Kabanya101 wrote...

They screwed up on the SMG in ME2, but they have stated all weapons to be reworked and balanced in ME3, so the SMGs should be the fastest firing weapons. That's what was wrong in ME2, the assualt rifles fired just as fast as an SMG but with more impact, so that made using an SMG redundant.


SMG has higher damage Vs shields and barriers, but weak Vs armor, while rifles were more rounded. Many adepts, engineers and sentinels learned to appreciate this in higher difficulty modes to more efficiently strip an enemies forcefield defence without wasting their cooldowns/skill points, so they can follow up the volley with an armour shredding warp or incinerate - or deploy a control effect if they're already unarmoured.

What WAs screwed up with SMG's and pistols is they both occupy the same hip spot so the weapon would visibly "change" when switching weapons, whereas all the other weapons have a unique point for storing. 

#1862
lazuli

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JerkyJohnny14 wrote...

variobunz wrote...

The soldier has 5 weapon slots. So she/he can't carry one of each weapon class.


Actually the soldier should be able to wield them all because bioware's big thing for the soldier in ME3 is being able to carry "all weapons at once". That is supposed to be the soldier's unique ability. You know, since the soldier doesn't have crap for powers.:(


lol

Adrenaline Rush was the king of damage in ME2, and had excellent survivability coupled with it.  Quality wins over quantity with a global cooldown system in effect.

What little we've seen of Adrenaline Rush leads me to believe it functions differently now.  It seems to last longer but it has a longer cooldown to make up for this.

Carnage is returning as a power, though perhaps not for Soldiers by default.  Concussive Shot will be back for them, though.  And there should be grenade options as well.  For a weapons-focused class, the Soldier should have plenty of power options in ME3.

Modifié par lazuli, 23 septembre 2011 - 07:32 .


#1863
Phaedon

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Other than the regular update, I'll see about making a new page about the various editions of this thread, and possibly set up the Contribute thread. In the next couple o' days.

Modifié par Phaedon, 23 septembre 2011 - 07:44 .


#1864
JerkyJohnny14

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Phaedon wrote...

Other than the regular update, I'll see about making a new page about the various editions of this thread, and possibly set up the Contribute thread. In the next couple o' days.



Cool lookin forward to it.

#1865
RPGamer13

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I just thought of something:

Instead of abilities you didn't use going on a cooldown for their full time, why not have those at half the time and the ability you use start go on a cooldown for the full time.


I hope that makes sense, reading it, it doesn't sound like it makes as much sense as it did in my head.

#1866
thatguy212

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RPGamer13 wrote...

I just thought of something:

Instead of abilities you didn't use going on a cooldown for their full time, why not have those at half the time and the ability you use start go on a cooldown for the full time.


I hope that makes sense, reading it, it doesn't sound like it makes as much sense as it did in my head.

So what your saying basically is that if i use an ability it will need to fully cool down but all my other abilities will already be 50% cooled down?

#1867
RPGamer13

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Yes, that's what I was trying to get at in much simpler turns.

#1868
Spectre-61

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JerkyJohnny14 wrote...

variobunz wrote...

The soldier has 5 weapon slots. So she/he can't carry one of each weapon class.


Actually the soldier should be able to wield them all because bioware's big thing for the soldier in ME3 is being able to carry "all weapons at once". That is supposed to be the soldier's unique ability. You know, since the soldier doesn't have crap for powers.:(


There are 6 weapon classes in ME3:
Assault Rifle
Submachine Gun
Sniper Rifle
Shotgun
Heavy Pistol
Heavy Weapons

The soldier is able to equip 5 classes at the same time. That includes the Heavy Weapon.
So if you don't want a HW, you can leave it and carry another gun.

#1869
RPGamer13

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They said heavy weapon was a separate slot, and I haven't seen any info that they changed it.

#1870
XyleJKH

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there has been a lack of ME3 info ever since pax. Which is good, and bad I guess. Was kinda hoping for some more news on the squadmates in the game
How many perm. members will there be, did they say? I thought I heard 8. If so that makes Vega, VS, Liara, Garrus, Tali, and who will be the other three?
Would like bioware to say a little bit about that.

#1871
thatguy212

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"Will you confirm that Kaidan/Ashley, Liara, James, Garrus, Tali are squadmates but not "permanent" as nothing is permanent?" "Yes, those are characters we've discussed so far as being able to join your team."
Should it be updated that VS, Liara, etc are only confirmed as squadmembers and not permanent?

#1872
ladyvader

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eye basher wrote...

The soldier doesn't need fancy tech or magic powers because any good soldier knows that any problem can be solved with the proper aplication of bullets.

Don't forget about Adrenaline Rush.  Adrenaline Rush plus Mattock equals dead people rather quickly.:devil:

#1873
ladyvader

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XyleJKH wrote...

there has been a lack of ME3 info ever since pax. Which is good, and bad I guess. Was kinda hoping for some more news on the squadmates in the game
How many perm. members will there be, did they say? I thought I heard 8. If so that makes Vega, VS, Liara, Garrus, Tali, and who will be the other three?
Would like bioware to say a little bit about that.

I hope they keep mum on it actually.  The only thing I want to know is how the import is going to work this time.

ME-->ME2: The import was from the last auto-save before you fought Repearized Saren.  And you couldn't continue to play after it was over.

ME2-->ME3:Will the import be from the last save for the Shepard or will we be able to pick which save from that file like you could with DA2.  You can keep playing after the SM. 

That is all I need to know.

Which characters are in my squad are not important to me.  Since all will be in the game some where, I really don't care who is with me.  

#1874
didymos1120

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ladyvader wrote...

ME2-->ME3:Will the import be from the last save for the Shepard or will we be able to pick which save from that file like you could with DA2.  You can keep playing after the SM. 


Any save that's marked as having beaten the game can be imported, unless Shepard died.

#1875
ZenJestr

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I think he meant that at what point will the transfer pick up from...right after the Suicide Mission? or from the latest manual save post SM?