[quote]Moiaussi wrote...
Forcing someone to detour is not stopping and you know it. At the end of ME1 you get the image of Harbinger and the Reaper fleet and you know they are
still coming. If you are going to keep playing these semantic games and equate 'stopped from taking a shortcut' to 'stopped in forward progress' there is not much point continuing the discussion. [/quote]
In Arrival, that relay is destroyed... there
is no detour for that... no alternate road that takes you through that relay... it's gone. They can no longer go through that relay, they were stopped from doing it. Please stop arguing for the sake of arguing.
You're the one playing semantic games... if you weren't then you'd acknowledge that the Reapers were indeed stopped from being summoned by Sovereign and stopped from entering the Relay that was destroyed in the Arrival DLC.We are done with this point. It should be obvious to you that the Reapers aren't stopped 'for good'... and I've already said as much.
[quote]
You keep saying that if you are not warned in game of potential threats then you assume those threats don't really exist. You have dismissed deduced threat potenial based on evidence in game such as 'spores', or 'a sour note from space' or even just 'Vido is a killer' or 'Balak is a killer who just tried to wipe out an entire colony' on the basis that nothing in game tells you outright 'omg, those are threats!' [/quote]
Again, quote me directly... you really need to stop pretending I say things I really don't say.
Sour note from space? Some Rachni were indoctrinated? Probably...
so were practically all races in the history of the entire known mass effect universe. The Rachni aren't special as to avoid such a thing... the Reapers have always won thusfar and indoctrination is their primary weapon. Humans will also be indoctrinated... heck, some already have been.
[quote]The logical conclusion is that you feel the need to be told outright, point blank that any given threat is a threat. You (appearantly) can't deduce anything on your own without the game outright telling you.[/quote]
The point is positive validation for choices... threats will be threats, but presentation is an entirely different thing. If Paragons can have such things, Renegades can have them too.
[quote]The paragon responses aren't telegraphing anything. "Thank you for saving me' is recognition of a past event, not anything regarding the future. 'You should have blown up the base' only matters if your crew's opinions actually matter. That leaves the Rachni, which is only one decision which you have already been warned could still go badly. Even if it goes well, it is just one decision, not a trend.[/quote]
They showed up when they didn't have to... as evidenced by the lack of such content for the Renegade choice. And again, the "I don't care about the special treatment or extra content" doesn't make what's in the game any less special treatment and extra content for the Paragon choices.
I'm not debating with you whether people like the extra stuff or not... just the fact that it is actually extra.[quote]And this relates to the discussion how, exactly? Your mission was to save the colony. That is done, so saving the hostages vs killing Balak isn't an 'optional subset' and your mentioning that possibility is just a red herring, a distraction from any meaningful arguement.[/quote]
Put it together... If the mission was to save the colony, and that was accomplished... then dealing with Balak and its hostages are a new objective/mission. It makes no difference.
[quote]BDtS isn't an optional subset of stopping the Reapers either. It is an independant mission.[/quote]
Naturally... the Reapers aren't part of any choice you make in that DLC's scenario.
[quote]As such the hostage decision is independant of everything else. Does this mean that you should assume Balak isn't a threat if let go? If he hadn't pulled anything off in 2 years, does that mean he is no longer a threat and thus should the effort to catch him (and resulting resources expended) be stopped?[/quote]
Doesn't make this any less about the results from Paragon decisions vs Renegade decisions... and the notion of Paragon favoritism displayed in the first 2 games. And you can speculate as much as you'd like, the fact of the matter is that
there's nothing negative that became of letting Balak go... just like nothing negative came of letting Fist go... just like nothing negative came of letting the Asari with the Throian go... just like nothing negative came from letting the eclipse merc (during the Thane recruitment mission) go... just like nothing negative came from letting the crazy guy in Jack's mission go...Nothing negative to report...
[quote]Whether those resources matter in stopping the Reapers or not is academic. This is an independant decision. Presumably those resources could be spent in other ways even if it is just raising the standard of living a little.[/quote]
Each choice is in its own context and relevant to its own objective... and this discussion is still about Paragon decisions vs Renegade decisions (and the outcomes such as positive validation, cameos, and extra content).
[quote]
So he called off the search? Oh wait, he didn't. If you want to relate that back to ME it is more like the decision not to let the public know about the Reaper threat or even outright dismissal of the Reaper threat. It didn't make the threat go away.[/quote]
No, he didn't call off the search, but he didn't put much effort into finding him either.. it was not a priority and not the real reason we went to Iraq... and certainly not why Bush wanted to stay there indefinitely. But because of 9/11 and Bin Laden, the Iraq war became feasable and possible. And lives were lost because of it... that's a negatve outcome without the story being completed... of which is the final end of Bin Laden.
[quote]You want a gratuitous thank you from 'someone' regarding the renegade choices. There isn't anyone to thank the renegades though that isn't also there for paragons. As such, any such acknowledgements would come across as gratuitous.[/quote]
Read my last sentence that you quoted.... that's why quoting me directly is important to our conversation... you can now see clearly where you're veering off. This debate would be over a lot faster if you truly read what it is I say.
