Does anyone still play Oblivion?
#76
Posté 20 juin 2011 - 07:12
If the price is right I might re-buy as a digital download
#77
Posté 20 juin 2011 - 11:00
#78
Posté 22 juin 2011 - 10:50
#79
Posté 22 juin 2011 - 11:14

Armor is custom mod on a Hellgate: London armor but the rest is what Oblivion looks like with just one mod call Auriel Retreat.
#80
Posté 23 juin 2011 - 12:25
#81
Posté 23 juin 2011 - 01:13
#82
Posté 24 juin 2011 - 08:54
mineralica wrote...
I will go into Morrowind on holidays. If it won't run on Win7 64bit, then I'll replay Oblivion
It runs fine for me
#83
Posté 24 juin 2011 - 08:55
#84
Posté 24 juin 2011 - 11:53
Mesina2 wrote...
No beard, no play.
Get a beard mod.
#85
Posté 24 juin 2011 - 11:58
#86
Posté 25 juin 2011 - 01:39
#87
Posté 25 juin 2011 - 03:07
#88
Posté 25 juin 2011 - 03:09
Maria Caliban wrote...
It's a crap game. Mods are like sticking lip balm on a black widow bite. It doesn't matter how many you uses or how good they are, the game is still crap.
Aw, that's not nice to say
It's overrated, but I wouldn't call it crap.
But no, I don't still play Oblivion. I might at some point in the future, though.
#89
Posté 25 juin 2011 - 03:11
Maria Caliban wrote...
It's a crap game. Mods are like sticking lip balm on a black widow bite. It doesn't matter how many you uses or how good they are, the game is still crap.
Maria Caliban wrote...
Fable 3 was not awful.
#90
Posté 25 juin 2011 - 03:30
#91
Posté 25 juin 2011 - 03:33
The Baconer wrote...
Maria Caliban wrote...
It's a crap game. Mods are like sticking lip balm on a black widow bite. It doesn't matter how many you uses or how good they are, the game is still crap.Maria Caliban wrote...
Fable 3 was not awful.
Don't believe anyone who loves Dragon Age 2 they have crappy taste.
#92
Posté 25 juin 2011 - 03:35
Must be why I liked the Witcher 2.Ringo12 wrote...
Don't believe anyone who loves Dragon Age 2 they have crappy taste.
Modifié par Maria Caliban, 25 juin 2011 - 03:36 .
#93
Posté 25 juin 2011 - 03:49
The Baconer wrote...
Maria Caliban wrote...
It's a crap game. Mods are like sticking lip balm on a black widow bite. It doesn't matter how many you uses or how good they are, the game is still crap.Maria Caliban wrote...
Fable 3 was not awful.
Yep, that about says it all.
#94
Posté 25 juin 2011 - 03:55
#95
Posté 25 juin 2011 - 03:59
Maria Caliban wrote...
Well, Fable 3 lacks the ability to play a catman, doesn't have 100+ dungeons that all look the same, and you don't need to spend a half-hour doing nothing but hop up and down in order to get a x5 for one attribute. So I guess I can see why some people might prefer Oblivion to it.
Oblivion had plenty of faults, but it is one of the best RPGs ever made IMO. The Fable games can't hold a candle to the glory that is a Bethesda RPG.
#96
Posté 25 juin 2011 - 04:07
Maria Caliban wrote...
Well, Fable 3 lacks the ability to play a catman, doesn't have 100+ dungeons that all look the same, and you don't need to spend a half-hour doing nothing but hop up and down in order to get a x5 for one attribute. So I guess I can see why some people might prefer Oblivion to it.
I'm sure its the two dungeons that are small, the super easy beyond easy combat system, the stupid room you go to when you pause instead of an inventory, the minute loot you get, the 30 hours of gameplay and the childish npc interactions.
I know its your opinion, but Oblivion won Game of the Year in 2006 for a reason. Because of its deep, robust rpg elements and because it is flat out fun for most people
#97
Posté 25 juin 2011 - 04:21
Maria Caliban wrote...
Well, Fable 3 lacks the ability to play a catman, doesn't have 100+ dungeons that all look the same, and you don't need to spend a half-hour doing nothing but hop up and down in order to get a x5 for one attribute. So I guess I can see why some people might prefer Oblivion to it.
You forgot to mention Fable 3's staight-line narrative structure, the combat system with narry a hint of balance in sight, the terribly implemented "moral" choices (you can be good and doom everyone, be evil and save everyone, or you can just leave the game on for several hours to get enough money to be good AND save everyone...brilliant), and the fact that EVERY TIME YOU WANT TO CHANGE YOUR EQUIPMENT YOU MUST GO INTO THAT GODFORSAKEN SANCTUARY.
Thank you for playing.
Modifié par Godak, 25 juin 2011 - 04:22 .
#98
Posté 25 juin 2011 - 04:26
I don't want Skyrim to be "mod-friendly". Doing that sets a dangerous precedent for the entire industry where developers can throw whatever piece of crap they want in a box knowing that their fanboys will just patch it up.
#99
Posté 25 juin 2011 - 04:30
Godak wrote...
You forgot to mention Fable 3's staight-line narrative structure, the combat system with narry a hint of balance in sight, the terribly implemented "moral" choices (you can be good and doom everyone, be evil and save everyone, or you can just leave the game on for several hours to get enough money to be good AND save everyone...brilliant), and the fact that EVERY TIME YOU WANT TO CHANGE YOUR EQUIPMENT YOU MUST GO INTO THAT GODFORSAKEN SANCTUARY.
Thank you for playing.
Oh and might I add the lack of ability to make multiple saves! Gah! This isn't the early '90s.
#100
Posté 25 juin 2011 - 04:39
sympathy4saren wrote...
Because of its deep, robust rpg elements and because it is flat out fun for most people
I am an Elder Scrolls fan and believe that Bethesda's focus on emergent gameplay has the most potential of what any RPG developer is doing to advance the genre, but this made me cringe a little.
Oblivion (without mods) was a poor RPG. More accurately, Oblivion's RPG elements were broken unless you modded them or put self imposed limits on your character, which is basically LARPing.
That is (in the context of video games), to invent and imagine things that are not addressed by the game so it better fits the character. It's no different to people pretending that Hawke did something during the interludes, or that the Templars don't attack him for being a Blood Mage because he's buddies with Cullen & Aveline.
Or, to link it to a specific mechanic, imagining that the specialisations actually had a real story that happened in the background so that they could unlock, rather than just being there for ease of use. Like Hawke somehow became a Blood Mage because he had the innate ability, or he was taught, or found a book on how to do it... but it's just not represented in the game.
In terms of Oblivion, Lockpicking was a good example. Any Novice could lockpick any lock, so people just imagined or "roleplayed" that they couldn't to "fix" the problem. There's plenty more, but that's a common one.
It's still a very large and fun game when modded. It has some very creative and enjoyable quests/gameplay but it does lack in it's RPG aspects.
Modifié par mrcrusty, 25 juin 2011 - 05:27 .





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