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Ranged Combatant in ME3


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#26
Golden Owl

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daqs wrote...

Golden Owl wrote...

@Daqs....yep, sadly me eyes aren't that great or could be the piddly monitor I have..:pinched:.... I froze the image when I saw the Skill Tree shot, but couldn't make out the words.

Try these:

Posted Image
Posted Image
Posted Image


Awesome!...:o...Thank you Daqs...very appreciated....Yes, it does look much the same, just with extras.

#27
lazuli

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Golden Owl wrote...

A Widow shot between the eyes makes sense for a one-hit-kill ....considering the fact that the info on it says it would tear a mans arm off if he tried to use it...Shep gets away with it I guess because of his Cerberus cyber bits.


I have nothing against properly balanced one-hit-kills for the player, but I didn't like the enemies with one-hit-kills in ME1.

#28
InfiniteCuts

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Snipers aren't bad at CQC... they just do it differently. If anything, a sniper has to be exceptional at CQC in order to eliminate the threat quickly and/or get out of range without being detected. Melee fits this role perfectly. Anyone that plays Infiltrator or any sniper class constantly at long-range is not getting the most out of that class.

#29
darth_lopez

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Golden Owl wrote...

daqs wrote...

Golden Owl wrote...

@Daqs....yep, sadly me eyes aren't that great or could be the piddly monitor I have..:pinched:.... I froze the image when I saw the Skill Tree shot, but couldn't make out the words.

Try these:

Posted Image
Posted Image
Posted Image


Awesome!...:o...Thank you Daqs...very appreciated....Yes, it does look much the same, just with extras.


what happened to more options v.v these are like exactly the same. Nothing like ME 1s and entirely like mE 2s with more slots :/ i'm kinda sad now

#30
Parah_Salin

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I wouldn't mind enemy snipers returning. HL2 implemented them very well where they posed an intimidate game play threat that you had to account for. I think it fits well with enemies using grenades and shields.

As for the player like to see something where enemies won't instantly lock onto your position if you OSOK someone and get back in cover quick enough or have a tactical cloak on.

#31
Someone With Mass

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I wouldn't mind snipers if I can see their spotting lasers.

#32
Parah_Salin

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Someone With Mass wrote...

I wouldn't mind snipers if I can see their spotting lasers.


Exactly. ME 2 didn't have enough "oh ****! if I don't do x I'll die" moments

#33
lazuli

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darth_lopez wrote...


what happened to more options v.v these are like exactly the same. Nothing like ME 1s and entirely like mE 2s with more slots :/ i'm kinda sad now


Notice that you can improve individual aspects of skills now, not just level 1, 2, 3, and a choice between two evolutions.

#34
TheShogunOfHarlem

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lazuli wrote...

Golden Owl wrote...

A Widow shot between the eyes makes sense for a one-hit-kill ....considering the fact that the info on it says it would tear a mans arm off if he tried to use it...Shep gets away with it I guess because of his Cerberus cyber bits.


I have nothing against properly balanced one-hit-kills for the player, but I didn't like the enemies with one-hit-kills in ME1.

I didn't mind them at all. Games are too easy nowadays.

#35
Pedestrial

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Golden Owl wrote...

Does anyone else share my concern over the news that ME3 is going to have a lot more melee...aka CQC?


Yes I do, as I said in the other sniper related thread it would be such a shame to lose that aspect,
trapped in a small room with loads of husks running at you is tollerable every now and again,
but if this is the main basis of combat throughout it would become a little tiresome (for me,
just my opinion).
I do hold a little faith that BW will come good and make a dynamic style of gameplay that'll
incorporate both close quarter and mid to long range combat, that way everybody's happy.

#36
Eurhetemec

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lazuli wrote...

Notice that you can improve individual aspects of skills now, not just level 1, 2, 3, and a choice between two evolutions.


Can you actually improve the individual aspects?

Or is it just displaying the individual aspects in a more obvious and less "here's some numbers" way?

Do you have a source or are you just presuming based on the way it's shown? I mean, I totally hope you're right, that would be amazing, but I'm not sure I've seen evidence for that yet.

#37
Aimi

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darth_lopez wrote...

what happened to more options v.v these are like exactly the same. Nothing like ME 1s and entirely like mE 2s with more slots :/ i'm kinda sad now

In the video that those were screencapped from, it's demonstrated that you can use points to improve different aspects of each power at each level.  So, you pick a power to upgrade, say, Concussive Shot, and you can focus on upgrading either the cooldown, damage done, or the force (in newtons).  Or if you're upgrading your passive, you can choose whether to focus on boosting paragon/renegade points, your health, your weapon damage, your cooldown, and so on.  This is kinda like the end-of-tree evolutions you got in ME2 - but you get to do them at each individual level.

