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Rewarding Renegades


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#151
Rip504

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My opinion of Renegade players/fans...

Image IPB

Edit: Removed. I didn't want that mistaken or taken out of context. So I apologize for only that.!.

Another Example here.: Paragon Shepard(Not Crying) & Renegade Shepard(Crying)

Image IPB

Paragon Shepard to Renegade Shepard.: What's wrong? Upset with your decisions?

Edit: Just my very humble(modesty in behavior, attitude, or spirit; not arrogant or prideful) opinion,no need to let it upset you. You will not change my mind either so. Have a nice day.!.

Modifié par Rip504, 22 juin 2011 - 10:28 .


#152
Guest_Saphra Deden_*

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Thank you for that enlightening and well thought out post that totally wasn't spam at all.

#153
Rip504

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I am sorry if you consider it spam. I consider it my opinion and now you are offending me. Maybe I should report you,but on topic.

This thread is about Rewarding Renegades. In my "humble" opinion that is the Renegade fan/player crying/complaining they didn't get something their way.(the way the wanted it) It may be wrong,yea. But if this was about adding content to ME3 altogether, (for both the Paragon & Renegade playthroughs) then maybe I wouldn't feel this way. But since all of these "let's poop on Paragons & hook up Renegades" threads have popped up, I consider them to be the spam & have my own opinion on the matter.

It seems to me,it's just people crying about their decisions and outcomes. Maybe you based your decision off of the wrong info if your outcomes upset/surprises you that much. Maybe Bioware wrote it the way they meant it to be,and you are the one misunderstanding the point. Just a thought.

Just to be clear I do not disagree with adding content. I disagree that the Renegades have been "punished" for their choices. I do not feel the Paragon playthrough is "better",because it is always"right". It's an RPG. It's about the choice,not the outcome. What would you do in this situation. Now you are unhappy with what your decision has brought you,and feel as if someone else is getting something over you. This is not true IMO. I do not believe Bioware "favors" the Paragon. I do not believe there is a "gap of content" between the 2. I do not agree the Paragon has all of these "advantages" over the Renegade.  Accusations & Assumptions.

They make the 2 playthroughs as different as possible while maintaining the same story line element and feel. I think Bioware has done a good job with this. Or (IMO) you wouldn't see some many threads complaining "Oh the Paragon has the Rachni". Really? We don't even truly know the outcome of our decisions yet,but you have all based your truths on incomplete data,not facts.

Modifié par Rip504, 22 juin 2011 - 11:00 .


#154
Guest_Saphra Deden_*

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Rip504 wrote...

I am sorry if you consider it spam. I consider it my opinion and now you are offending me. Maybe I should report you,but on topic.


We can report eachother. It will be a bonding experience.

It is my "humble" opinion that your opinion is very uninformed and probably not very well thoughtout.

Nobody here is "whining". They are pointing out a very real imbalance in the game and flaw in its design. That's pretty reasonable.

#155
Rip504

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Saphra Deden wrote...

Rip504 wrote...

I am sorry if you consider it spam. I consider it my opinion and now you are offending me. Maybe I should report you,but on topic.


We can report eachother. It will be a bonding experience.

It is my "humble" opinion that your opinion is very uninformed and probably not very well thoughtout.

Nobody here is "whining". They are pointing out a very real imbalance in the game and flaw in its design. That's pretty reasonable.



Ok My report is in,let's get this bonding thing over with.

Everthing you just said. I disagree with. I see no imbalance nor flaw in the game design. I have a good amount of playthroughs and have no problem with the way any of my Renegade playthroughs are. I somewhat expected them to be so.
Reasonable? In your opinion. Adding a Krogan to "thank you" is absurd in mine.

And Just because you play as a Renegade,it doesn't mean you have to kill the Rachni. The Renegade can also save it for their own reason. Yes you get some "blue" points,but you are still indeed a Renegade.

Choice.


Edit: Who "thanks" Shepard for killing the Reaper,or Collectors ? Who "thanks" Shepard for saving the Citadel ?
Who "thanks" Shepard for saving or killing the DA? But A Krogan or some other random(pointless) character should bring up the death of someone or something. It's been dead for over 2 years The galaxy moved on as Shepard should have.

Modifié par Rip504, 22 juin 2011 - 11:13 .


