I've only played Dragon Age 2's demo (it was mainly to see if my laptop could play such games), so I may be missing out on many of the intracacies of DA2's mechanics. Still, I've read an article to help out.
DA2 uses the same dialogue wheel as all Mass Effect games do, although it brings in some interesting changes. The ones I know of are:
-Icons that appear in the middle of the wheel when selecting a choice.
-Behind-the-scenes personality tracking, which affects how your character involuntarily (i.e he/she talks without the player making a choice) reacts in both combat and non-combat situations.
From what I've read in the linked article, these two systems make things surprisingly deeper. You can check it out yourself if you're interested (or already played DA2 enough to know how things work).
I'm wondering if these innovations DA2 introduced will also carry over into ME3. At the moment, it seems the answer is "no" based on the recent E3 demo (the system is completely unchanged), but in my opinion they would serve the next Mass Effect game quite well.
Icons are a no-brainer - They help represent the choices better and in some cases can provide more/important information without being intrusive. For example, in general, left handed choices lead to additional dialogue, generally to get more (non-essential) information. However, in a lot of cases in ME1/2, this was misleading because sometimes left-hand choice ended up being a neutral choice of advancing the dialogue rather than the investigating I wanted. As you can guess, this results in the player unintentionally advancing the main dialogue and picking the 'wrong' choice in his/her opinion (Perhaps the player wanted a Paragon/Renegade choice).
An icon can solve this by making it clear what leads to additional information, in addition to just being plain useful as we're more receptive to pictures than text (even if it's coloured text).
Meanwhile, the personality system would work out awesomely in ME3. There are a lot of moments where Shepard involuntarily talks - allowing this to be influenced by alignment could add a great deal to the game. A simple example would be the involuntary dialogue during the E3 demo. Anderson makes a bunch of comments and Shepard involuntarily responds. With the new personality system, this would be different based alignment. Perhaps a Paragon would say something like "You and me both!" when Anderson states he hopes the Normandy arrives soon, and perhaps a Renegade would say something like "They better damn well get here!".
Again, it seems unlikely as the recent showing has shown the ME conversation system is unchanged, but I'm wondering if it was considered or if I'm wrong about it not being in the game.
Modifié par Yurdle The Turtle, 16 juin 2011 - 03:23 .





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