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#1
Protodega

Protodega
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 One thing I think a lot of people miss in Dragon Age 2 from Origins is the executions. Now, I know the exploding corpses are unpopular here, but one concept to them I think has a lot of potential. Especially with the new patch, the explosions are much more tied to your ability use than the Origins model, which was, as far as I could tell, entirely random. What about a model where the player orchestrates the execution abilities? Say, requiring a mob to be at a certain % of health left, and giving activated abilities for decapitation or impalement, for example. Obviously they'd need to have a cool down of some sort as well, but I wonder if something like this was ever considered. Moreover, what does the community think of this idea?