Sparing Rachni Queen - You'll Regret It =P
#76
Posté 16 juin 2011 - 09:02
Itts another ally to dela with the reapers.
#77
Posté 16 juin 2011 - 09:56
marshalleck wrote...
It's a fair argument, and it cuts both ways for the renegade too. RenShep could save the hostages and the colonists by simply putting a bullet in Balak's head before he whips out his trusty detonator. But no, he decides to uncharacteristically stop shooting to chat it out with the bad guy...
That said, I have a feeling no matter what scenario Bioware employs in the future, some enterprising member of the community will say "but why couldn't I have avoided all this by doing such and such..." Eventually we just have to accept that they are created and framed for dramatic flare.
That doesn't mean they shouldn't try to avoid obviously hamfisting the drama.
Yes I thought about shooting him toon but It seemed an unecessary risk but, then shepard often acts poorly in cut scenes and dialoques as in the Eclipse girl in Samara's mission one would think Shepard would have shot her as soon as she went for her weapon. Although I do remember Shepard immediately shooting the krogan mercs before Garrus' loyalty mission without pulling a oneliner. Anyway as you said drama is great I just don't want it to leave me questioning Shepard's compatance.
Ok on topic what I don't like about the Rachni decision is that the only thing that makes it paragon is how easily it can be defended by a paragon or renegade mind set. I do hope that bioware will choose to give both sides benefits and consequences. The problem with the abiquity of these desicions can be found in several places such as the Collector base since even for the most anti-Cerberus Shepards there is nothing to stop Shepard from organizing a force to take the base along with some of Cerberus' more prominent scientist and, potentially with Alliance/Council support if she is smart enough not to mention the word reaper this time. Obviously this would require some impressive argument to get the Council to trust you and, would have worked better if the Alliance had treated you more like a double agent in ME2. Anyway what all this means I would like bioware to think more on the possibilities of their decisions and really make Shepard into the tactical and strategic genius that is presented.
#78
Posté 16 juin 2011 - 10:07
#79
Posté 16 juin 2011 - 10:24
#80
Posté 16 juin 2011 - 10:42
#81
Posté 16 juin 2011 - 10:51
Besides, sometimes doing the right thing simply doesn't work out no matter how much you try.
#82
Posté 17 juin 2011 - 12:48
So if the Rachni prove hostile, I will just have to deal with it.
#83
Posté 17 juin 2011 - 12:54
the rachni seem to be an analogy for the buggers in the ender's game series. they weren't evil. merely misunderstood.XxDeonxX wrote...
LordNige wrote...
Bolboreta wrote...
I think it's going to be balanced. She can be an ally, but then also there will be rachni husks. The renegade choice doesn't have her as an ally, but doesn't have rachni husk either.
IIRC there was a separate Rachni project being carried out by Cerberus meaning that even if the queen was dead there would still be Rachni. That being said the Rachni left would be mindless monsters much like the ones you fight on Noveria since they were removed from the Queen before imprinting (they can't hear her song). So the viability of indoctrinated Rachni still exists Queen or no Queen.
Hopefully without a queen all of cerberus's rachni go nuts and simply kill all the cerberus operatives at their cells bases. since
*SPOILER*
They are an enemy in ME3 trying to kill shepard and all
Also regarding Rachni indoctrination its also possible that due to them being a hive mind race that the reapers only need to get their hands on one rachni to indoctrinate the queen since she communites with them long distance through hive mind maybe its a two way street.
Also have you ever heard of a hive mind race in sci fi that isn't evil or nuts? Im trying to think of one but cant seem to. The Zerg, the borg, the flood, the tyranids the xenomorphs. They are all nuts and evil!
#84
Posté 17 juin 2011 - 01:03
#85
Posté 17 juin 2011 - 01:10
Modifié par Ja5ck, 17 juin 2011 - 01:11 .
#86
Posté 17 juin 2011 - 01:33
#87
Posté 17 juin 2011 - 01:40
From a player perspective any more interaction with more of the ME universe is a plus.
#88
Posté 17 juin 2011 - 09:11
seirhart wrote...
I am of the opinion that I don't want any paragon choice I made come back to haunt me; realistic or not.
Oh NOES! I CANNOT BE WRONG! MY FRAIL MIND CANNOT HANDLE BEING WRONG!!!
Pfft..you know how I would do this? Random Number Generator. Dice rolled on new game start, so no re-load to get it your way (only a new game or modding).
There no way to tell if something will turn out good or bad. The nit realyl becomes a true difficult choice, with metagaming falling ot zero.
No matter how many times you play, there's ALWAYS A chance things wil not work as planned...as in real life.
#89
Posté 17 juin 2011 - 09:35
#90
Posté 17 juin 2011 - 09:45
#91
Posté 17 juin 2011 - 01:43
#92
Posté 17 juin 2011 - 02:19
I believe the worse might have been in Jade Empire when saving a little girl's life (If you fail a conversation roll earlier) cost you 10 chi points though it does grant you 7 mind. Now this is 10 chi points out of hundreds of points.
Well that or losing the 2,000 credit for not letting the Batarian die in ME2. I could have really used that 2,000 credits.
Watch this if it is in fact only Paragon who have to deal with Rachni husks then the number of other types of husk will be reduced and in reality the Rachni ones will be easier to gun down.
#93
Posté 17 juin 2011 - 02:28
#94
Posté 17 juin 2011 - 02:36
Why can't you play the game the way you like and let others play the game the way they like?
#95
Posté 17 juin 2011 - 03:08
To be fair, for a lot of people it's more about the story not being exactly what they hoped. Some people would like more "cynical" outcomes, some people like "optimistic" outcomes and everyone has their own ideas. Unfortunately, whichever way the story goes some people will be left disappointed while others will be pleased. Even having decisions for players to make that give alternative outcomes isn't enough and in some ways may cause more conflict when one side gets an outcome of the style that a person wants when making the opposite choice they made.DaringMoosejaw wrote...
I think it's childish that people have once again herded themselves into 'groups', Renegade and Paragon, and seem to want to do everything they can to prove their choices were superior and make sure the other side doesn't have any fun and is proven stupid. They want to make sure the other side suffers for playing the game how they want to play, because they did not play it the way they were 'supposed' to.
Why can't you play the game the way you like and let others play the game the way they like?
People might not change the story but there's no reason not to discuss alternative ideas for how things could go.
Of course, some people are just as you said but I'd like to think it's a minority.
Modifié par Smeelia, 17 juin 2011 - 03:08 .
#96
Posté 17 juin 2011 - 03:11





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