#156
Dave of Canada

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Rip504 wrote...

Edit: Just my very humble(modesty in behavior, attitude, or spirit; not arrogant or prideful) opinion,no need to let it upset you. You will not change my mind either so. Have a nice day.!.


Trolling and defending yourself by saying "IT'S MY OPINION" doesn't work that way.

#157
Guest_Saphra Deden_*

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Rip504 wrote...

Everthing you just said. I disagree with. I see no imbalance nor flaw in the game design.


Well I'm baffled as to how you can miss the obvious imbalance. Try killing the rachni quene sometime and importing into the next game. Make every Renegade decision and import. See what happens.

I get the impression you just feel that Renegades getting equal representation would some detract from the awesomeness of playing Paragon.

Nobody here wants anything taken away from Paragons. They just want equal treatment from the game. They want to get as much out of it as you do.

#158
Rip504

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I have many plathroughs. Maybe you missed that point. I have " The Worse playthrough" game saved on my console. Pure Renegade in ME1 & ME 2 with only Tali & Grunt living during the SM.
Others with an all loyal Renegade crew. Some with and without the Rachni.

Renegade isn't about right/wrong or Good/evil. (IMO)l. It is about choice not outcome. Why is it so hard to understand you can still be a full Renegade and have a living Rachni Queen? Paragons are not the only one who can have a living Queen. So can a Renegade. etc. If both parties can have it,where is the gap?

If I killed the Rachni Queen. I want her dead in ME2. Wow I got what I wanted. Unresolved situations should be resolved. When you kill something,it pretty much resolves the situation.

Dave of Canada. shh. It's an opinion. I have many, read this very thread. Or others dealing with Paragon/Renegade. I wanted to visually express my feeling. Sorry if it hit to close to home.

Edit.:

Saphra Deden wrote...

I get the impression you just feel that
Renegades getting equal representation would some detract from the
awesomeness of playing Paragon.

Nobody here wants anything taken
away from Paragons. They just want equal treatment from the game. They
want to get as much out of it as you do.


People here deff want to "punish the Paragon."
The statement about, well here: "I get the impression you just feel that
Renegades getting equal representation would some detract from the
awesomeness of playing Paragon. "

Is senseless. That's the nicest way I can put that.
If you are implying I'm Pro-Paragon,you are correct. But I play and enjoy both equally. Read where I state "I do not disagree with adding content." Wow now you just sound Absurd.!.

 I disagree,and have an opinion of the Renegade fanbase. Tell me some of you do not have "certain" opinions about some of the Tali fanbase. I know you do,because I share some of them.

Modifié par Rip504, 22 juin 2011 - 11:34 .


#159
Guest_Saphra Deden_*

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Rip504 wrote...

I have many plathroughs. Maybe you missed that point.


Well I don't want to play a Paragon Shepard. I shouldn't have to. The main point is that importing a Renegade should be different from a non-import game. As it stands, it largely isn't. This means that for a Renegade the import feature is often wasted. That's bad game design, no way around it.

#160
Mr. Gogeta34

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This is how I see Paragons and Renegades:

Image IPB

Superman is Paragon, the other guy is Renegade.

Renegade's out there making a public statement and the Paragon can't take it for some reason... = )

And Rip504, there'd be nothing for Renegades to talk about if they were not okay with their decisions.

Modifié par Mr. Gogeta34, 22 juin 2011 - 11:45 .


#161
Rip504

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Saphra Deden wrote...

Rip504 wrote...

I have many plathroughs. Maybe you missed that point.


Well I don't want to play a Paragon Shepard. I shouldn't have to. The main point is that importing a Renegade should be different from a non-import game. As it stands, it largely isn't. This means that for a Renegade the import feature is often wasted. That's bad game design, no way around it.



No you are wrong. The way you play your Renegade is very similar to the way a new game starts.
Meaning you could argue the Paragon isn't cannon,but your Style of Renegade play is.  My first Renegade Import to ME2 was different from a new ME2 Shepard's story.

The game has to start somehwere for new players. A ME1 Renegade(who only picked "red"options.) seemed to be the way to go. Doesn't mean you are getting screwed over,just your playthrough was very similar to the one they chose to start new players off with. Less to do with game design,and more to do with gameplay.(By the player)


Rip504 wrote...