I think that's enough on the "more options" front, don't you? :P

#38
Smeelia

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I'd imagine they will still support ranged combat, it would be odd if they didn't.  I tend to prefer sniping myself (erm, that is I prefer sniping) so I'd be disappointed if it's not a viable option.

I hope there'll be some good options for every class to tailor their skills to their playstyle and to be able to incorporate melee (or ignore it if they don't want to use it).  Infiltrators make great Snipers but they could also make quite good Assassin type melee specialists, it would be great if the options let you choose between them (or get a bit of both or whatever).

#39
Schneidend

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ME2 already had excellent shooting mechanics.

They're improving what needs fixing. The risk vs. reward aspect of CQC in ME2 was fun, but there wasn't much variety in what you could do there. Now we can roll, we have combos, we have class melee weapons, and a grapple stab.

#40
lazuli

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Eurhetemec wrote...

lazuli wrote...

Notice that you can improve individual aspects of skills now, not just level 1, 2, 3, and a choice between two evolutions.


Can you actually improve the individual aspects?

Or is it just displaying the individual aspects in a more obvious and less "here's some numbers" way?

Do you have a source or are you just presuming based on the way it's shown? I mean, I totally hope you're right, that would be amazing, but I'm not sure I've seen evidence for that yet.


Check out this gallery.  Scroll down to the "Shepard skills overview."  Search for the text I put in quotes to jump to it.  The highlighted power is Combat Mastery, and then there seem to be different aspects to be chosen for improvement.  I will admit that this doesn't confirm anything, though.

#41
Warkupo

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I would enjoy using Vanguard Charge on a Sniper and take his spot, then get out my own sniper rifle and finish the job.

#42
KainrycKarr

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lazuli wrote...

Eurhetemec wrote...

lazuli wrote...

Notice that you can improve individual aspects of skills now, not just level 1, 2, 3, and a choice between two evolutions.


Can you actually improve the individual aspects?

Or is it just displaying the individual aspects in a more obvious and less "here's some numbers" way?

Do you have a source or are you just presuming based on the way it's shown? I mean, I totally hope you're right, that would be amazing, but I'm not sure I've seen evidence for that yet.


Check out this gallery.  Scroll down to the "Shepard skills overview."  Search for the text I put in quotes to jump to it.  The highlighted power is Combat Mastery, and then there seem to be different aspects to be chosen for improvement.  I will admit that this doesn't confirm anything, though.


Actually, Jesse Houston himself during a gameplay preview confirmed that you can customize each attribute of each power, at each level of the power.

#43
Arrow70

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heres a whole swath of screens showing the leveling up (25 images)

http://imageshack.us...10608at125.jpg/

#44
lazuli

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KainrycKarr wrote...

Actually, Jesse Houston himself during a gameplay preview confirmed that you can customize each attribute of each power, at each level of the power.


Thanks, KainrycKarr.  I thought it had been confirmed, but I had my doubts when I couldn't find it in the known features thread.

#45
blitzkkrieg

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daqs wrote...

blitzkkrieg wrote...

I agree.
I always thought it ruined the feel for the snipers; instead of being
hidden away in a snipers nest some where and posing an actual threat,
they basically were like, "If i dont have this really really bright
laser sight, I will never be able to see where my bullet will
go."

On Insanity in ME1, if you didn't have that
Assassination laser sight tp see snipers, you'd have been utterly
massacred on most levels.


Really?  I was
unaware.  Admittedly, the only insanity run of ME1 I did was a soldier
after I discovered the infinite immunity set-up, and I would just run
and gun. 

After thinking about it, if snipers are reimplemented, the "regular" snipers should keep the red laser sight.  I think heavy snipers that dont have laser sights would be a fun addition and you would have to hunt for their location.  Their presence could be indicated by seeing a spotter on the ground that tags you with a laser. (I know spotters are usually with the sniper, but hey; its a videogame)

Pertaining to the CQC, (disclaimer: I realize that
this could be exploited alot, if one found the trick to it) I would
absolutely love if one of the final levels of Tactical Cloak was
specifically designed for CQC; if an infiltrator did a heavy melee
attack while cloaked (preferable, a stealthy assassination kill), and
killed the target while not in the line of sight of any enemy, the cloak
time would reset. 

#46
darth_lopez

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lazuli wrote...

darth_lopez wrote...


what happened to more options v.v these are like exactly the same. Nothing like ME 1s and entirely like mE 2s with more slots :/ i'm kinda sad now


Notice that you can improve individual aspects of skills now, not just level 1, 2, 3, and a choice between two evolutions.


i did not notice that. I am appeased. (looked at the other pics on pheadons thingy that was linked further down, quite pleased)