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Samara the Justicar Support Thread


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#676
Asenza

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warlock22 wrote...

Asenza wrote...

Oh no, the characters were fine (for the most part) in ME2. The overarching storyline was the issue.


I thought the story was really epic, but this is the middle of a story and like in most trilogys the middle book or movie isnt the best some times but that is because it is setting up for the third part. But what didnt you like about the story?


Not to derail the thread but...

Just because a story is the middle child doesn't mean it has to suck. That's how it goes generally, but that's not the way it should be. The story can and should set up for a later installment without stagnating.

Lets see. One of the main issues for me was... I didn't like that Tim sent us off to collect a whole bunch of people (people with great characters and histories and powers) without knowing why.

Tim had absolutely no idea what lay on the other side of the Omega 4 relay, but he still went, "Here are some dossiers, go collect a whole bunch of people for... something." Shepard didn't know if the Omega 4 relay would explode, killing them if they used it, or if there was a black hole on the other side, or if there were fifty Collector bases, each with twelve collector ships, or if there were a hundred Collector homeworlds on the other side... if any of those things had been on the other side, it did not matter how good Shepard's team was, they were only one team and one ship. They risked everything, Shepard's 4 Bil Credit life, the brand new ship, and everything, on absolutely no information. Even Tim fails in his role, because information is supposed to be his thing.

The tragedy of it all is that one scene and a few lines of dialogue from Tim could have fixed it. "Shepard, I received some intel from people who did business with Collectors in the past/sent some probes into the Omega 4 relay... and found out that this base is what is there. You'll need a few tech experts, a few infiltrators, a biotic or two can't hurt... we know what is there but not how to get there so while you build up the team, I will keep searching for a way to safely pass through the relay."

There are several other things that make me wistfully look back at ME1 (like DA2 makes me look back at DA: Origins) but if I write much more I'll be doing an essay.

But back to Samara. Can someone hook us up with a tidbit on Samara? Anything, preferably about the hopeful expansion of her relationship with Shepard in ME3?

Modifié par Asenza, 31 octobre 2011 - 03:59 .


#677
Flamewielder

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Dean_the_Young wrote...
You don't pamper a mad dog: you shoot it.

Actually, Samara isn't a mad dog at all: she's just a well-trained, very obedient dog. You should punish the bastard who ordered her to biotically crush every bone in Joker's body just to prove a point... Image IPB

Sadly, we tend to focus on the pit bull and not the irresponsible owner. So dogs get put down and morons just go and get another one. Oh well...

#678
Xilizhra

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Let's just hope that as few Shepards as possible are morons, yes?

#679
warlock22

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Asenza wrote...

warlock22 wrote...

Asenza wrote...

Oh no, the characters were fine (for the most part) in ME2. The overarching storyline was the issue.


I thought the story was really epic, but this is the middle of a story and like in most trilogys the middle book or movie isnt the best some times but that is because it is setting up for the third part. But what didnt you like about the story?


Not to derail the thread but...

Just because a story is the middle child doesn't mean it has to suck. That's how it goes generally, but that's not the way it should be. The story can and should set up for a later installment without stagnating.

Lets see. One of the main issues for me was... I didn't like that Tim sent us off to collect a whole bunch of people (people with great characters and histories and powers) without knowing why.

Tim had absolutely no idea what lay on the other side of the Omega 4 relay, but he still went, "Here are some dossiers, go collect a whole bunch of people for... something." Shepard didn't know if the Omega 4 relay would explode, killing them if they used it, or if there was a black hole on the other side, or if there were fifty Collector bases, each with twelve collector ships, or if there were a hundred Collector homeworlds on the other side... if any of those things had been on the other side, it did not matter how good Shepard's team was, they were only one team and one ship. They risked everything, Shepard's 4 Bil Credit life, the brand new ship, and everything, on absolutely no information. Even Tim fails in his role, because information is supposed to be his thing.

The tragedy of it all is that one scene and a few lines of dialogue from Tim could have fixed it. "Shepard, I received some intel from people who did business with Collectors in the past/sent some probes into the Omega 4 relay... and found out that this base is what is there. You'll need a few tech experts, a few infiltrators, a biotic or two can't hurt... we know what is there but not how to get there so while you build up the team, I will keep searching for a way to safely pass through the relay."

There are several other things that make me wistfully look back at ME1 (like DA2 makes me look back at DA: Origins) but if I write much more I'll be doing an essay.

But back to Samara. Can someone hook us up with a tidbit on Samara? Anything, preferably about the hopeful expansion of her relationship with Shepard in ME3?

The IM told Sheperd to get these people for the mission, that it the reason you get them. He wanted Sheperd to have as much as possible to work with since he didnt know what was on the other side, not sure why your saying you didnt know why you had to get them. And not knowing what was on the other side of the Omega 4 relay was why they called it a suicide mission, they just had to take their chances.

