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ME3: Known Features - Closing Comments


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#2426
Phaedon

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As I have said on Twitter, the tutorial for the contributor system is nearly done. Still, it'll get me all weekend and probably Monday too to add all of the new stuff properly.

#2427
CroGamer002

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Bad news, you can't skip intro in ME3.


Fortunately once you talk with Vega, you can start to skip.
So it's not much longer then ME1 Intro. Yay!

#2428
CroGamer002

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You can play ME3 on Insanity from start.

Posted Image

#2429
Vertigo_1

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Also seen here is:

"Blindfire(?)" Doesn't look like it but it's not something you can do in ME2

Posted Image

Followed by what we have already in ME2:
Posted Image

Modifié par Vertigo_1, 05 novembre 2011 - 09:48 .


#2430
Nightingale

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Mesina2 wrote...

You can play ME3 on Insanity from start.

Posted Image


So does this "Movie Mode" thing have to do with what they're talking about for the Single-player campaign right now with the RPG, Story, and Action options? Or was that just for the demo/beta?

Also, glad to see we can try Insanity first. I doubt I'll be trying it right away, since I don't really have any desire to die 50 times in an unfamiliar beginning area, but it is nice to have the option ^_^

#2431
The_Crazy_Hand

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DrTsoni wrote...
So does this "Movie Mode" thing have to do with what they're talking about for the Single-player campaign right now with the RPG, Story, and Action options? Or was that just for the demo/beta?

Also, glad to see we can try Insanity first. I doubt I'll be trying it right away, since I don't really have any desire to die 50 times in an unfamiliar beginning area, but it is nice to have the option ^_^


Well reportedly they're making the load times less painful, so it may not be so bad this time.  I just hope the level scaling is toned down, with more emphasis on the game actually trying to fight you instead.  Scaling just makes levelling feel bitter-sweet at best.

#2432
Someone With Mass

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Posted Image

The Soldier's passive skill tree.

#2433
111987

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Not sure if this has been posted, but we have finally seen the Vanguard's heavy melee.
www.youtube.com/watch

EDIT: Thanks karthikc!

Modifié par 111987, 06 novembre 2011 - 06:13 .


#2434
karthikc

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111987 wrote...

Not sure if this has been posted, but we have finally seen the Vanguard's heavy melee.

www.youtube.com/watch

It's at about 12:45. Sorry, I don't know how to link it straight to the specific time.


Right click the flash video window, "Copy video URL at current time".

Vanguard melee is awkward. 

#2435
Nightingale

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karthikc wrote...

111987 wrote...

Not sure if this has been posted, but we have finally seen the Vanguard's heavy melee.

www.youtube.com/watch

It's at about 12:45. Sorry, I don't know how to link it straight to the specific time.


Right click the flash video window, "Copy video URL at current time".

Vanguard melee is awkward. 


I agree, though being able to charge and then use that seems like it'd be useful. And I may just have to change my opinion about MP. We'll see. Anyway, thanks for the video, I enjoyed it more than I thought I would :)

Edit: Sorry, I seem to have missed your response, The_Crazy_Hand. I prefer having the scaling, but I agree it could use some improvement. In any case, I'll be happy for the shortened loading times. It's not so bad on the PC but it's aweful on the PS3. I think that's what bugged me more than all the deaths combined.

Modifié par DrTsoni, 06 novembre 2011 - 06:25 .


#2436
CroGamer002

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DrTsoni wrote...

So does this "Movie Mode" thing have to do with what they're talking about for the Single-player campaign right now with the RPG, Story, and Action options? Or was that just for the demo/beta?

Also, glad to see we can try Insanity first. I doubt I'll be trying it right away, since I don't really have any desire to die 50 times in an unfamiliar beginning area, but it is nice to have the option ^_^


Person that upload that went to Action Mode, so Movie Mode is for that one.

#2437
GroverA 125

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Someone With Mass wrote...

Posted Image

The Soldier's passive skill tree.

I think we just found our method of punishment for carrying multiple high-end weapons (like the Revenant and Claymore). I'd put bets that the weight capacity thing will be this price we pay for carrying a load of big guns around.

#2438
Jade Elf

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Regarding Insanity from the start - it's possible that it'll be locked out again for the actual release and that it was just made available for the beta, for testing purposes.

GroverA 125 wrote...

I think we just found our method of punishment for carrying multiple high-end weapons (like the Revenant and Claymore). I'd put bets that the weight capacity thing will be this price we pay for carrying a load of big guns around.


Just what I was thinking. ^_^

Apart from that, I wonder what the "reputation bonus" is - for renegade/paragon, or something else...?

#2439
CptBomBom00

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GroverA 125 wrote...

Someone With Mass wrote...

