ddv.rsa wrote...
Torax wrote...
Just for a clarification about all the Dragon Age: Origins player character options. No matter their race, their home was in Fereldon. Duncan was only traveling in Fereldon. Orzimmar is beneath the Frostback Mountains for example. You don't even leave Fereldon during Awakening. I think even the location for GoA is still located within the borders of Fereldon. Sure a player's character may not care about Fereldon as a whole? But you can't ignore the fact that the Dalish were camped right in the forests of Fereldon. The dwarves underneath it in tunnels. Even the dead dwarven ghosts of Kal'hirol are in Fereldon. Maps people...
The Dalish are nomadic and do not consider any human nation to be their home. For example the Dalish warden's clan is in the Free Marches by DA2. They don't consider Ferelden or the Free Marches to be their home.
The dwarves also do not see Ferelden as their home.
2 things about the dalish example.
1. they were fleeing the darkspawn.
2. Flemeth got her to go there.
The Dalish are nomadic yes, but there were 2 entire clans at least in the forests during Origins. Point is the maps exist. 1 clan leaving (at the behest of an powerful, basically immortal witch) does not change things. I believe Dalish generally have to split up into areas so they're not too close together. They rarely ever all meet. So generally one or 2 clans could easily be in fereldon at the same time. Each just staying in spots for a short time and trading when needed. But you can't use it to negate a f'n map just cause your own role play for a character has you hating the humans or some crap.





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