 Why is it so hard to understand you can
still be a full Renegade and have a living Rachni Queen? Paragons are
not the only one who can have a living Queen. So can a Renegade. etc. If
both parties can have it,where is the gap?


Better watch out  Mr.GoGeta34,they are complaing about pics now. They (Renegades) Consider it trolling. Ha PS. I know you are the "Mr.Pro Renegade" of misunderstanding gameplay.!.

Modifié par Rip504, 22 juin 2011 - 11:49 .


#162
Mr. Gogeta34

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Just wanted to balance your pics out with a different viewpoint.Image IPB

P.S.  I also know you're 'Mr. less content/validation is just as good' and know full well that gameplay is more than combat (so more content does affect gameplay as well as story to someone roleplaying... or just wanting more content).

We may need to have a discussion over what "gameplay" is so you can back up those claims of yours...  (in the most respectful of ways)

Modifié par Mr. Gogeta34, 22 juin 2011 - 11:54 .


#163
Rip504

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Listen to some of your own reasoning Saphra Deden. If I do not agree with you,it must mean I am Pro Paragon,Anti-Renegade,and would be upset if they added content to the Renegade playthrough. First Just read. Second it's not true at all.

In every ME1 playthrough I have ever played I killed Fist. Every Paragon I have,has killed Fist in cold blood. Fist tells you that you will never see or hear from/of him again. Now you are upset in ME2,because he wasn't lying. You knew it was coming. You killed the Queen to keep the galaxy safe. No Queen or reference in ME2. You knew it was coming. Bioware didn't shy away from letting you know,your choices carry weight. Not dead weight. Just saying.

Modifié par Rip504, 22 juin 2011 - 11:59 .


#164
Rip504

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Mr. Gogeta34 wrote...

Just wanted to balance your pics out with a different viewpoint.Image IPB

P.S.  I also know you're 'Mr. less content/validation is just as good' and know full well that gameplay is more than combat (so more content does affect gameplay as well as story to someone roleplaying... or just wanting more content).

We may need to have a discussion over what "gameplay" is so you can back up those claims of yours...  (in the most respectful of ways)


Sorry I missed this.:

Lol I didn't mean much offense.

Gameplay is everything that consists of the player having to go through the motions of doing anything.(Plus the specifics. physics etc.)
Making a dialog choice in the story's narrative is considered gameplay. The entire story is being told through & during gameplay. Extra content will be distributed during gameplay. 

I agree with more content. I do not agree with Renegades fans being upset over ME2. Sorry,but I just do not.
(I am a fan of ME Renegade & Paragon.)<- That has been the biggest misunderstanding yet.

Now when I said your are "Mr.Pro Renegade" of misunderstanding gameplay. I was slightly joking.
What I mean is,just because you play Paragon or Renegade,doesn't mean you have to pick all of & only "red" & "blue" dialog options. I am saying there is more to gameplay then that.

Rip504 wrote...

 Why is it so hard to understand you can
still be a full Renegade and have a living Rachni Queen? Paragons are
not the only one who can have a living Queen. So can a Renegade. etc. If
both parties can have it,where is the gap?


Edit: 1 Last edit before I go. "I'll be back"
A few of My ME2 Renegades have an Alien Council. Why? Because at the end of ME1 when I decided to kill the Alien Council & Da,I found out Humanity was going to take over and dominate an alien galaxy? Didn't make much sense to me,or simply it wasn't the outcome I was looking for. So I reloaded my game(OMG) and saved the Alien Council,because my Shepard can still be a Renegade with an Alien Council. My point? Some of my "Renegades" have an Alien Council and a living Rachni queen. There is no gap. Just different outcomes.

Modifié par Rip504, 23 juin 2011 - 12:41 .


#165
Labrev

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As for the previous page/responses.

@Saph

Perhaps you're right to feel that way.

Really though, there were plenty of things I saw throughout the game where I feel BW could have done more, got lazy, or otherwise just missed an opportunity. Those are surely not limited to rewarding renegade players. I think it's quite possible they just didn't figure out anything to replace the goodies that paragons got, for renegade players. You could still see Gianna on Illium if you didn't help her. But if you got her killed, I think they simply didn't think past "if she's dead, she's dead." If BW listens to its fans as they pride themselves in doing so, they may have realized now that maybe they should've done differently.