But yes back to Samara:wub:

Modifié par warlock22, 31 octobre 2011 - 04:22 .


#680
Asenza

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@ warlock22,

They did not know what the mission entailed. You don't hire people if you don't know what you are hiring them for. If and maybes and taking their chances is not good enough when there are other ways to gather information, and especially when the galaxy (or at the very least, many human colonies) are at stake.

That is the major problem. The how. Shepard should have spent more time figuring out the how, what the mission parameters were, or to fast track it, Tim should have found out and informed us.

The drama would have still been there. Teh awesomeness and danger of the suicide mission would have still been there- the information gathered could have had holes in it. The only information that Shepard and the team needed was that there was a place that they had to break into, and to do so, Shepard would need X biotics, x dumb muscle, x tech experts. The number of collectors there could have still been a complete mystery.

Nothing else would have to have been changed. It was a ridiculously easy fix and like many other issues (Shepard's resurrection, the "mission" all twelve fighting team members go on to leave the ship undefended, the relentless slew of go-there-and-kill-everything objectives, coupled with boring environments terminally ill with chest-high-wall-fetishes and boring, flat antagonists) many of these things could have been changed to make it a far superior game.

Hn. I would if I could do my senior thesis on this...

#681
Dean_the_Young

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Asenza wrote...

Bioware saw fit to tell 12 complicated characters' backstories in ME2. If they aren't going to finish things right, if they're just going to let them stagnate or kill them off to avoid further development of their characters, then they shouldn't have developed them in the first place. Don't tell stories you have no intention of finishing.

'Stagnate' is something that only occurs when a character's story hasn't been resolved. Once a character has already achieved their resolution, they are finished.


Bioware is (or was, pre-ME2 and DA2) renowned for their stories and characters. If they can't suddenly handle developing characters in their own games well then, what happened?

They already did, that's what happened. The established, continued, and resolved a character's particular storyline. Her role, and her character, have already resolved. Samara's role was to help in the Suicide Mission. Samara's story was her pursuit of Morinth and trying to compensate for her own absurd sense of guilt. Her resolution was in the death of Morinth, and resolving to continue on her Justicar career. A large part of the design of ME2 was providing that 'closure' and resolution for characters before the Suicide Mission.

That is why Samara will be a minor character/cameo in ME3, while Liara is still a major companion. Liara's story is not yet finished. Samara's was concluded.

Modifié par Dean_the_Young, 31 octobre 2011 - 05:31 .


#682
Dean_the_Young

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Flamewielder wrote...

Dean_the_Young wrote...
You don't pamper a mad dog: you shoot it.

Actually, Samara isn't a mad dog at all: she's just a well-trained, very obedient dog. You should punish the bastard who ordered her to biotically crush every bone in Joker's body just to prove a point... Image IPB

No, people who will frankly admit to being willing to commit mass murder even into genocide on the basis of ideology are mad dogs. They have gone past the point of virtuous discipline and descended into fanaticism: the fact they they believe in the moral righteousness of indisputably henious acts is the signal of their disfunction.


Sadly, we tend to focus on the pit bull and not the irresponsible owner. So dogs get put down and morons just go and get another one. Oh well...

Oh, I'm a firm believer that fanatics and fanatics who lead fanatics who are not under careful control should not be tolerated either. Fanatics should never be left to their own self-regulation.

Modifié par Dean_the_Young, 31 octobre 2011 - 05:28 .


#683
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Dean_the_Young wrote...

Asenza wrote...

Bioware saw fit to tell 12 complicated characters' backstories in ME2. If they aren't going to finish things right, if they're just going to let them stagnate or kill them off to avoid further development of their characters, then they shouldn't have developed them in the first place. Don't tell stories you have no intention of finishing.

'Stagnate' is something that only occurs when a character's story hasn't been resolved. Once a character has already achieved their resolution, they are finished.


Bioware is (or was, pre-ME2 and DA2) renowned for their stories and characters. If they can't suddenly handle developing characters in their own games well then, what happened?

They already did, that's what happened. The established, continued, and resolved a character's particular storyline. Her role, and her character, have already resolved. A large part of the design of ME2 was providing that 'closure' and resolution before the Suicide Mission.

That is why Samara will be a minor character/cameo in ME3, while Liara is still a major companion. Liara's story is not yet finished. Samara's was concluded.


What, so a person can only have one issue in their whole life, one crisis? One person only can resolve one thing or change once and once that's done, see ya?

The fact that they survive the Suicide Mission means that their stories aren't over.

#684
Dean_the_Young

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Asenza wrote...

