ME3: Known Features - Closing Comments
#2176
Posté 17 octobre 2011 - 08:15
#2177
Posté 17 octobre 2011 - 08:16
#2178
Posté 17 octobre 2011 - 08:25
I am too tired to add it tonight, but here you go, have a nice quote.Geth_Prime wrote...
Got a nice little find here, folks. If you're looking for info on the Engineer class, there's a video on YouTube called "Mass Effect 3 gameplay footage from NYCC 2011". I'd give a link to it but I'm currently using a mobile device (you'd be taken to mobile YT).
Basically, the Engineer's powers are as follows:
Incinerate
Cryo Blast
Combat Drone
Overload
and the new powers:
Tech Mastery (the "boost" power, it "makes your creative powers faster, flashier and more frequent")
Sentry Turret (already a known power, only one can be activated at a time)
Sabotage (basically this merges AI Hacking and Sabotage from ME1. Enemy weapons overheat and cause damage to the enemy, and the power also turns synthetics on their allies)
Fortitude (passive power that increases health, shields and melee damage)
If you love Combat Drones, the video also shows the deeper customisation for that particular power. Among other upgrades you can spend points to give it different attacks. Exploding when destroyed. Short-range shock attack. Long-range rockets. Chain lightning attack (similar to Arc Projector, I assume).
Unfortunately the Engineer's heavy melee attack wasn't showcased, but a few interesting snippets of info for you to add there, Phaedon.
#2179
Posté 17 octobre 2011 - 08:28
#2180
Posté 17 octobre 2011 - 10:26
#2181
Posté 17 octobre 2011 - 10:57
link?Geth_Prime wrote...
@CptBomBom00 Both of those classes have been demoed at gaming events. If you take a quick look on YouTube you can watch both classes in action.
#2182
Guest_Submachiner_*
Posté 17 octobre 2011 - 11:01
Guest_Submachiner_*
If you love Combat Drones, the video also shows the deeper customisation for that particular power. Among other upgrades you can spend points to give it different attacks. Exploding when destroyed. Short-range shock attack. Long-range rockets. Chain lightning attack (similar to Arc Projector, I assume).
BioWare just keeps making things better and better
#2183
Posté 18 octobre 2011 - 02:41
Phaedon wrote...
I am too tired to add it tonight, but here you go, have a nice quote.Geth_Prime wrote...
Got a nice little find here, folks. If you're looking for info on the Engineer class, there's a video on YouTube called "Mass Effect 3 gameplay footage from NYCC 2011". I'd give a link to it but I'm currently using a mobile device (you'd be taken to mobile YT).
Basically, the Engineer's powers are as follows:
Incinerate
Cryo Blast
Combat Drone
Overload
and the new powers:
Tech Mastery (the "boost" power, it "makes your creative powers faster, flashier and more frequent")
Sentry Turret (already a known power, only one can be activated at a time)
Sabotage (basically this merges AI Hacking and Sabotage from ME1. Enemy weapons overheat and cause damage to the enemy, and the power also turns synthetics on their allies)
Fortitude (passive power that increases health, shields and melee damage)
If you love Combat Drones, the video also shows the deeper customisation for that particular power. Among other upgrades you can spend points to give it different attacks. Exploding when destroyed. Short-range shock attack. Long-range rockets. Chain lightning attack (similar to Arc Projector, I assume).
Unfortunately the Engineer's heavy melee attack wasn't showcased, but a few interesting snippets of info for you to add there, Phaedon.
I believe this is the link to that vid:
#2184
Posté 18 octobre 2011 - 02:58
#2185
Posté 18 octobre 2011 - 07:08
jasonsantanna wrote...
I just thought about this MP thing again and figured , isn't it the same thing or similar to the Star Wars The old republic mmo,
Um, not particularly. Far more limited because, well, it's not an MMO. It's a co-op mode.
#2186
Posté 18 octobre 2011 - 06:34
jasonsantanna wrote...
I just thought about this MP thing again and figured , isn't it the same thing or similar to the Star Wars The old republic mmo,
Short answer: no.
Long answer: a massively multiplayer online game is named "massively multiplayer" for a reason. You play with scores of other people in a persistent online world (or worlds) where you can (depending on the server) kill other people (of a different faction) or co-operate with them (your faction), as opposed to ME3. ME3 involves co-operative gameplay with a very limited number of players (you and three others - maximum), and you're only kill AI enemies. You also don't have persistent worlds that you roam around in (unless they did something amazingly awesome in ME3) and won't have huge worlds/maps to explore in co-op. I would hope the maps are fairly big, but they won't be anything like an MMO where one usually has extremely large areas to explore.
#2187
Posté 18 octobre 2011 - 10:23
#2188
Posté 19 octobre 2011 - 12:53
Okay, my main question is. What about this gore Bioware said they were implementing? From what I remember back as early as May, they said ME3 was going to be bloodier and possibly even gorier. Was that in the demo or is there really anything on that yet? Is there much on that yet?
