Ieldra2 wrote...
That's twisted reasoning. I take Renegade decisions, so I must like their outcomes? Yes, I like the projected outcomes - only they never materialize. Or rather, the downsides that can reasonably be expected to result from some Paragon decisions, which are the main reason why I sometimes take Renegade decisions, never materialize.
If you don't like the Renegade decisions and outcomes either then why take issue with the Paragon ones specifically? You can't get a downside from a Paragon decision if you're taking a Renegade one, similarly you can't get a downside (or upside) from a Renegade decision if you're taking a Paragon one. The consequences of the other decision don't really exist in your universe and there's nothing "wrong" with your choice either way. That might not be exactly what you want in terms of choices but that is how the games work so far. In a way that might be the reason behind the morality system, you're not choosing "win" or "lose" you're just choosing if it'll be "win by Paragon" or "win by Renegade".
Ieldra2 wrote...
And yes, if I kill the Rachni Queen and win by the same margin (i.e. with the same amount of undesirable side effects) as I would if I did not kill her, then the decision to kill her is plainly, very, very obviously the second best.
That depends on what kind of story you're looking for. The choices you make aren't about being challenged to make the "right" decision, they're about the kind of story you want to experience. I can't say I wouldn't like a game that does offer that kind of challenge but Mass Effect certainly isn't, and has never tried to be, it.
Ieldra2 wrote...
Because, as I also said, I don't take Renegade options because I prefer to be an assh*le to people or because I prefer to win by killing more people instead of fewer. I take them because I believe (or rather my Shepard believes) the Paragon alternative would have a downside I can't afford.
When I said you "prefer" those outcomes, I wasn't implying you like seeing things work out "badly" if that's what you thought. I simply meant that those outcomes seem to appeal to you more as part of a "realistic" story. It's rarely my intention to insult.
Ieldra2 wrote...
And I make my decisions that way, I make my Shepards characters that take the occasional Renegade decision out of perceived necessity because I expect things to work out reasonably like in the real world. I believe Bioware set out to create a world with grey morality, they even said so explicitly, so I think my expectation is very reasonable. If that turns out wrong, if the ME universe is really a fairy-tale universe where doing the intuitively good always gets the best result, then I am in a different world than Bioware promised I would be.
I've never been surprised by the kind of game Mass Effect is. I suppose I can see how it might have been implied that they were going to make a game of "tough choices" that challenge the player. What they really seem to have meant was that Shepard has difficult decisions to make and can end up dealing with bad situations but that they'll always work out. They did say plenty about Shepard being the hero and being able to win against impossible odds but I can certainly understand that different people had different expectations and Mass Effect can't be everything to everyone.
Maybe their next game in the Mass Effect universe (if they're doing some, I'd be disappointed if they don't) will provide something more like the experience you hoped for, where choices really affect whether you win or lose and it's not always an easy decision.
Ieldra2 wrote...
"Arrival" tells you that the ME universe intends to be what they promised. You really have to kill those 300k batarians for the greater good. It's a Renegade decision forced on Paragon players which I'm sure some of them aren't happy about. Only they wriggled out of it being an actual decision for the player because they didn't want to present Paragons with a "game over" screen. Now make the same logic work for one or two of the bigger decisions whose consequences materialize in ME3 and I'll have no reason to complain any more.
I suppose the problem with Arrival is that, as you say, if you had the option to not destroy the relay then the story would end there if you choose that option. That would certainly be an issue of content if decisions like that can cut your game down so drastically. To be honest, I'd prefer decisions between two roughly equal but drastically different outcomes since those work to give players choice while still allowing all players to complete the game and feel like their decisions mattered. The only example I can think of from Mass Effect is the Kaiden/Ashley choice, either way you lose someone and all you can do is choose who goes. I suppose it doesn't necessarily have to be that way, they could have made it that choosing to save the people attacking the tower goes wrong and neither squadmate survives while you at least save one if you go to the bomb but then that would be exactly the sort of thing you're complaining about (with one decision being the "superior" one).
I don't really think the Arrival type of mission would work well in ME3, it might feel like too drastic a change in tone and it'd take choice away from the player rather than adding any depth to the decisions.
Dean_the_Young wrote...
If you think my position is that bad cameo handling ruins the game... well, you thought wrong. Bad cameo handling diminishes the game's handling of cameos, which is a significant marketing and attraction point of the Mass Effect series as a whole: a sci-fi epic in which past decisions carry over... and being dropped or absent is not a carry-over.
Mass Effect is a good enough game with a disappointingly 'meh'-handling on tie-ins to its prequel, and it's meh on the cameo because it fumbled half of it.
That's fair enough but my point was that Renegades aren't exactly significantly worse off that Paragons in terms of the content they get. As you say, the removal of cameos altogether wouldn't ruin the game and they generally didn't add much either (even for those who did get them).
I agree that the save file transfer from ME1 to ME2 wasn't handled too well but that wasn't really the subject being discussed.