What, so a person can only have one issue in their whole life, one crisis? One person only can resolve one thing or change once and once that's done, see ya?

In fiction, which has the unique aspect of a limit on time that can be focused on everyone, let alone anyone? Yes, that is the rule of good writing. You have to resolve everyone, and limit what you introduce. If you simply throw in new character plot lines, you have to resolve them as well. Mass Effect 3 will not be that sort of game: Mass Effect 2 was a story structured around building a team, but Mass Effect 3 will be a story structured around a galactic war. The first one is character-centric: the second is where characters are secondary.

There are characters with multiple plots, but Samara is not one of them. Samara was always a one-plot character: chase Morinth, Kill Morinth, Happy End. She had no other relations to the crew, and no other reason to be involved with Shepard. Samara has no unique key hook to the later plot, no objective relevance besides a tangental connection to the Asari. Samara is not a major character, and Bioware will not waste resources bringing manufactured importance and a five-conversation character story line in which Samara becomes an entirely new person apart from her already-established character resolution in Mass Effect 2.... especially when she can already have died.

No matter how much you like her.

The reason Bioware will not do this is because it has no reason to do so with such a minor character, while doing so would largely require them to do the same for the other dozen mostly inconsequential characters who are not necessary for the plot, and would be easier and better suited as cameos so that Bioware can focus on the actual story.

Mordin has infinitely more relevance to the plot of Mass Effect 3 than Samara, and Mordin is going to be a cameo role. Understand why Mordin isn't going to become a potentially-invalid five-conversation character development major character, and you'll understand why Samara isn't either.

The fact that they survive the Suicide Mission means that their stories aren't over.

No, it means their lives aren't over. Their stories by and large are, becuase Mass Effect is the tale of Shepard's story, and the Suicide Crew were only relevant in so long as they were relevant to Shepard's story. Now they aren't, or are only tangently related.

It's not like Bioware was particularly subtle that some characters would continue with Shepard, and others wouldn't. Garrus's story was that he stopped trying to be independent and settled on being Shepard's best bud, a role that will keep him relevant to Shepard. Samara's resolution included the rather blatant statement that you would part, and that she has her job and you'll have yours.

Modifié par Dean_the_Young, 31 octobre 2011 - 05:47 .


#685
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Dean_the_Young wrote...

Asenza wrote...

What, so a person can only have one issue in their whole life, one crisis? One person only can resolve one thing or change once and once that's done, see ya?


In fiction, which has the unique aspect of a limit on time that can be focused on everyone, let alone anyone? Yes, that is the rule of good writing. You have to resolve everyone, and limit what you introduce. If you simply throw in new character plot lines, you have to resolve them as well. Mass Effect 3 will not be that sort of game: Mass Effect 2 was a story structured around building a team, but Mass Effect 3 will be a story structured around a galactic war. The first one is character-centric: the second is where characters are secondary.


Yay, here we go! In no particular order...

The entire crew of ME2 can die, in particular, Garrus, Mordin, and Tali. So just because a character can die in ME2 doesn't mean by default that their role in ME3 has to be dimininshed due to their dead/undead status. A character having no relation to the crew, no other reason to be involved with Shepard, can apply with most of the cast of Mass Effect 2. Garrus and Tali have "no unique key hook to the later plot". Grunt doesn't either.

"Mass Effect 2 was a story structured around building a team, but Mass Effect 3 will be a story structured around a galactic war. The first one is character-centric: the second is where characters are secondary."

If characters are secondary to the galatic war, that means ALL characters are secondary to the war effor, but you seem to be making an exception for Liara. Bioware spent two games and a lot of money in voice-acting to build up the cast. Letting them rot in the final installment of the series is not something a company focused on storytelling and good characters is not the way to go.

The other issue with your analysis is that the characters will still have to be important to the overall story, because unless Mass Effect 3 is turned into a space-ship flying game, there is still going to be Shepard and two others running around on foot solving objectives and fighting a ground war where possible. Thus characters will still be as important as they were in the previous games.  The plot is less than or equal to nothing without the characters.

If Bioware was focusing on limiting the characters who they introduced in Mass Effect 2, they did a terrible job of it. But they made their bed. I don't see how Mass Effect 3 being a story structured  around a galactic war means putting characters aside. The characters are at least half this series. There's no freaking way I would have gotten through (or will continue to go through) Mass Effect 2 as many times as I have without these characters. By your reasoning, no new characters should be introduced in ME3, either.

Modifié par Asenza, 31 octobre 2011 - 06:09 .


#686
Dean_the_Young

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Asenza wrote...

Yay, here we go! In no particular order...

