Moiaussi wrote...
As of ME2 the survivors are still suffering from thorian spores in their systems. It may yet turn out that they are better off dead, and that their survival does represent a renewed threat. There are aspects of the situation other than strictly tactical.
There's not exactly significant evidence to suggest that (especially at the time) so I don't think it would be a concern in deciding whether to try the grenades or not. It might well work out badly in the long run but there's very little reason (if any) to kill the colonists.
I have to admit, it could be kind of fun if they grew a new Thorian from the colonists and the reason they didn't want the invasive procedures (which you helped prevent) was that it might uncover their secret. None of the decisions leading up to that would really be "bad" (since it would be about impossible to predict) but it would still be a situation for you to deal with that would sort of make some sense (it's unlikely but still possible).
Moiaussi wrote...
There are people who make both decisions for various reasons of differing levels of rationality. That doesn't change the fact that there are tactical implications to not saving the DA, namely the fact that you are ignoring the Geth ships that will be freed up once it is gone. Even the 'humans first' attitude may end up providing the higher odds of survival against the Reapers, depending on how politics play out in ME3 and who built how many ships in the aftermath of each of the two decisions.
Yup, I was just thinking that it is interesting to know exactly why people make decisions and how changes to the way the decisions are presented (or allowed) would affect them could also be interesting. I'd imagine there are a lot of different views for each decision.
Moiaussi wrote.
How generous of you to speak for everyone.
There's a saying, "everyone makes mistakes". If you thought I was trying to offend anyone or be insulting then you clearly misunderstood (and thus supported my point).
Moiaussi wrote...
In both cases, the general population doesn't know. The Council isn't stupid enough to reveal that there even was a survivng queen. It would just mean rampant panic that there are more, or that it is some sort of publicity stunt to get people to pay higher taxes or something. Neither is particularly good for public moral. If the Queen is spared it is even worse. Humanity would actually be the least affected since the Rachni War was 3300 years ago and humanity wasn't even in space yet. It isn't as 'real' a threat to humanity since they never faced it. They may even just blame the whole war on Council failed diplomacy, especially if Shepard lets the Queen go... which of course would be more political issues for the Council.
Likewise with the genophage cure. Shepard keeping a copy doesn't mean he puts out a press release saying he did so.
Exactly.
Dean_the_Young wrote...
Or, you could, you know, role play. Without caring about game mechanics.
Well, you'd have to be roleplaying a specific kind of character. You're told the grenades should work, there's no indication that there's a risk of using them and there's no harm in trying them at least once (at which point you find they do work).
You can roleplay it however you want (and I do mean that, I've even killed the colonists myself a few times) but given how one sided the choice is you'd need to make up some strong justification (or just like killing people) and the description that you "wiped out the colony" would still pretty much sum it up. I think it is possible to not bother speaking to the Baynhams so you could be a character that rushes off without knowing of the alternative and kills the colonists thinking it's the only way.
Dean_the_Young wrote...
I don't recal arguing here about anything making any decision 'right', but while the Rachni Queen herself isn't public knowledge, the existence of Rachni on noveria before being wiped out again was public news in ME2. All it takes is a someone who knows someone who knows Shepard was responsible... which is statistically about as likely as running across the Rachni Ambassador in a marketplace.
Sorry, I just meant that the "rightness" of any decision is up for debate, not that you supported a particular side or that I opposed it.
It would be fun if they did have a scene where the Rachni turn up in a marketplace and the people there are so used to aliens (and haven't seen a Rachni or simply don't recognise them) that they don't react at all.
Mr. Gogeta34 wrote...
They did say in a bluff that they sacrificed human lives to save the Ascension... but you could argue whether that was the "greater good" or "greater objective" in the face of galactic extinction. I'd say the reason for Shepard (in the game) was an idealistic one. Paragons (as they're presented in the game) are willing to sacriifce for their own ideals... not so much the greater good/objective.
That sounds about right, though the reasoning makes some sense. Sacrificing who and what you are to get what you want is debatable as a positive outcome (and that works both ways).
Modifié par Smeelia, 18 juin 2011 - 10:40 .