(Not trying to jump down your throat; just really trying to figure this out and scratching my head in frustration and puzzlement.) I don't get how people don't understand this. If you have a budget of $1,000,000 for a game, that's all you have. You can spend it all on the engine, UI, powers, classes, abilities, graphics, and then add in the single-player experience, either building maps, writing stories, hiring voice-actors, etc., or you can split it... spending, say, $750,000 on all that, and $250,000 on implementing the multiplayer programming. Best case scenario (and personally I think this comes from the land of fairytales and pixie dust), EA decides to toss additional money into the budget to cover it... then, maybe you wind up with just a lack-luster MP experience that doesn't detract from the SP one, but that really is a magical best case scenario, IMO, and one that I don't think is likely to generate any extra sales. MP fans are not going to come to ME3 just because MP has been tacked on.jasonsantanna wrote...
Everyone plz forgive my ignorance, but I still don't get it how will the single player game lose resources If multiplayer is introduced, other high caliber games have had it and didn't seem to suffer , Halo, Gears of War , uncharted 3 and a multiple of war game franchise shooters and other RPG's. . . I'm very optimistic that BW will handle it in a manner that will respect the single player experience , this coming from a guy that doesn't play multiplayer really
And, at the risk of tossing a match onto the fuel you've poured on the floor, I'm not sure Halo, GoW, etc. are the best examples to be using. If anything, they'll just give additional ammo to some people in the SP-only crowd. I try to stay out of that. They're very different games and franchises. Each good and excellent, but very different.
Modifié par SnowHeart1, 04 octobre 2011 - 08:53 .





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