In short, maybe we should give them the benefit of the doubt.

@ tjzsf

I've seen a handful of posts where people say that about the Elnora thing. So yeah, it does indeed happen. If you, or anyone else is different, good for you.

And, you just argued against yourself. Renegade choices can also provide the reward of Intimidate dialogue options. If you killed the rachni queen because you thought it was dangerous, then you're rewarded with not having to deal with the dangerous species. How much more do you need, really? Keep in mind that was classified Spectre stuff, so meeting some guy on the street who thanks you for doing it is not even realisitic.

#166
Labrev

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Rip504 wrote...

In every ME1 playthrough I have ever played I killed Fist. Every Paragon I have,has killed Fist in cold blood. Fist tells you that you will never see or hear from/of him again. Now you are upset in ME2,because he wasn't lying. You knew it was coming. You killed the Queen to keep the galaxy safe. No Queen or reference in ME2. You knew it was coming. Bioware didn't shy away from letting you know,your choices carry weight. Not dead weight. Just saying.


Finally, a player who gets it. This is exactly how it goes.

#167
Guest_Saphra Deden_*

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Hah Yes Reapers wrote...

Perhaps you're right to feel that way.


There's no question that I'm right.

#168
Seboist

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Saphra Deden wrote...

Rip504 wrote...

I have many plathroughs. Maybe you missed that point.


Well I don't want to play a Paragon Shepard. I shouldn't have to. The main point is that importing a Renegade should be different from a non-import game. As it stands, it largely isn't. This means that for a Renegade the import feature is often wasted. That's bad game design, no way around it.



That one doesn't even have to play ME1 to experience ME2 from a Renegade's perspective shows that it's the lowest of the low.

#169
Seboist

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Hah Yes Reapers wrote...

As for the previous page/responses.

@Saph

Perhaps you're right to feel that way.

Really though, there were plenty of things I saw throughout the game where I feel BW could have done more, got lazy, or otherwise just missed an opportunity. Those are surely not limited to rewarding renegade players. I think it's quite possible they just didn't figure out anything to replace the goodies that paragons got, for renegade players. You could still see Gianna on Illium if you didn't help her. But if you got her killed, I think they simply didn't think past "if she's dead, she's dead." If BW listens to its fans as they pride themselves in doing so, they may have realized now that maybe they should've done differently.

In short, maybe we should give them the benefit of the doubt.

@ tjzsf

I've seen a handful of posts where people say that about the Elnora thing. So yeah, it does indeed happen. If you, or anyone else is different, good for you.

And, you just argued against yourself. Renegade choices can also provide the reward of Intimidate dialogue options. If you killed the rachni queen because you thought it was dangerous, then you're rewarded with not having to deal with the dangerous species. How much more do you need, really? Keep in mind that was classified Spectre stuff, so meeting some guy on the street who thanks you for doing it is not even realisitic.


There's plenty of logical replacement cameos they could have EASILY added without too much trouble. It's flat out inexcusable the amount of nothing these Renegade paths get with the lack of a human led council being the biggest offender.

#170
Mr. Gogeta34

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Rip504 wrote...

Sorry I missed this.:

Lol I didn't mean much offense.

Gameplay is everything that consists of the player having to go through the motions of doing anything.(Plus the specifics. physics etc.)
Making a dialog choice in the story's narrative is considered gameplay. The entire story is being told through & during gameplay. Extra content will be distributed during gameplay. 


Coolness, then you do agree that making a Paragon choice presents more 'gameplay' options, given that definition.  Saving the Rachni did not make it necessary for a Rachni agent to appear in ME2.  A Renegade player could've easily ran into someone (like Exogeni mercs or something) that would offer their assistance too.  In the right scenario, a strike team can be just as effective as an army... but that would've been a balance you could make a case for.  But no case can be made because the Renegade chioce resulted in no equivalent content.

P.S.  I always spare the Rachni Image IPB


I agree with more content. I do not agree with Renegades fans being upset over ME2. Sorry,but I just do not.
(I am a fan of ME Renegade & Paragon.)<- That has been the biggest misunderstanding yet.


You don't agree that not a single crewmate understood or sympathized with the Renegade choice (given what the Reapers and Collectors have pulled off thusfar) is an issue that could've been avoided?

