The only problem I can see with having most of the gameplay be on a controller, and then having some of it be with motions using your hands, is that you would need to put the controller down to do the motions, So it would have to be outside of intense events or combat of any kind....right?marshalleck wrote...
The Kinect implementation as it stands for ME3 right now is kind of...unimpressive. I mean, I guess it's alright, but look at the potential with Mass Effect! They use haptic interfaces combined with holograms to control all their computers and electronics...motion controls would be completely awesome for navigating the galaxy map, or rotating and scanning planets...Bioware cannot have missed this potential, and I hope they're working on more. And I say this as a PC player who doesn't even own ME2 on Xbox and has no intention of buying a Kinect.
Err, whoops. That last line isn't meant to incite a platform war, I meant it to underscore my enthusiasm for how cool Kinect implementation could be.
@Bioware Kinect Implementation
#26
Posté 16 juin 2011 - 06:13
#27
Posté 16 juin 2011 - 06:16
Edit: of course, if the Kinect has poor responsiveness this could also be immensely irritating. Sitting there in your living room pawing at the air like an idiot while Shepard stands with his face up against a door would be, well...silly, to say the least.
Modifié par marshalleck, 16 juin 2011 - 06:19 .
#28
Posté 16 juin 2011 - 06:16
Combat would be strictly voice, and using the controller to direct WHERE you want the order to go.
"Garrus, Concussive Shot!" and aim your reticle at the enemy you want him to shoot it at.
"Liara, Singularity!" and aim it at a spot in between enemies so they all get effected.
"Garrus, STOP THE GODDAMN CALIBRATIONS!" and aim directly into Garrus' eyes.
#29
Posté 16 juin 2011 - 06:18
marshalleck wrote...
Well, true. I will be the first to admit I don't know the Kinect's capabilities for detecting and processing motion and hand guestures, but obviously for galaxy map and planet scanning those are during down time. You could still open doors by making a swiping motion with your hand for example, and releasing the controller with one hand would sort of mimic Shepard releasing the grip of his weapon with one hand at the same time. Yay immersion! Little things like that.
Opening doors with Kinect would actually be pretty cool, but I doubt they'll go that far.
I like the Galaxy Map though. You'd imagine that that's how it operates. Shepard using his hands to navigate it.
Now we can do that.
#30
Posté 16 juin 2011 - 06:18
If we take a queue from ME2 - when you go to the galactic map, you see Sheppard standing there and even have an animation of it expanding towards you, encompassing entire screen. So, to do that with motion control would only be a natural extension.
#31
Posté 16 juin 2011 - 06:20
That would be coolCypher_CS wrote...
It would still work, Javier.
If we take a queue from ME2 - when you go to the galactic map, you see Sheppard standing there and even have an animation of it expanding towards you, encompassing entire screen. So, to do that with motion control would only be a natural extension.
#32
Posté 16 juin 2011 - 06:24
It'd be cool if you move your hands apart and the Galaxy Map comes closer to you.
#33
Posté 16 juin 2011 - 06:25
Modifié par marshalleck, 16 juin 2011 - 06:26 .
#34
Posté 16 juin 2011 - 06:27
marshalleck wrote...
Like zooming in or out on a multitouch interface, like iPhone for example.
This. Exactly.
#35
Posté 16 juin 2011 - 06:34
LPPrince wrote...
Actually, one of the EA guys did mention Kinect use of the Galaxy Map as something that "maybe" hasn't been revealed yet.
Around the 6min mark iirc
I don't think he explicitly says it will use the motion control feature rather than voice recognition, but it's what I'm hoping for
#36
Posté 16 juin 2011 - 06:43
I think it'd make more sense if physicality was involved.
#37
Posté 16 juin 2011 - 08:51
LPPrince wrote...
Voice Recognition for the Galaxy Map sounds redundant.
I think it'd make more sense if physicality was involved.
Just to clarify my previous post: i'm also hoping they use motion control for the map
#38
Posté 16 juin 2011 - 09:02
#39
Posté 17 juin 2011 - 03:12
Ruud333 wrote...
LPPrince wrote...
Voice Recognition for the Galaxy Map sounds redundant.
I think it'd make more sense if physicality was involved.
Just to clarify my previous post: i'm also hoping they use motion control for the map
Ahh, gotcha.
#40
Posté 17 juin 2011 - 03:14
#41
Posté 17 juin 2011 - 03:17
#42
Posté 17 juin 2011 - 03:43
Good Chaos7 wrote...
:OMass Effect Dance Central for when you get on the dance floor!
Already suggested in the Dance Thread.
#43
Posté 17 juin 2011 - 03:44
xxSgt_Reed_24xx wrote...
I'm not gonna buy anything like kinect until they come out with a holodeck. Then I'm all in! lol
Funny thing about this...we probably could pull it off today....just need someone to build an enviroment theater with projections screens 360 and on floors/ceilings...you would need to make it so they could be back projected and capable of allowing air to pass...then develop a complete envirment fan system (like a wind tunnel, skydiving platform) and allow the wind to hold the player in place...provide some great noise cancelling headsets that also pump in the sound...it could work, right?
#44
Posté 17 juin 2011 - 03:47
#45
Posté 17 juin 2011 - 03:51
#46
Posté 17 juin 2011 - 04:00
Do we really need more superfluous code interfering with our gaming experience?
Keep that TV detritus away from the PC!!!!!!!!!!!!!!!!!!
#47
Posté 17 juin 2011 - 06:26
By the way: the voice recognition (as shown in the demo) was slow like hell, I hit 50 times a button in the time it took to make one choice, so not only is the implementation of voice recognition as the only gimmick of kinect a disgrace for kinect but it's also slowing the game down and in my opinion making it worse.
Btw: I would feel stupid hearing myself say "You son of a ****" just to hear Shepard say "Nobody stabs me in the back Udina, nobody!" Oo
#48
Posté 17 juin 2011 - 06:44
#49
Posté 17 juin 2011 - 07:22
Thats is quite true, PC is the place for moddingBogsnot1 wrote...
As I mentioned in another thread, now that the official SDK has been released, it wont be long until its reverse engineered so that the Kinect VR implementation can be used with just a standard headset, instead of having to spend the money on that gimmick.
#50
Posté 17 juin 2011 - 07:24
Modifié par Ryllen Laerth Kriel, 17 juin 2011 - 07:25 .





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