Leveling up:ME1 or ME2 better?
#1
Posté 16 juin 2011 - 12:17
#2
Posté 16 juin 2011 - 12:26
you actually got benefits for you points. ME1's seems like alot of filler.
sup, dump a million points into assault rifles or it'll be a peashooter.
sup, dump a ton of points in charm or miss out on dialogue options.
sup, dump a ton of points into electronics to open chests
sup, dump a ton of points into combat training to arbitrarily unlock medium armor.
lots of dumping points in because you HAVE to. people give its character "customization" too much credit. not alot of sway room in builds.
#3
Posté 16 juin 2011 - 12:33
Various character builds were far more actively discussed for ME2 than they were for ME1(which basically consisted of get Singularity/Barrier as (bonus) power and roll face over keyboard).
Modifié par Kai Hohiro, 16 juin 2011 - 12:34 .
#4
Posté 16 juin 2011 - 12:35
#5
Posté 16 juin 2011 - 12:37
For myself? I'd take ME:1's system any day of the week and twice on Sundays.
#6
Guest_lightsnow13_*
Posté 16 juin 2011 - 12:38
Guest_lightsnow13_*
It always made me feel good.
#7
Posté 16 juin 2011 - 12:40
In early levels, you level up constantly, 2-3 times per mission! And then, in late levels, you need an absurd amount of XP.
ME1's style has many more things you can put points in, but gives you FAR more points. So that, by the end, you have enough to get almost everything. You simply choose the two powers you don't want.
ME 2 has less things to put points in, but spending points is far more meaningful.
#8
Posté 16 juin 2011 - 12:42
#9
Posté 16 juin 2011 - 12:44
AntiChri5 wrote...
I really strongly dislike ME1's method.
In early levels, you level up constantly, 2-3 times per mission! And then, in late levels, you need an absurd amount of XP.
ME1's style has many more things you can put points in, but gives you FAR more points. So that, by the end, you have enough to get almost everything. You simply choose the two powers you don't want.
ME 2 has less things to put points in, but spending points is far more meaningful.you simply choose the one ability that you only want to spend a single point in.
Fixed that for you.
#10
Posté 16 juin 2011 - 12:48
ME2´s lvling system is better for ME3 because you don´t have to kill everything in your way in order to complete the mission, and you still get the EXP! So if the enemies are too hard to kill, just run xD
But the skill tree looks good, so yeah, let´s see how things will progress!
#11
Posté 16 juin 2011 - 12:53
#12
Posté 16 juin 2011 - 12:54
This. Sometimes streamlining isn't so bad. I'd rather the game automatically do the boring/useless portions and let me worry about the actual gameplay and that is what ME2 didClonedzero wrote...
ME2's.
you actually got benefits for you points. ME1's seems like alot of filler.
sup, dump a million points into assault rifles or it'll be a peashooter.
sup, dump a ton of points in charm or miss out on dialogue options.
sup, dump a ton of points into electronics to open chests
sup, dump a ton of points into combat training to arbitrarily unlock medium armor.
lots of dumping points in because you HAVE to. people give its character "customization" too much credit. not alot of sway room in builds.
#13
Posté 16 juin 2011 - 12:55
It's hard to say. On one hand the skills are noticeably more useful when you upgrade them in ME2. In ME1 the effects are very small.
But I think I ultimately enjoy ME1 more because there's a greater selection of skills to choose from for starters. Secondly everytime you level up you get to spend some points. I hate this about ME2. Sometimes you level and can't do jack squat because you need 3-4 points or whatever for the later skills. So essentially you do nothing when you level up. Yeah real fun there... and thanks for making it constantly bleep "HEY YOU WANNA SPEND THOSE 2 POINTS?" No game I don't want to because I'm trying to increase this skill first.
Leveling up may not do a whole lot in ME1, but at least you get to do something. Also I felt the health/damage gain was better in ME1. In ME2 I don't feel like I get anymore powerful, other then my superpowers are slightly better. Which to me is sort of the whole point of levels to begin with, but whatever.
#14
Posté 16 juin 2011 - 12:55
#15
Posté 16 juin 2011 - 01:02
It was probably smarter to have a requirement for lockpicking/hacking, but I didn't really miss it (and the auto-levelup in ME didn't even try to bump Kaidan/Tali skills to work on "hard" objects until their levels were in the 40s, so dumb).
#16
Posté 16 juin 2011 - 01:08
ME1 just had a more fluid skill system, with more options... that said, I like what I've seen of ME3's level-up system more than I did ME1's and ME2's.