[quote]You are ignoring the fact that the employer isn't telling you where the job will be, when you will be starting, or what the pay is. They aren't even giving you an actual job description. They are just telling you the industry (mercenary troops) but not what capacity, capability, timing, etc., and being mercenaries, their troops could defect to the enemy at any time (indoctrination).[/quote]
You've seen the employer's handywork before and met with the boss personally. You also know the pay is high enough to be considered beneficial as long as they make good on it. You usually go to job orientation to hear the details... and that always happens
after you get hired.
[quote]You can spin that as 'nothing but a good thing' all you want, but that doesn't mean that is how it really is. If you cannot acknowledge threat potentials of course you will always favour paragon.[/quote]
There's no negative spin present in the game's portrayal of the event. You can imagine a threat with everything that happens... but that doesn't mean the actual game presented it as such... or will have an outcome that validates it. The Rachni wants vengeance against the Reapers for what happened to their ancestors and are willing to ally with you... that's positive.
The hypothetical negative not presented by the game? What if it backfires or they aren't able to help? Indoctrination happens to practically every species... so why would the Rachni be excluded? All ally races likely have some indoctrination going on with them.... that doesn't make a race offering their help negative... really, it doesn't.
Otherwise, the premise of Mass Effect 3 would be really worrisome to you. What if there is indoctrination? There will be..no real surprise. If they don't help "at all"... then they tricked you... but that's not what's presented in the first 2 games.
[quote]There seemed nothing at all wrong with Shiala's brain in ME1. She wasn't freed until after the Thorian was dead. The bolded sections highlight (literally) your problem here. You are equating a lack of certain knowledge with a lack of threat. That is negligent. [/quote]
Negligent on Bioware's behalf perhaps (if they meant to present it as a threat)... otherwise, nothing negative to report. If there's nothing negative there, there's nothing negative you can talk about.. you can only speculate. Renegade choices can point out actual presented negatives with their choices compared to Paragon choices... (regardless of if they can manage them or not).
[quote]"How horrible, fantastic, incredible it is that we should be digging trenches and trying on gas-masks here because of a quarrel in a far away country between people of whom we know nothing. It seems still more impossible that a quarrel which has already been settled in principle should be the subject of war."
- Neville Chamberlain, July 1938[/quote]
Doesn't affect what's presented in the first 2 games. Lets try to stay on topic.
[quote]In saying they were the medium for mind control, you dismiss any threats relating to them being seeds and essentially say that since they were the medium for mind control that they couldn't also be seeds. You also dismiss any suggestion that the side effects might relate to them being seeds instead insisting on your interpretation that there is no threat, even though the non-invasive tests found no reason for the problems the colonists are having.
Does this mean there
is an issue? No. But it does mean there might be and that it is plausable that there is. Invasive tests are undertaken all the time in RL. Biopsies, exploratory surgery, etc etc etc. They are not an unreasonable response under the circumstances.[/quote]
Thank you. There is no issue presented in Mass Effect 2. Nothing negative to report. That's all I was saying and that's the only point I was making.
I understand that Bioware could write a twist in there for Mass Effect 3 regarding literally anything... but they've done nothing with it in the first 2 games. Besides, I gave more options regarding why the survivors may be suffering sideffects for having seeds in their brains (like decaying)... The Thorian thought humans were good to "dig and decompose"... always possible that the seeds decay the brain over time... leading to neuro-related damage. Or it could be withdrawl symptoms.. no one suffers withdrawl immediately after coming off of a substance. All speculation... nothing negative to report.
[quote]All of this is after the fact. You are claiming that the after the fact results are all pro paragon. The Council being scared and ineffectual is them getting out of the renegades way, which is all the renegade really wants anyway.[/quote]
The Council is present
before the fact... when they didn't have to be. They're not there for the Renegade choice... when they could've been without compromising anything about the Renegade.
[quote]If you admit it is possible, then why do you keep going on about renegade decisions not mattering?[/quote]
Even more proof that you need to use quotes when you talk about something I say... I never said anything about Renegade choices "not mattering" (outside of wanting to get more cameos, content, and positive validation) This is about "favoritism" and "content" not "relevance."
If you are referring to the the part parenthesized, then none of that is in Mass Effect 1 or 2... which is what we're talking about... only the games we can see and know about for certain.
[quote]My point was that future events in game cannot be easily predicted. And you are saying that vindication in ME3 doesn't excuse a paragon choice seeming better earlier? Again, you are wanting the whole concept to change, to redefine paragon and renegade utterly.[/quote]
I understand your point... my point is that the future does not excuse the first 2 games. We can speculate Mass Effect 3 all day long... it doesn't change the fact that Mass Effect 1 and 2 followed a trend of Paragon favoritism (all of those moments where the Paragon choice presented positive in-game results over the Renegade one) ... and it's still not clear that the trend will end with ME2... but it's more likely now.
And the concept of Paragon and Renegade wouldn't change... unless you feel that the Paragon choice is supposed to be the favored choice. The Paragon choice presents more unique content, more unique characters, and more positive validation for choices made by the game itself. The Renegade choice doesn't have to be any less edgy or have any less of an attitude for the game to actually show an upside to making those choices. They could've done it, they didn't do it... they may do it in Mass Effect 3... and I hope they do. You can't really say a choice is hard if you know that the choices will end up the way they have been.
Modifié par Mr. Gogeta34, 28 juin 2011 - 11:23 .