ME3: Known Features - Closing Comments
#1851
Posté 23 septembre 2011 - 02:43
#1852
Posté 23 septembre 2011 - 02:50
it's just another option...and they did confirm that you don't have to use up all of the slots...so if you don't want an SMG, don't equip it...
#1853
Posté 23 septembre 2011 - 06:35
I hope there are mods that make a difference in how SMGs and Assault rifles perform because in ME2, when I chose to pick up assault rifles I had no more use for the SMG really.
#1854
Posté 23 septembre 2011 - 11:26
#1855
Posté 23 septembre 2011 - 01:02
Modifié par JeffZero, 23 septembre 2011 - 04:35 .
#1856
Posté 23 septembre 2011 - 03:47
He´s just playing with us
#1857
Posté 23 septembre 2011 - 03:51
I only posted all those tweets because the man is hilarious =P
#1858
Posté 23 septembre 2011 - 04:35
Ignore!
#1859
Posté 23 septembre 2011 - 06:21
variobunz wrote...
The soldier has 5 weapon slots. So she/he can't carry one of each weapon class.
Actually the soldier should be able to wield them all because bioware's big thing for the soldier in ME3 is being able to carry "all weapons at once". That is supposed to be the soldier's unique ability. You know, since the soldier doesn't have crap for powers.
#1860
Posté 23 septembre 2011 - 06:35
#1861
Posté 23 septembre 2011 - 07:16
Kabanya101 wrote...
They screwed up on the SMG in ME2, but they have stated all weapons to be reworked and balanced in ME3, so the SMGs should be the fastest firing weapons. That's what was wrong in ME2, the assualt rifles fired just as fast as an SMG but with more impact, so that made using an SMG redundant.
SMG has higher damage Vs shields and barriers, but weak Vs armor, while rifles were more rounded. Many adepts, engineers and sentinels learned to appreciate this in higher difficulty modes to more efficiently strip an enemies forcefield defence without wasting their cooldowns/skill points, so they can follow up the volley with an armour shredding warp or incinerate - or deploy a control effect if they're already unarmoured.
What WAs screwed up with SMG's and pistols is they both occupy the same hip spot so the weapon would visibly "change" when switching weapons, whereas all the other weapons have a unique point for storing.
#1862
Posté 23 septembre 2011 - 07:31
JerkyJohnny14 wrote...
variobunz wrote...
The soldier has 5 weapon slots. So she/he can't carry one of each weapon class.
Actually the soldier should be able to wield them all because bioware's big thing for the soldier in ME3 is being able to carry "all weapons at once". That is supposed to be the soldier's unique ability. You know, since the soldier doesn't have crap for powers.
lol
Adrenaline Rush was the king of damage in ME2, and had excellent survivability coupled with it. Quality wins over quantity with a global cooldown system in effect.
What little we've seen of Adrenaline Rush leads me to believe it functions differently now. It seems to last longer but it has a longer cooldown to make up for this.
Carnage is returning as a power, though perhaps not for Soldiers by default. Concussive Shot will be back for them, though. And there should be grenade options as well. For a weapons-focused class, the Soldier should have plenty of power options in ME3.
Modifié par lazuli, 23 septembre 2011 - 07:32 .
#1863
Posté 23 septembre 2011 - 07:44
Modifié par Phaedon, 23 septembre 2011 - 07:44 .
#1864
Posté 24 septembre 2011 - 03:29
Phaedon wrote...
Other than the regular update, I'll see about making a new page about the various editions of this thread, and possibly set up the Contribute thread. In the next couple o' days.
Cool lookin forward to it.
#1865
Posté 24 septembre 2011 - 05:36
Instead of abilities you didn't use going on a cooldown for their full time, why not have those at half the time and the ability you use start go on a cooldown for the full time.
I hope that makes sense, reading it, it doesn't sound like it makes as much sense as it did in my head.
#1866
Posté 24 septembre 2011 - 05:43
So what your saying basically is that if i use an ability it will need to fully cool down but all my other abilities will already be 50% cooled down?RPGamer13 wrote...
I just thought of something:
Instead of abilities you didn't use going on a cooldown for their full time, why not have those at half the time and the ability you use start go on a cooldown for the full time.
I hope that makes sense, reading it, it doesn't sound like it makes as much sense as it did in my head.
#1867
Posté 24 septembre 2011 - 06:41
#1868
Posté 24 septembre 2011 - 09:57
JerkyJohnny14 wrote...
variobunz wrote...
The soldier has 5 weapon slots. So she/he can't carry one of each weapon class.
Actually the soldier should be able to wield them all because bioware's big thing for the soldier in ME3 is being able to carry "all weapons at once". That is supposed to be the soldier's unique ability. You know, since the soldier doesn't have crap for powers.
There are 6 weapon classes in ME3:
Assault Rifle
Submachine Gun
Sniper Rifle
Shotgun
Heavy Pistol
Heavy Weapons
The soldier is able to equip 5 classes at the same time. That includes the Heavy Weapon.
So if you don't want a HW, you can leave it and carry another gun.
#1869
Posté 24 septembre 2011 - 02:27
#1870
Posté 24 septembre 2011 - 03:30
How many perm. members will there be, did they say? I thought I heard 8. If so that makes Vega, VS, Liara, Garrus, Tali, and who will be the other three?
Would like bioware to say a little bit about that.
#1871
Posté 25 septembre 2011 - 01:45
Should it be updated that VS, Liara, etc are only confirmed as squadmembers and not permanent?
#1872
Posté 25 septembre 2011 - 01:50
Don't forget about Adrenaline Rush. Adrenaline Rush plus Mattock equals dead people rather quickly.eye basher wrote...
The soldier doesn't need fancy tech or magic powers because any good soldier knows that any problem can be solved with the proper aplication of bullets.
#1873
Posté 25 septembre 2011 - 01:54
I hope they keep mum on it actually. The only thing I want to know is how the import is going to work this time.XyleJKH wrote...
there has been a lack of ME3 info ever since pax. Which is good, and bad I guess. Was kinda hoping for some more news on the squadmates in the game
How many perm. members will there be, did they say? I thought I heard 8. If so that makes Vega, VS, Liara, Garrus, Tali, and who will be the other three?
Would like bioware to say a little bit about that.
ME-->ME2: The import was from the last auto-save before you fought Repearized Saren. And you couldn't continue to play after it was over.
ME2-->ME3:Will the import be from the last save for the Shepard or will we be able to pick which save from that file like you could with DA2. You can keep playing after the SM.
That is all I need to know.
Which characters are in my squad are not important to me. Since all will be in the game some where, I really don't care who is with me.
#1874
Posté 25 septembre 2011 - 02:04
ladyvader wrote...
ME2-->ME3:Will the import be from the last save for the Shepard or will we be able to pick which save from that file like you could with DA2. You can keep playing after the SM.
Any save that's marked as having beaten the game can be imported, unless Shepard died.
#1875
Posté 25 septembre 2011 - 02:29





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