The entire crew of ME2 can die, in particular, Garrus, Mordin, and Tali. So just because a character can die in ME2 doesn't mean by default that their role in ME3 has to be dimininshed due to their dead/undead status. A character having no relation to the crew, no other reason to be involved with Shepard, can apply with most of the cast of Mass Effect 2. Garrus and Tali have "no unique key hook to the later plot". Grunt doesn't either.

Actually, the possibility of death DOES require diminished role thereafter. The designs can't afford to build radically different games branching after possible consequences: except when divergence is the point of the narrative, choices in RPGs are notorious for not having the 'Big Effects' in-game that people expect. If a character is dead, all the important story must still carry on. This is why killable characters matter to a point, and then no longer: their roles if they survive have to be fillable if they were dead.

Most of the Mass Effect 2 crew will be irrelevant to the extreme. Garrus's may be a companion, but that's because his fandom was established as exceptional and his role in ME2 concluded with the 'will be around' notation. But even he won't be important to ME3: he'll be given a role on account of his ME1 fandom, but he was never even necessary to the plot in the first game.

Tali and Legion (and arguably Miranda) the exceptions to the rule,, because they do have hooks no other companion does. Tali and Legion are connected to the ongoing plotlines of the Geth and Quarians. Miranda has obvious ties to Cerberus which remains a major plot.

The rest will not be significant characters. Again, their roles were concluded in ME2. Their appearance in ME3 is as cameos and supplementary, not necessary figures.

If characters are secondary to the galatic war, that means ALL characters are secondary to the war effor, but you seem to be making an exception for Liara. Bioware spent two games and a lot of money in voice-acting to build up the cast. Letting them rot in the final installment of the series is not something a company focused on storytelling and good characters is not the way to go.

Not all characters are created equal. Liara is the Shadow Broker: that is her importance to Shepard and the War Effort. The importance of the galaxy's best information network, as well as the hinted plotline of other prothean anti-Reaper weapons left to be found, are continued story elements into ME3. Samara is just another Justicar.The Justicars themselves are nowhere near the importance of the Shadow Broker. A Justicar in particular won't be as important as the Shadow Broker as well.

Liara, as a character, is secondary. Liara, as her role as the Shadow Broker, is not. Liara's importance to the series has not been concluded.

Not all characters can be major characters. This is a fact. Bioware isn't going to 'let them rot': they'll be doing appropriate, admirable enough things befitting their characters. But characters who do not have a role, whether 'major war asset' or 'established squad mate' are not going to have the storylines of those who are important.

The other issue with your analysis is that the characters will still have to be important to the overall story, because unless Mass Effect 3 is turned into a space-ship flying game, there is still going to be Shepard and two others running around on foot solving objectives and fighting a ground war where possible. Thus characters will still be as important as they were in the previous games.  The plot is less than or equal to nothing without the characters.

That's a logical mess. The characters who will be important to ME3 will be the characters important to ME3, not ME2. It is the same reason why Shepard had to build a new crew in ME2 despite the ME1 characters mostly still living.

Fortunately, Bioware already was keeping slots open from the start. The Virmire Survivor. Liara. Two characters minimum. Two additional characters (Vega and un-announced female), to balance the cast and give a guaranteed minimum number of companions (since all characters from Suicide Mission could die, they can not be relied upon to provide diversity).

Shepard only needs two. He will have a minimum of four, for balance. His core crew will always have to be available, regardless of the Suicide Mission results.

All other companions are accessory extras, and former companions are not inherently required to be re-worked back onto Shepard's ship. There is no 'thus': a miniumum supporting cast is necessary, but Shepard's ME2 crew is not necessary to be it, any more than the ME1 supporting cast was necessary to be key in ME2.

If Bioware was focusing on limiting the characters who they introduced in Mass Effect 2, they did a terrible job of it. But they made their bed.

No, they didn't. You're looking at a pile of blankets already folded and calling it a bed, but that doesn't mean it's a bed. Mass Effect 2's characters were designed as self-contained storylines. That's what they were. That's all they have to be. Nothing requires more of them.

I don't see how Mass Effect 3 being a story structured  around a galactic war means putting characters aside. The characters are at least half this series. There's no freaking way I would have gotten through (or will continue to go through) Mass Effect 2 as many times as I have without these characters. By your reasoning, no new characters should be introduced in ME3, either.

Since I have never made the position that characters need to be equal and return at all, do stop claiming my reasoning if you clearly don't understand it yourself.

Mass Effect 2 was a character-centric story. I already said this. Infact, it was so character-centric that it was detrimental to the main plot: there were precisely four missions in which the game's primary enemy even appeared: Freedom's Progress, Horizon, the Collector Cruiser, and the Suicide Mission. Add that to that the Collector Abduction, and the Collectors (the reason behind the entire game) appear a grand total of five times.