Like, I don't doubt (for now) that the game is gonna be given the "Resident Evil 5 treatment" (as in, we see a ton of gore happen to our enemies, but not Shepard/our squadmates).
I wouldn't mind it that way, but I wouldn't mind seeing my Shep get a little roughed up. *shrug*
#2189
Posté 19 octobre 2011 - 05:09
AtreiyaN7 wrote...
jasonsantanna wrote...
I just thought about this MP thing again and figured , isn't it the same thing or similar to the Star Wars The old republic mmo,
Short answer: no.
Long answer: a massively multiplayer online game is named "massively multiplayer" for a reason. You play with scores of other people in a persistent online world (or worlds) where you can (depending on the server) kill other people (of a different faction) or co-operate with them (your faction), as opposed to ME3. ME3 involves co-operative gameplay with a very limited number of players (you and three others - maximum), and you're only kill AI enemies. You also don't have persistent worlds that you roam around in (unless they did something amazingly awesome in ME3) and won't have huge worlds/maps to explore in co-op. I would hope the maps are fairly big, but they won't be anything like an MMO where one usually has extremely large areas to explore.
I meant on a smaller scale, I know its not the same and maybe wrong but the same team thats working on SWTOR is the same thats working on the ME3 MP
#2190
Posté 19 octobre 2011 - 10:28
(killing waves of enemies). I'm looking forward to the co-op mode.
That's my opinion, though.
#2191
Posté 19 octobre 2011 - 05:45
twitter.com/#!/macwalterslives/status/126712822020308992
"We're in the hardening stage. Polishing and bug fixes mostly. @CabLivingstone can give more details on the VO process."
Modifié par Vertigo_1, 19 octobre 2011 - 05:45 .
#2192
Posté 19 octobre 2011 - 09:41
#2193
Posté 20 octobre 2011 - 03:25
I like the new features in the OP.
#2194
Posté 20 octobre 2011 - 03:37
DrwEddy wrote...
I think we may see more of the Adjutant in ME3 to my guess
Comparison![]()
The details just plain don't match up. The heads are wildy different, one being recognizably turian and the other being, at best, very vaguely like the vague images we've had of Protheans. The necks aren't close to one another at all either. The turian thing has it's head on, essentially, an elongated, very thin stalk. The back spines are arranged quite differently as well, and if you look at othe images, you can see even more discrepancies:


Even Dark Horse art isn't that far off the mark.
Modifié par didymos1120, 20 octobre 2011 - 03:38 .
#2195
Posté 20 octobre 2011 - 03:44
didymos1120 wrote...
DrwEddy wrote...
I think we may see more of the Adjutant in ME3 to my guess
Comparison![]()
The details just plain don't match up. The heads are wildy different, one being recognizably turian and the other being, at best, very vaguely like the vague images we've had of Protheans. The necks aren't close to one another at all either. The turian thing has it's head on, essentially, an elongated, very thin stalk. The back spines are arranged quite differently as well, and if you look at othe images, you can see even more discrepancies:
Even Dark Horse art isn't that far off the mark.
Well, since the big one is a... what were they named? anyway, the big guy is a combination of a Turian and a Krogan, while the smaller one seems to be more of a Turian, IMO.
#2196
Posté 20 octobre 2011 - 10:54
Have you considered that some of the images considered to be a concept art (excluding the adjutnats)?aridor1570 wrote...
didymos1120 wrote...
DrwEddy wrote...
I think we may see more of the Adjutant in ME3 to my guess
Comparison![]()
The details just plain don't match up. The heads are wildy different, one being recognizably turian and the other being, at best, very vaguely like the vague images we've had of Protheans. The necks aren't close to one another at all either. The turian thing has it's head on, essentially, an elongated, very thin stalk. The back spines are arranged quite differently as well, and if you look at othe images, you can see even more discrepancies:
Even Dark Horse art isn't that far off the mark.
Well, since the big one is a... what were they named? anyway, the big guy is a combination of a Turian and a Krogan, while the smaller one seems to be more of a Turian, IMO.
Modifié par DrwEddy, 20 octobre 2011 - 10:55 .
#2197
Posté 20 octobre 2011 - 03:06
aka Adjutant
Modifié par SaddleTrampNC, 20 octobre 2011 - 03:33 .
#2198
Posté 20 octobre 2011 - 04:47
#2199
Posté 20 octobre 2011 - 06:21
www.livestream.com/biowaretv/video
@3:08 mark and onwards
"It's going whet people's whistles about what the hell is going to happen in ME3 when they see these guys"
Modifié par Vertigo_1, 20 octobre 2011 - 06:34 .
#2200
Posté 20 octobre 2011 - 06:29





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