Wynne wrote...
There's no guarantee he will be caught. I want *something* to bite the Paragon on his/her perfect little butt, don't you? It can't all be positive for them. Do you have other suggestions for what should turn out badly for the Paragon?
I don't really have a problem with it all working out fine for Paragons, I kind of enjoy it. If you play pure Paragon you get an awesome space opera with positive themes and amazing heroism, Renegades tend to get a more cynical universe that still has all the heroism but in a way that makes sense. There are other games where doing the "right" thing doesn't always work out and Mass Effect has already established it's tone so changing it wouldn't really make sense (and doesn't seem necessary).
Wynne wrote...
But I disagree that it's more practical to save them. A terrorist who almost successfully pulled off a mission of mass destruction, and you let him go to save what? Three people? Well, I'm sure he'll be moved by your mercy and never ever hurt three or more people ever again! Either that or someone will surely stop him.
There's no guarantee it'll work out, that's not really what being practical is about. It's just that letting him go definately saves lives without any certainty of future problems while killing him now guarantees he wont be a problem in the future (with no guarantee he would have been a problem) and costs the lives of the hostages. You're trading lives to avoid possible bad consequences by killing him.
I suppose part of it depends on how likely you think it is that he'll succeed in another attack (it's far from guaranteed, or every colony would be wiped out) and how much you value three lives. Even so, there's not really enough evidence to show that negative consequences will come from his escape.
Overall, I think it's a badly done section because there are also issues with the details. For example, he can detonate the bomb if you say you'll kill him (and you can't just shoot him) but he can't if you let him go (there could be a reason, maybe he can't get the signal once he's gone but it's not really dealt with). Similarly, there's no way to track him and he can get away from the planet without any problems despite the Normandy being available nearby. It already relies on improbabilities to force a supposedly "difficult" decision.