Hey, so I just started using the toolset and came across this annoying problem that has me stumped. Basically, whenever I try to place a door in one of my areas, whether it's a transition door or not, it doesn't show up. However, the game still prevents me from walking through where the door is supposed to go. Anyone know how to solve this?
Doors not showing up after exporting
Débuté par
matrix821
, juin 16 2011 02:32
#1
Posté 16 juin 2011 - 02:32
#2
Posté 16 juin 2011 - 05:47
If you're using custom doors, try exporting both the area and the door again.
If not, is the door invisible, or black?
Can you walk through the doorway when the door is deleted from the area?
If not, is the door invisible, or black?
Can you walk through the doorway when the door is deleted from the area?
#3
Posté 16 juin 2011 - 01:20
I'm not using custom doors, but yeah, the door is black. I can walk through when the door isn't there, and when I was first messing around with stuff doors worked fine. I've been exporting everything each time I run it, so I don't think that's the problem.
#5
Posté 16 juin 2011 - 11:08
Thanks. I'll try that.
Edit: I looked at the wiki page you linked, but I'm not trying to create a new level. I'm using maps from the game. Does this affect anything, or will I still have to fix the lighting?
Edit: I looked at the wiki page you linked, but I'm not trying to create a new level. I'm using maps from the game. Does this affect anything, or will I still have to fix the lighting?
Modifié par matrix821, 16 juin 2011 - 11:24 .
#6
Posté 17 juin 2011 - 05:52
Strange. Official levels normally include valid light maps.
Which level are you using?
Does the problem still occur if you use a different level?
Have you changed any game files?
Have you tried removing any mods you may have installed?
Which level are you using?
Does the problem still occur if you use a different level?
Have you changed any game files?
Have you tried removing any mods you may have installed?
#7
Posté 21 juin 2011 - 11:17
I'm using the Deep Roads outskirts from the Dwarven noble origin, Caridin's Cross, Ortan Thaig, and the Dead Trenches. It's occurring across all of those and I haven't changed any files. The only mod I'm currently running is the one that skips the fade in the Circle quest.





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