Posted Image

The Soldier's passive skill tree.

I think we just found our method of punishment for carrying multiple high-end weapons (like the Revenant and Claymore). I'd put bets that the weight capacity thing will be this price we pay for carrying a load of big guns around.


See this picture is confusing me, I mean is this an option to normal putting points to skills like in MAss Effect2 or is this just a special feature to specify your skills and where they go.:blink:

#2440
Phaedon

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Tutorial's up on the second post, though I'll need to resize the images. And replace the link from the blogs to the Google docs

#2441
Homebound

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111987 wrote...

Not sure if this has been posted, but we have finally seen the Vanguard's heavy melee.
www.youtube.com/watch

EDIT: Thanks karthikc!


FALCAWN PAWNCH!!

#2442
Homebound

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GroverA 125 wrote...

Someone With Mass wrote...

Posted Image

The Soldier's passive skill tree.

I think we just found our method of punishment for carrying multiple high-end weapons (like the Revenant and Claymore). I'd put bets that the weight capacity thing will be this price we pay for carrying a load of big guns around.


im thinking AMMO capacity plays into that as well. the more weight u can carry, the more ammo.

#2443
avogrove

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Shephard looks pretty tired and beaten-down in the character screen.
Hmmm..... I suppose femshep will look fresh as a daisy 

Modifié par avogrove, 06 novembre 2011 - 04:00 .


#2444
Pepper4

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don't forget to mention that squadmates can roll

#2445
TobyHasEyes

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GroverA 125 wrote...

Someone With Mass wrote...

Posted Image

The Soldier's passive skill tree.

I think we just found our method of punishment for carrying multiple high-end weapons (like the Revenant and Claymore). I'd put bets that the weight capacity thing will be this price we pay for carrying a load of big guns around.


 Along with the statement from those who have played the MP that Krogan's cannot roll whilst having strong armor.. it seems like lack of mobility as a trade off is a given

#2446
The_Crazy_Hand

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DrTsoni wrote...
Edit: Sorry, I seem to have missed your response, The_Crazy_Hand. I prefer having the scaling, but I agree it could use some improvement. In any case, I'll be happy for the shortened loading times. It's not so bad on the PC but it's aweful on the PS3. I think that's what bugged me more than all the deaths combined.


Exactly, every time you die it'd be a 1-2 minute wait to retry.  The problem with scaling is that it defeats the purpose of levelling up in the first place.  Even though the scaling wasn't near as bad as other games, I still say it should be replaced by more legit ways of making the game difficult.

#2447
JamieCOTC

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karthikc wrote...

111987 wrote...

Not sure if this has been posted, but we have finally seen the Vanguard's heavy melee.

www.youtube.com/watch

It's at about 12:45. Sorry, I don't know how to link it straight to the specific time.


Right click the flash video window, "Copy video URL at current time".

Vanguard melee is awkward. 


Yeah, but it's still pretty cool.  Also looks like Vanguard has lift and throw again, at least in MP. 

#2448
karthikc

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JamieCOTC wrote...

karthikc wrote...
Right click the flash video window, "Copy video URL at current time".

Vanguard melee is awkward. 


Yeah, but it's still pretty cool.  Also looks like Vanguard has lift and throw again, at least in MP. 


Nope, the vanguard has pull and shockwave.
Posted Image

#2449
AVPen

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Jade Elf wrote...

Apart from that, I wonder what the "reputation bonus" is - for renegade/paragon, or something else...?

It's the same thing as it was for ME2 - increasing it through the "Influence & *****" upgrades to your class's passive power (Soldier = Combat Mastery, etc) multiplies your existing Paragon and Renagade points.

Modifié par AVPen, 06 novembre 2011 - 10:04 .


#2450
Someone With Mass

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The Citadel races have classified the known variants of Reapers into four types:

CAPITAL SHIPS are Sovereign-class Reapers two kilometers in length. They typically target the dreadnoughts, defense installations, and industrial cities of organic civilizations. Experts believe the Reapers harvest a single species of organics during each cycle of extinction to create these massive ships.

DESTROYERS are the 160-meter-long workhorses of the Reaper fleet. They engage cruisers and other, smaller ships, as well as communications posts and enemy command centers. Research suggests destroyers are created from those species that are not harvested to make capital ships.

TROOP TRANSPORTS carry husks to unconquered planets and bring victims of the harvest to Reaper processing centers. They vary in length from 200 meters to one kilometer, but, unlike capital ships and destroyers, do not appear to be self-aware. Instead, other Reapers operate troop transports remotely.

PROCESSORS, also called "slaughter ships," are mobile centers for mass DNA harvesting. Like troop transports, processors appear to be remotely operated by sapient Reapers.