Moiaussi wrote...
The Rachni haven't provided any tangible benefits yet, nor have any differences in fleet strength resulting from the Citadel battle mattered as there were no fleet actions in ME2. The Council hasn't had to make any meaningful decisions, so we don't know which Council (if any) will be more effective.
And yet despite this lack of tangible benefits (just someone and their army that wants to ally with you against the Reapers), they were still there (exclusively) to present it. The Renegade choices lead to no equivalent cameo or exclusive content. And to restate in advance, no one's asking for a Renegade Rachni cameo.
The Feros survivors are suffering ill effects that noone can find the cause of. This wasn't immediately true in ME1. These complications set in later.
Cool man.
Vido could have caused many deaths. We hadn't heard of him at all prior to Zaheed, so if crimes we don't hear about after he gets away don't count, then crimes he committed before the chance to take him down don't count either.
Hmm, I'd think about this one a bit more. Previous offenses you had no way of stopping (because you didn't know)... later offenses (when you have the power to do something) would be on your hands... but luckily the game presents no such thing for the Paragon choice (whew).
Balak is still at large and there is no reason to believe he wouldn't try again. This is especially true after Arrival when he would likely have considerably more mainstream Batarian support.
He is still out there and may well do something nasty in ME3... but for the first 2 games? He's not doing anything... nothing negative to report.
The Collector Base decision is extremely short term. That one happened at the very end of ME2 and before any crew would have anything to base anything on other than a general distrust of TIM, but the only one who has actually done anything against Cerberus so far has been Mordin (removing the bugs from his lab). Even Tali didn't do that and she is argueably the most anti-Cerberus crew member.
It was short term, but going on what we have to go on... the entire crew favors the Paragon choice... I'm glad you atleast don't argue with this one...
The fact is that we have only seen hints of what might be. ME2's story was too isolated to be affected by ME1. ME3 will involve full scale reaper invasion so pretty much everywhere will be affected.
As for Casey's statement, why would a situation with the Council refusing to meet you be more understandable than when you do? And why would Udina be easier to understand as Councellor than Anderson? Introductions are needed for both either way. Why not the more sympathetic councellor?
Believe me, I understand that ME3 is likely to change things (which is why I made that thread regarding Casey's quote... and I'm glad that things are looking to be more balanced)... but it still doesn't excuse the general favoritism (as it could be defined by those that consider it a usable term) the first 2 games have toward the Paragon choices.
It's fine to have Paragon/Renegade actions being consistent... but not the consequences... otherwise the choice becomes predictable. It's fine to have cameos and exclusive content for Paragon choices... but that's no reason to skimp on a Renegade equivalent choice... otherwise it becomes uneven. It's fine to have events and characters positively validate the decisions a Paragon makes... but to not do the same for Renegade choices (atleast some of the time) makes for a narrative bias.
Modifié par Mr. Gogeta34, 26 juin 2011 - 05:54 .





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