#17
Posté 16 juin 2011 - 01:11
ME1s featured alot of nice passive boosts like tech abilities, and the most satisfying noise ive ever heard playing a game, "the leveling up sound." a level 20 character in ME1 in no way whatsoever resembles a level 60 character.
im extremely happy i dont have to have a techy on the squad to open crates. if thermal clips are ammo, and shields stop biotics, then easily i can be fine with sheprd openign a few crates.
ME3 needs to show off leveling up more like ME1 did and make the player more aware of the progresion of leveling up. alot of it might have to do with global cooldowns staying, the cooldowns staying or even what the new class ability is or even bonus powers. hopefully ME3 gives us too many options instead of too few.
Modifié par The Spamming Troll, 16 juin 2011 - 01:14 .
#18
Posté 16 juin 2011 - 01:11
If you're more a fan of traditional RPGs, and are patient and enjoy taking time for small details, I'd say ME1. More skills, more customization, more fine crafting of who your character is.
If you're a fan of more modern, action-oriented game, and are impatient and/or indecisive, ME2 makes it fast and easy by giving you far fewer options and therefore less agonizing over customization and gets you back shooting things much quicker.
#19
Guest_Calinstel_*
Posté 16 juin 2011 - 01:18
Guest_Calinstel_*
In ME1, I put a point where I wanted it, every time I wanted it. ME2 you had to wait at the higher levels, saving up points to buy that last one or two slots. Yes, ME2's upgrades seemed more noticeable but was that because they were better or because you just dumped 4 points at once instead of 4 individual points over a few levels?
Both had the issue with filling almost all bars by the end of the game. No difference there.
And, although most might be surprised by this. I rather liked the fact that unless I (if playing an tech) or one of my squad, did not have enough points invested in decryption or electronics, I was SOL to get a door or container open. Guess that makes me a numbers RPG man.
#20
Posté 16 juin 2011 - 01:23
However, I think ME3 > All with more significant level ups and deeper skill trees.
#21
Posté 16 juin 2011 - 01:40
Replaying Mass Effect 1 keeps reminding me of how godawful the leveling system is with its 2% increases. And why would you ever bother learning the Sniper Rifle skill as a Soldier when you need to put 7 points in Assault Rifles before unlocking it? Why would anyone ever put skill points in more than one weapon?
#22
Posté 16 juin 2011 - 01:56
#23
Posté 16 juin 2011 - 02:03
That^Clonedzero wrote...
ME2's.
you actually got benefits for you points. ME1's seems like alot of filler.
sup, dump a million points into assault rifles or it'll be a peashooter.
sup, dump a ton of points in charm or miss out on dialogue options.
sup, dump a ton of points into electronics to open chests
sup, dump a ton of points into combat training to arbitrarily unlock medium armor.
lots of dumping points in because you HAVE to. people give its character "customization" too much credit. not alot of sway room in builds.
But I don't really like either. I thought ME2 was too basic, didn’t have enough options and I miss some of the ME1 skills. I wasn't fond of the levelling system from ME1. They could have done with half the points and tiers. It kind of seemed like it was padded out to make it seem more complex than it actually was. Points were less valuable, I didn’t agonise about where I was going to put points because a few points in the wrong place didn’t make that much of a difference anyway.
ME3 looks much better. from what we have seen so thats good.
Modifié par Manic Sheep, 16 juin 2011 - 02:10 .
#24
Posté 16 juin 2011 - 11:48
ME2's only slightly better. It's stupid that ME2 Soldiers get WEAKER at level 10 and up; the other classes also but around level 15-20. It's also kinda lame that classes who rely on one power most of the time (ARush, Charge, Cloak and TA) can max named power before even starting the first mission.
I hope ME3's leveling system gives a sense of progression and makes your Shep feels stronger every time (s)he gains a level - as it's supposed to be imo.
#25
Posté 16 juin 2011 - 11:52
Bozorgmehr wrote...
Both ME1 and 2 leveling systems are broken.ME1's is a complete disaster.
ME2's only slightly better. It's stupid that ME2 Soldiers get WEAKER at level 10 and up; the other classes also but around level 15-20. It's also kinda lame that classes who rely on one power most of the time (ARush, Charge, Cloak and TA) can max named power before even starting the first mission.
I hope ME3's leveling system gives a sense of progression and makes your Shep feels stronger every time (s)he gains a level - as it's supposed to be imo.
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