Aller au contenu

Photo

.max files


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
Trying to merge haks and I have a few parts missing any texture. They look for a local file with a .max extension but I'm not finding this in the hak itself. Is there a certain way to extract these files that I'm overlooking?

#2
Bannor Bloodfist

Bannor Bloodfist
  • Members
  • 941 messages
Nothing in NWN should EVER look for a .MAX file. Something is definitely wrong in the .mdl files if there are sections looking for a .MAX file. The .MAX extension is what is used by 3dsMax as a scene save file, it actually holds no real textures in it.

#3
OldTimeRadio

OldTimeRadio
  • Members
  • 1 400 messages
Is the mention of the .max file on a line with "file dependency" or something like that? If that's the case, it's...basically meaningless and can be disregarded.  It'll be within the first 7 or so lines in an ASCII file if you're going to see it at all.  If you see lines in the ASCII model which start with "texture" or "bitmap" and those have files with a .max extension...that would be puzzling and definitely incorrect as Bannor said.

Modifié par OldTimeRadio, 15 juin 2011 - 11:47 .


#4
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
# Exported from NWmax 0.8 b60 at 9/6/2008 11:20:04 PM
# mdl file
#
#NWmax MODEL ASCII
# model: pfe0_belt198
#local file: C:\\Documents and Settings\\Lebira\\My Documents\\3dsmax\\scenes\\glorskirt1elf.max
filedependancy glorskirt1elf.max
newmodel pfe0_belt198

#5
_six

_six
  • Members
  • 919 messages
Just FYI, any line with a "#" on the front in a model file can be completely ignored. It's a comment, the equivalent of "//" in a C based language (eg nwscript).

#6
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
Oh, alright. I'll look for other reasons then for the texture not showing up. Good to know, thanks!

#7
Calvinthesneak

Calvinthesneak
  • Members
  • 656 messages
most likely there is no line in it that starts with bitmap p???_partxxx