There are a dozen suicie missions, eight recruitment missions, three major independent DLC stories, and another twodozen N7 missions, and most of them don't even reference the Collectors directly.

Mass Effect 2 was not a game centered around the plot of The Mission. It was a game centered around the 12 variously dysfunctional characters, most of whom got two missions each. A majority of the game had nothing to do with facing the Reapers or Collectors.

You liked ME2? Good for you. But that's not what Mass Effect 1 was (the other half of the series,a game in which the characters were accessory to the story, rather than replacing it), and that's not what Mass Effect 3 will be either. Bioware's already made their point that ME3 is going to be more about the Galaxy than the Characters this time around.

Mass Effect 3 will be almost as busy saving the galaxy as Shepard was at chasing down Saren. That doesn't mean Bioware can't entertain a cast of interesting characters... but it does mean it's going to be a smaller cast, and not at the detriment of the main story.

You are not going to get two intricate story missions focusing on your favorite character, unless your character is one of the lucky few that is actually important enough to be on the ship. That character is not going to constantly around to provide easily-accessible five-part conversation story line.

This shouldn't be beyond reason.

What does seem to be, however, is accepting that if Samara isn't going to be a squadmate on the Normandy, and isn't going to be a major character with a major conversation chain, that Samara will also not be underoing a major change of character that would require 'major character' status to devote the time to.

Modifié par Dean_the_Young, 31 octobre 2011 - 06:45 .


#687
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Has anyone else noticed that if you are a renegade Shepard during your conversations with Samara she says that she will have to fight you if she sees you again after the suicide mission. That is not cool. I really like Samara and would rather not have to fight a Justicar.

#688
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@ Dean_the_Young,

I didn't say I liked ME2. I said I liked the characters.

From your last post you seem to have the impression that I want Samara, or any other ME2 character, to eclipse all the others and take over the story I don't. I just want her to be there, I would love for her to be a love interest and I don't want her character to stay static. Hoping for good characters and development is not an unreasonable thing to ask for when it is Bioware's job to make a game people will enjoy with characters people like. They want my money, they should work for it.

And if they don't want to work for it...

#689
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RESURRECTION!

#690
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Wow... thumbs up Dean, you ressurected the thread! :D

I agree that Samara doesn't have much to bring to what we anticipate to be ME3. The conclusion to her ME2 arc has little to no obvious impact an the war against the Reapers, whereas Wrex/Grunt/Mordin/Tali/Legion decisions may impact which species will ultimately be allies. For this reason I don't expect Samara to have much beyond a small cameo appearance in ME3, and that only because Bioware got so much rage over the infamous e-mails...

Still, I'm curious to see what they'll do with her. A visit to Thessia may expand on our rather limited knowledge of Justicars and the mechanics of the Code; not to mention the Justicars' role in wartime.

#691
Dean_the_Young

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Asenza wrote...

@ Dean_the_Young,

I didn't say I liked ME2. I said I liked the characters.

Is that a distinction towards any point in distinction, or just some abstraction? I fail to see anything that would change.

From your last post you seem to have the impression that I want Samara, or any other ME2 character, to eclipse all the others and take over the story I don't. I just want her to be there, I would love for her to be a love interest and I don't want her character to stay static. Hoping for good characters and development is not an unreasonable thing to ask for when it is Bioware's job to make a game people will enjoy with characters people like. They want my money, they should work for it.

And if they don't want to work for it...

Self-entitled people who lack perspective are what's wrong with the consumer market.

Writers and consumers need to know when to move on. You've not provided anything beyond 'I like her' to give any sort of justification as to why Samara should have a major, continuous role that would justify a new character development arc. Frankly it's more about projection on your part than anything about Samara.

The fact that you're going 'I'd love for her to be a love interest and don't want her character to stay static' just shows how little you're actually caring about the Samara that was established, rather than the Asari-named-Samara you'd like to see from your imagination. Her own views, and her own self-actualization as a person, are irrelevant to some vapid greed for 'more.'

Bioware writes stories, not dating simulators. And they're not going to write sequals to cater to dreams of rewriting concluded characters.

#692
Dean_the_Young

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Flamewielder wrote...

Wow... thumbs up Dean, you ressurected the thread! :D

Admit it. You people need me. I'm the foil who makes you think about things you'd rather not, but makes you appreciate it more.

I agree that Samara doesn't have much to bring to what we anticipate to be ME3. The conclusion to her ME2 arc has little to no obvious impact an the war against the Reapers, whereas Wrex/Grunt/Mordin/Tali/Legion decisions may impact which species will ultimately be allies. For this reason I don't expect Samara to have much beyond a small cameo appearance in ME3, and that only because Bioware got so much rage over the infamous e-mails...

