Trying to merge haks and I have a few parts missing any texture. They look for a local file with a .max extension but I'm not finding this in the hak itself. Is there a certain way to extract these files that I'm overlooking?
.max files
Débuté par
Jenna WSI
, juin 15 2011 10:36
#1
Posté 15 juin 2011 - 10:36
#2
Posté 15 juin 2011 - 10:55
Nothing in NWN should EVER look for a .MAX file. Something is definitely wrong in the .mdl files if there are sections looking for a .MAX file. The .MAX extension is what is used by 3dsMax as a scene save file, it actually holds no real textures in it.
#3
Posté 15 juin 2011 - 11:45
Is the mention of the .max file on a line with "file dependency" or something like that? If that's the case, it's...basically meaningless and can be disregarded. It'll be within the first 7 or so lines in an ASCII file if you're going to see it at all. If you see lines in the ASCII model which start with "texture" or "bitmap" and those have files with a .max extension...that would be puzzling and definitely incorrect as Bannor said.
Modifié par OldTimeRadio, 15 juin 2011 - 11:47 .
#4
Posté 16 juin 2011 - 12:53
# Exported from NWmax 0.8 b60 at 9/6/2008 11:20:04 PM
# mdl file
#
#NWmax MODEL ASCII
# model: pfe0_belt198
#local file: C:\\Documents and Settings\\Lebira\\My Documents\\3dsmax\\scenes\\glorskirt1elf.max
filedependancy glorskirt1elf.max
newmodel pfe0_belt198
# mdl file
#
#NWmax MODEL ASCII
# model: pfe0_belt198
#local file: C:\\Documents and Settings\\Lebira\\My Documents\\3dsmax\\scenes\\glorskirt1elf.max
filedependancy glorskirt1elf.max
newmodel pfe0_belt198
#5
Posté 16 juin 2011 - 12:55
Just FYI, any line with a "#" on the front in a model file can be completely ignored. It's a comment, the equivalent of "//" in a C based language (eg nwscript).
#6
Posté 16 juin 2011 - 01:04
Oh, alright. I'll look for other reasons then for the texture not showing up. Good to know, thanks!
#7
Posté 16 juin 2011 - 02:14
most likely there is no line in it that starts with bitmap p???_partxxx





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