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Can Nalia be my only thief?


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21 réponses à ce sujet

#1
Dasher1010

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I want my party to be:

PC
Minsc
Jaheira
Keldorn
Mazzy
Nalia

Will this work or will I need Yoshimo or Jan instead?

#2
kenng

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Her ranks in open locks/find traps won't nearly be enough, even with gear (since she can only wear 1 ring). She won't be a very effective rogue, you will probably want Jan instead to avoid a lot of frustration.

#3
ussnorway

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Nalia is the worst thief the game has! You don't need a thief to finish but yes Jan would be much better.

#4
Grond0

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I use Level 1 NPCs mod to change Nalia into a pure thief and only dual her when we meet up. This allows her to max open locks and find traps, which I would regard as the core thief skills. Other NPCs can perform specialist functions (I usually use Jan for pickpocketing).

#5
kenng

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A thief would make gameplay much less frustrating, unless you have a spellcasting ready to supply tons of knock spells, and an intimate knowledge of where every trap in the game is and what they do. Not to mention Nalia is really more of a primary spellcaster who just happens to have some thievery skills at her disposal, so she's far from dead weight (just that she is super whiny). She's no Imoen though.

Modifié par kenng, 16 juin 2011 - 10:55 .


#6
Dante2377

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If you really don't like dealing with traps and locks, just use the BG2 Tweaks option to get rid of them. I do that on various runs when i get sick of them.

#7
morbidest2

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provided you keep a good stock of the 2 thieving potions and use the various boots, rings, etc., Nalia works just fine as a thief even in the vanilla game. Using her instead of Jan frees up a slot for another fighter,cleric, druid, or mage. If backstabbing is your thing, then probably your PC should be your thief, or F/T (Barb/T) or M/T.

#8
Reticent

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You can absolutely use Nalia as your sole thief. Her modest skills are good enough for most of SoA, and the stuff in ToB she can't do Imoen also has problems with if I recall correctly

Supplement her efforts by using your divine spellcasters to cast Detect Traps (good duration, always works), use strength buffs to bash and/or the Knock spell to open difficult locks, and keep Nalia's items and potion usage focused on trap removal for the traps you can't just simply avoid.

Modifié par Reticent, 16 juin 2011 - 04:36 .


#9
Son of Imoen

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In one of my campaigns Nalia is an Adventurer-Mage, Adventurer being a kit given to her by the NPCkitpack mod. If you want her as your only thief, but give her a more comfortable number of points, the Adventurer kit is an option you could take. Dualing from a kit is within the regular rules. If you choose to make her a specialist mage as well, which you can with this mod, it will be a cheesy though.

#10
ussnorway

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She makes a very good thief/ cleric... fits her personality too. Take detect illusion and find traps 100 then cloak (cast 'sanctuary') and watch the enemy mage go nuts trying to mirror image, simulacrum etc. also allows her to chase undead around but this is getting off topic.

#11
Dasher1010

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Okay, let me rephrase this. Can I bet the game with the party I just described?

#12
Windfoot

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Yes.

Considering people beat the game solo with chars that aren't thieves I say yes.

What will your PC be?

#13
Dasher1010

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I wanted to be a swashbuckler but my fortress is evil aligned and my party is good aligned which makes that rough so I'm also debating being a Cleric (second healer) or a barbarian.

#14
Reticent

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Well, you don't HAVE to accept your stronghold if you don't want to for role-play reasons, so you could still play a Swashbuckler if you'd like.

Alternately, you could play a Swashbuckler which duals to Cleric (or a multi-class C/T) and simply take the Cleric stronghold instead which would cover all the bases you're looking for. Also, you might want to consider being a Blade, which is a lot like a Bard version of Swashbuckler.

Nothing wrong with being a Barbarian, but your party already has four good front line fighters and you might find it a little redundant.

Modifié par Reticent, 21 juin 2011 - 07:38 .


#15
ussnorway

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Dasher1010 wrote...

I wanted to be a swashbuckler but my fortress is evil aligned and my party is good aligned which makes that rough so I'm also debating being a Cleric (second healer) or a barbarian.

You could also install the Nalia romance mod from here. This mod allows any one to take the keep with other benefits!:wub:

#16
Dasher1010

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Reticent wrote...

Well, you don't HAVE to accept your stronghold if you don't want to for role-play reasons, so you could still play a Swashbuckler if you'd like.

Alternately, you could play a Swashbuckler which duals to Cleric (or a multi-class C/T) and simply take the Cleric stronghold instead which would cover all the bases you're looking for. Also, you might want to consider being a Blade, which is a lot like a Bard version of Swashbuckler.

Nothing wrong with being a Barbarian, but your party already has four good front line fighters and you might find it a little redundant.


Yeah, as much as I'd like to be a ranger or barbarian, I have Jahaira and Mazzy charging in first with sword and board then having MInsc and Keldorn rushing in to draw aggro from weaker enemies.

Also, are bards able to detect traps or lockpick?

#17
Reticent

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Dasher1010 wrote...

Also, are bards able to detect traps or lockpick?


Strictly speaking, no they cannont.  However, they CAN learn and cast the arcane spell Knock which allows them to open locks.  They can also cast the spell Find Familiar (do this from a scroll).  Certain types of Familiar have the Detect Traps skill (the rabbit is best for this, you get the rabbit if your alignment is True Neutral).

I should note that even the rabbit's Detect Traps skill is a bit mediocre (might well be better than Nalia's though).  If you are truly concerned about this have Jaheira memorize and use several Detect Traps spells.  The duration is good and it always has perfect detection.

Modifié par Reticent, 22 juin 2011 - 03:51 .


#18
morbidest2

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I believe that the Find Familiar route only works for the PC, not for a NPC bard like HaerDalis. I only used a Bard PC once (Skald type) because until the high levels of ToB they are basically a weak F/M.

#19
Reticent

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morbidest2 wrote...

I believe that the Find Familiar route only works for the PC, not for a NPC bard like HaerDalis.


That is absolutely true, but in the context of this specific conversation we are discussing the PC.

As to whether Bards should simply be considered weak Fighter/Mages, I disagree. There are pro's and con's to both character types, and some of those differences actually favor the Bard. That said, this is a bit off-topic.

Modifié par Reticent, 22 juin 2011 - 07:16 .


#20
Triaxx2

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Nalia's perfectly fine, provided you realize her method of dealing with traps is: Stoneskin, Mirror Image, and hope for the best.

#21
jaxsbudgie

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Probably too late to chime in, but the last time I took Nalia along I used the mods Level 1NPCs and Song and Silence to mod her into a Sharpshooter then dualled her over to Mage after. She was pretty effective after that, especially since Sharpshooters can attain grand mastery is missile weapons.
Swashbuckler to Mage (different playthrough) also worked well for her, but make sure you have the Rogue Rebalancing mod installed to actually make Swashbucklers good.

Modifié par jaxsbudgie, 13 août 2011 - 01:07 .


#22
Son of Imoen

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I'm thinking about changing my party (Bard PC) in something similar to the OP by swapping Yoshimo for Keldorn, thus having both Minsc and Keldorn as warriors. If Minsc's level is high enough (in my campaign it already is) he can cast Find Traps (2nd level divine magic spell) when being in stealth mode (taking care of that part of Yoshimo's task). If you have the NPC-kits mod installed, Nalia can be an adventurer>mage with 80 in locks and 100 in traps. She can quaf a potion or cast Knock if locks are too difficult.

My party is less-warrior heavy than the OP though, I got Aerie for extra casting instead of Mazzy for extra fire-power like Dasher1010 has.