Still, I'm curious to see what they'll do with her. A visit to Thessia may expand on our rather limited knowledge of Justicars and the mechanics of the Code; not to mention the Justicars' role in wartime.

Surprisingly enough, I actually have posted speculation about a
significant Justicar role in the past, in regards to the Asari. Samara wouldn't have a particularly important role outside of it, but she could have a flexible role within it, helping reach an 'ideal' outcome.

Granted, not everyone likes the idea of a Justicar Coup, motivated by suspicions that the Asari government has been compromised by indoctrination... though the fact that the suspicions are instigated by the Illusive Man adds another level of mystery...

#693
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@ Dean_the_Young,

The fact that you're going, "But she has no greater importance to the overarching plot" just shows how wacked out your view on her character, and most of the other characters from ME2, is. As I said before, most of the characters from ME2 are merely members of their respective species, not characters in great positions of power. To say that one crisis, one issue, once resolved, is all there is to a character is... well, its remarkably simpleminded.

You can argue time, money and development restraints all you like, but relegating characters to a single event, occurrence and resolution and stating that that is all they are and how they will always be is just... wrong.

I did not say that Samara should have a major, continuous role in the story, stop putting words into my mouth. She does not need a "whole new" development arc, the writers can work within the confines of what was presented to us in Mass Effect 2. Will she reconnect with her other two daughters, now that Morinth is dead? Will she have a crisis of faith, now that a major part of her life has ended with Morinth's death? Will she reconsider the fact that she doesn't have to fight and struggle all her life, that she can find some happiness without tragedy? These things can be addressed. I'm not making her into something she's not (AKA D.Kain and Morinth) I'm building off of what was already established.

I don't want Mass Effect to be a dating Sim. I'm not asking for something outrageous, like Mordin to become an LI. But since Bioware brought it up, since Bioware made the pseudo-romance possible in the first place, it is not unreasonable of me to hope that something might come of it in the next game.

Modifié par Asenza, 01 novembre 2011 - 02:32 .


#694
Dean_the_Young

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Asenza wrote...

@ Dean_the_Young,

The fact that you're going, "But she has no greater importance to the overarching plot" just shows how wacked out your view on her character, and most of the other characters from ME2, is.

And yet you've continually failed to give any examples of how they are key. You can call it wacked out all you want, but if it's correct it's correct.

In fact, you've even agreed with me on this point in the past. Remember, when you were trying to claim that no other character had any hook to the larger plot? (Besides Legion and Tali and Miranda, of course.)

As I said before, most of the characters from ME2 are merely members of their respective species, not characters in great positions of power. To say that one crisis, one issue, once resolved, is all there is to a character is... well, its remarkably simpleminded.

That's how character design works in a fictional creation: not necessarily 'one' point, but limited points get resolved. You have so much time to develop everyone. Once characters have reached their climax, their role ends and time is spent on others who haven't been completed.

You can argue time, money and development restraints all you like, but relegating characters to a single event, occurrence and resolution and stating that that is all they are and how they will always be is just... wrong.

Wrong by what moral, ethical, organizational, or practical standard?

Why isn't Elizabeth a major character in ME2? Or Udina? Or Kirahee? Or even Giana Parsini?

Because they have minor roles, and don't have basis to exceed their importance.

I did not say that Samara should have a major, continuous role in the story, stop putting words into my mouth. She does not need a "whole new" development arc, the writers can work within the confines of what was presented to us in Mass Effect 2.

Mass Effect 2's style is exactly what can not be repeated without the devotion that only a major character can qualify for. If you want a major character arc, it's only going to come with being a major character. Dem's the facts of life.

Will she reconnect with her other two daughters, now that Morinth is dead?

She's chosen not to for longer than Humanity has been a space-faring species. The reasons why still apply. Reversing this would be a major character change only a dedicated arc could handle.

Will she have a crisis of faith, now that a major part of her life has ended with Morinth's death?

No, she won't. She has already established that was content with her resolution and with continuing her duties. Reversing this would be a major character change only a dedicated arc could handle.

Will she reconsider the fact that she doesn't have to fight and struggle all her life, that she can find some happiness without tragedy?

She won't, because she's already established the whats and why's about why she prefers her serene justness rather than than the pursuit of happiness. She is well aware that her state is her choice, and she's chosen it anyway. Reversing this would be a major character change only a dedicated arc could handle.

These things can be addressed. I'm not making her into something she's not (AKA D.Kain and Morinth) I'm building off of what was already established.

You've directly argued for reversing three of the must fundamental aspects of Samara as a character. A happyness-seeking family woman turned off by fanaticsm is the antithesis of Samara.

I don't want Mass Effect to be a dating Sim. I'm not asking for something outrageous, like Mordin to become an LI. But since Bioware brought it up, since Bioware made the pseudo-romance possible in the first place, it is not unreasonable of me to hope that something might come of it in the next game.

