marshalleck wrote...
Smeelia wrote...
This is a good point. I'm often puzzled about why people feel "punished" for making Renegade decisions when you still get much the same amount of content (maybe it's lacking in some minor areas but it's not that bad).
Yeah, not being able to meet with the new Council is just a minor thing. No big deal, I can't see why anyone would care about that, despite Paragons being able to have a meeting with the old Council. Perfectly equitable situtation there.
Some would argue that dealing with the old council again is a punishment (turns out that they're still annoying). Anyway, meeting the council again is a minor thing and with the old council dead you still get to meet the leader of the new council and have a chat so you don't actually lose any content (you just have a different scene).
Dean_the_Young wrote...
And hey, remember that discussion with Rana Thanopolis about Okeer and his project, on that character-developing recruitment mission?
No? Guess you killed her.
Hey, how about Noveria? Both of them? In the space of 50 steps from eachother. Unless you did Renegade, in which case there's no one at all.
Rana doesn't exactly have much to say, the same goes for all the cameos really. You're really not showing a significant loss of content, yes there's less but it's a tiny amount and it wouldn't exactly change the game if it didn't show up for Paragons either.
Seboist wrote...
The human led council is such a non-entity that if they removed the two brief mentions of them nothing would change in the story; likewise the Rachni Queen plot becomes largely irrelevant with just one brief mention that the "cloning attempts" at Peak 15 failed and......... that's it. These and other Renegade subplots almost seem like they never happened at all.
I'm half expecting the human led council to not to show up again in ME3 and that the only difference between the two Rachni Queen paths is one line where Renegade Shepard says "What the ****...... RACHNI HUSKS?! I thought I killed the Queen?!".
This is much the same for both sides though, you get a brief chat with the odd person you didn't kill (or their messenger) and nothing significant changes. There are only two or three minor quests that relate to carried over saves and I think all of them can be done with Renegade circumstances.
So Renegade players get slightly less (as I mentioned) but it's hardly massively game changing and there's nothing to suggest it was any sort of deliberate attack on those playing Renegade. It's like some people just want to make themselves out to be victims when there's really nothing to back it up.
Ieldra2 wrote...
Hmm. Apparently for many Renegade players the problem of Renegade and Paragon consequences is a matter of lost content, primarily.
For me, it's not. Less content is annoying, but I can live with it if it's a reasonable consequence. The dead are dead, I don't need a substitute to make up for lost content. No, for me it's a matter of world integrity. Consequently, it is the effect Renegade actions have in the story that concern me, not my rewards as a player.
It's like this: every time I see a Paragon decision implausibly have a better outcome than a Renegade decision, something in me says "That's weird". Then again, implausible things sometimes happen, so a single instance or two won't bother me much. But if a pattern starts to emerge, and the great majority, if not all, Paragon decisions turn out to have no (story-affecting) downside, and Renegade decisions no (story-affecting) upside, then I'm starting to think "That's not how things work!" and my suspension of disbelief starts to get unsustainable.
A universe where the intuitively right, feel-good action always results in the best outcome is a fairy-tale universe. I cannot believe in it. It's a problem much greater than being rewarded with a little more content here and there. It literally destroys the story for me.
I suppose everyone has different ideas of what is plausible. Even so, how many Paragon decisions really have implausible upsides? For that matter, how many Renegade decisions have implausible downsides (or an implausible lack of upside)?
It's quite possible to succeed and achieve positive results by taking chances on "good" actions in the real-world. Similarly, it's quite possible to try and do the "practical" or "ruthless" thing and have it backfire badly. Whether you believe it or not has to do with your pessimism/optimism but doesn't affect the chances or the final outcomes.
Mass Effect is a bit of a "fairy-tale" story. Whatever Shepard does will ultimately work out (well, there's a possible exception in ME2 but it takes effort to achieve), Renegade or Paragon. You end up with different circumstances depending on your choices but either way you'll probably win and you'll still get a whole story. If you make Paragon choices the universe tends towards optimism and things work out, if you make Renegade choices things still work out but in a more cynical way. In a way, you're choosing the kind of story that you want to be told along the way, the fact that there are alternative versions of the story shouldn't really be a problem.