You are the first, and you are the second. Bioware never made a psuedo-romance possible. Bioware told you that Samara does NOT want a romance with you, even if you wanted one with her. She might be regretful, or she might not, but Samara does not want romance. This, to, is a part of her character you refuse to accept in the pursuit of your imaginary, more-perfect Samara.

It is unreasonable of you to insist that a woman's refusal of interest should be overturned. It's a grave disrespect of an individual's choice to say no... and it's the exact same fixation on romance that you are guilty of.

#695
Asenza

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@ Dean_the_Young,

I'll take this one at a time.

Samara did not refuse interest in Shepard. She admitted that she felt a connection with Shepard. It was not completely one-sided, like with Aveline from DA2. Bioware DID make a psuedo-romance possible, just as they did with Morinth the Murderer and Kelly. Samara just, for the extremely vague reason of, "it cannot be" decided not to pursue it. She could change her mind. The fact that she nearly let Shepard kiss her shows how... fragile that resolve "it cannot be" truly was.

I do not want to reverse three of the "must" fundamental aspects of Samara as a character. I do not want a happyness-seeking family woman turned off by fanaticsm. I would like a character who has spent a very long time living for Justice and everyone but herself to think about herself for a change. For a week, an hour, a day.

  Events can still occur to change her thoughts and perspective- as shown during the scene when she says to Shepard, "I would not have thought that someone so young could touch me (ugh, I think that's the quote). Samara has gone through many changes in her life- from the wild maiden days, to motherhood, to warrior monk. What's to say another change won't occur and alter her path yet again?

A dedicated arc, as you call it, could be within the span of a single mission. It is already confirmed that all the ME2 squad will be returning in some way or another. Seeing as we'll be going to Thessia, and assuming Samara returned to Asari space, a mission or two with Samara might not be out of the question. If Bioware doesn't have a problem with it, I don't see why you do.

Samara only chose not to keep in touch with her daughters while hunting Morinth because like Thane, she had to distance herself from them to keep them safe. It is even implied that Samara is not her real name. Righting wrongs throughout the galaxy will earn you some enemies, and I believe there was something in the Code to do with it as well. The thing is, Samara loved being a mother, loved her children. Her daughters meant a lot to her, and if you look at her SB info, they suffered from the loss of her. Samara's return to Thessia as a "free woman" could be a lot like Shepard's attempted kiss. She could get close to them and avoid reestablishing that connection, or she could fail, like she so nearly did with Shepard.

Wrong by storytelling standards.

(Good night.)

Modifié par Asenza, 01 novembre 2011 - 03:39 .


#696
Flamewielder

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Dean_the_Young wrote...
Admit it. You people need me. I'm the foil who makes you think about things you'd rather not, but makes you appreciate it more.

You can`t argue with success... *smiles at the resulting thread activity*

Surprisingly enough, I actually have posted speculation about a significant Justicar role in the past, in regards to the Asari. Samara wouldn't have a particularly important role outside of it, but she could have a flexible role within it, helping reach an 'ideal' outcome.

Granted, not everyone likes the idea of a Justicar Coup, motivated by suspicions that the Asari government has been compromised by indoctrination... though the fact that the suspicions are instigated by the Illusive Man adds another level of mystery...

I actually do like the idea. While Samara follows the Code, she does seem to get out of her way to try and achieve as compassionate an outcome as possible within its constraints.

An endoctrinated Justicar, or simply a ruthless one interfering with Shep's galaxy-saving efforts may be enough to get Samara to "rebel".

Modifié par Flamewielder, 01 novembre 2011 - 05:06 .


#697
warlock22

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[quote]Asenza wrote...


"They did not know what the mission entailed. You don't hire people if you don't know what you are hiring them for. If and maybes and taking their chances is not good enough when there are other ways to gather information, and especially when the galaxy (or at the very least, many human colonies) are at stake".

warlock22,

The mission entailed that they were going to stop the collecters, and that they had to go threw the Omega 4 relay. Thats what sheperd hired them for, he says that to each squadmate when you get them. And they couldnt take there sweet time to get info, not when human colonies are at stake. Im sorry mabe its just me but i dont see were you are coming from.

Modifié par warlock22, 05 novembre 2011 - 03:57 .


#698
Dean_the_Young

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Flamewielder wrote...

Dean_the_Young wrote...
Admit it. You people need me. I'm the foil who makes you think about things you'd rather not, but makes you appreciate it more.

You can`t argue with success... *smiles at the resulting thread activity*

Surprisingly enough, I actually have posted speculation about a significant Justicar role in the past, in regards to the Asari. Samara wouldn't have a particularly important role outside of it, but she could have a flexible role within it, helping reach an 'ideal' outcome.

Granted, not everyone likes the idea of a Justicar Coup, motivated by suspicions that the Asari government has been compromised by indoctrination... though the fact that the suspicions are instigated by the Illusive Man adds another level of mystery...

I actually do like the idea. While Samara follows the Code, she does seem to get out of her way to try and achieve as compassionate an outcome as possible within its constraints.

An endoctrinated Justicar, or simply a ruthless one interfering with Shep's galaxy-saving efforts may be enough to get Samara to "rebel".

Rebel? Heavens no. The Code is always Just, after all.

No Justicar Indoctrination is needed. Rather, it defeats the point: the prospect of Asari Government indoctrination to let non-indoctrinated Justicars act as they would.

Take a basis of Concern. Let's go with the general mary-suedom of public virtue the Asari generally are credited with. Let's give them an indisputably noble sounding position: the Asari government is sending its own forces to defend weaker races from the Reapers. That's good, right? Species that otherwise would be left to die are being saved.

Of course, the forces to save/evacuate them have to come from somewhere. Namely the Asari. Namely the Asari homeworld. That's a bit worrisome. After all, if the Asari try and help too many others, they'll spend themselves so thin that they'll leave Thessia vulnerable to invasion. Easily controversial: Asari politics becomes a question of 'should we protect ourselves, or weaken our defenses to help others?'

But here's where the Justicar Oath of subsumission comes in. The Justicars aren't sworn to go out and save everyone. Their oath of subsumission,  is about placing Asari common-law (and thus current) culture as the priority. This was meant to make the Justicars culturally conservative and apolitical, and thus not rock the boat. The Asari government, after all, would always be the guardian of Asari culture in its own right.

But now it's the Asari government that's the biggest risk to Asari society and culture and common law. The Asari government's stripping of defenses for foreign missions of charity, while noble, is risking the very existence of Asari culture: it may be the genuine will of the Asari, to an extent, but it's still very dangerous. I don't think anyone could argue that the Justicars would not find that contentious. Not enough to force a change, probably, but 'Guardians' are naturally adverse to to the subjects of their protection risking their own existence.

But if credible information comes along implying that the push for helping other species s is actually a ploy by Indoctrinated plants, looking to weaken Thessia for the Reapers... well, wouldn't that be very Unjust, and a cause for the Justicars to intervene for the Justicars to protect their self-appointed charges from their corrupted leaders?

A Justicar coup, for all the right reasons, at precisely the wrong time. Much of the public would follow the Justicars simply because they are Justicars, and for no other reason. Others would believe the Justicars themselves are compromised by Indoctrination. And in the meantime the Asari are paralyzed.


Whether anyone in the Asari government (or Justicars) is indoctrinated is beside the point. Infact, it would even undermine the drama if no one was: just the threat of indoctrination, one way or another, being enough to put the deontological Justicars at odds with the Asari government at a critical time would be a suitable delimma for Shepard (and Samara) to address.

Overcoming the deadlock and choosing a side becomes a Big Decision in and of itself. What does Shepard value more? 

You know the Justicars are not Indoctrinated. And more to the point, while the Justicars will not send as many War Assets for Shepard because they will prioritize keep the Asari culture safe, they are guaranteed to send some. Thessia will be kept strong, and the Justicars will... eventually relinquish power. Supporting the Justicar coup is the cautious choice.

On the other hand, the Asari government's willingness to send out fleets is exactly what Shepard wants for Earth. Siding with the Asari government to beat back the Justicar Coup means a promise of more support than the Justicars would give. But, still, indoctrination... the very people promising you the fleet may be doing so in order to ruin Thessia. Siding with the government is the 'risky' choice in regards to protecting Thessia.

But, if you still have Samara (loyal and alive, of course), then a Third Way might open. Not necessarily the best of both worlds, but a compromise. The Justicars and Asari government reconcile without one replacing the other. Fewer War Assets than if you sided with the Asari government outright, but the Justicars are on watch for Indoctrination as well.


Then, if we actually get a second Thessia mission later on, in which the Reapers make their invasion attempt and Shepard's first Big Decision on Thessia comes back in spades...

Simply blaming it on an Indoctrinated Justicar undermines the drama of conflict. It's just another case of 'blame Indoctrination, not people' for the problems. Whenever one party or another is Indoctrinated, they are alway the wrong party: it's when you have two non-indoctrinated groups at odds that you can have a meaningful clash.

#699
Guest_yorkj86_*

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A week?

Weren't no news, nothing exciting, anyway. I'm stuck without my favorite characters receiving attention, so I don't have business buying the game, or posting in this forum, for that matter...

#700
SlottsMachine

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Come on York, be positive. We can will good things to happen....or not.