Now when I said your are "Mr.Pro Renegade" of misunderstanding gameplay. I was slightly joking.
What I mean is,just because you play Paragon or Renegade,doesn't mean you have to pick all of & only "red" & "blue" dialog options. I am saying there is more to gameplay then that.


I'm sure we all know and agree that there's more to gameplay than any flaw... but it doesn't make flaws less of a flaw.

Rip504 wrote...

 Why is it so hard to understand you can
still be a full Renegade and have a living Rachni Queen? Paragons are
not the only one who can have a living Queen. So can a Renegade. etc. If
both parties can have it,where is the gap?

Edit: 1 Last edit before I go. "I'll be back"
A few of My ME2 Renegades have an Alien Council. Why? Because at the end of ME1 when I decided to kill the Alien Council & Da,I found out Humanity was going to take over and dominate an alien galaxy? Didn't make much sense to me,or simply it wasn't the outcome I was looking for. So I reloaded my game(OMG) and saved the Alien Council,because my Shepard can still be a Renegade with an Alien Council. My point? Some of my "Renegades" have an Alien Council and a living Rachni queen. There is no gap. Just different outcomes.


Okay, this is the main misunderstanding I think we're running into.  The issue is the benefits of Renegade choices vs Paragon choices.  If, as you say, a Paragon can make a Renegade choice, then that's not what people have an issue with.  The issue is with the choices themselves that yield the Paragon/Renegade points.

The reason why the Paragon/Renegade choices turn out the way they do is because Bioware wrote them that way... it doesn't mean they had to be that way or can't be made so that the player doesn't 'know' which choice will lead to the best outcome.  So far, the blue button = the best outcome in terms of lives lost, content, and positive validation by the game.

Modifié par Mr. Gogeta34, 23 juin 2011 - 04:35 .


#171
Ultai

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Rip504 wrote...

My opinion of Renegade players/fans...


So you resort to trolling.  Funny how you think it's only renegades that are advocating for a better system.

#172
tjzsf

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Hah Yes Reapers wrote...
@ tjzsf

I've seen a handful of posts where people say that about the Elnora thing. So yeah, it does indeed happen. If you, or anyone else is different, good for you.

And, you just argued against yourself. Renegade choices can also provide the reward of Intimidate dialogue options. If you killed the rachni queen because you thought it was dangerous, then you're rewarded with not having to deal with the dangerous species. How much more do you need, really? Keep in mind that was classified Spectre stuff, so meeting some guy on the street who thanks you for doing it is not even realisitic.


Kindly refrain from reconstructing what I argue into your own image. First off, WRT Elnora, the fact that people reload to kill her off does not invalidate the argument that being paragon should backfire more often.

Second, "not having to deal with the dangerous species" is a punishment because it witholds both validation and content. It was also being used as an example of how rewarding renegades is intrinsically more difficult than the same for paragons, because killing someone seals off all possible content that could have been derived, especially if it was a secret thing. "Choices are their own reward" is a lazy copout of actually trying to make both sides equally valid playthroughs. Finally, Renegade here refers to "bottom-right", not "red". It also refers to non-interrupts (as there is no choice with interrupts; Elnora is only mentioned because she comes closest to a paragon action backfiring).

To answer "how much do you really need", +validation, +content, or +negative paragon consequences. Even a few of those would be enough. I can deal with freeing the rachni having only good outcomes if a similar choice (like rewriting the geth) turns out to be bad.

#173
Smeelia

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tjzsf wrote...

Second, "not having to deal with the dangerous species" is a punishment because it witholds both validation and content. It was also being used as an example of how rewarding renegades is intrinsically more difficult than the same for paragons, because killing someone seals off all possible content that could have been derived, especially if it was a secret thing. "Choices are their own reward" is a lazy copout of actually trying to make both sides equally valid playthroughs. Finally, Renegade here refers to "bottom-right", not "red". It also refers to non-interrupts (as there is no choice with interrupts...).

I don't really think the problem is restricted to one particular type of option, basically every type of playstyle should result in a roughly even amount of content.  It's possible to do a playthrough of ME1 but then get almost no recognition of your choices in ME2 and that doesn't feel right given the nature of the game and the big deal that was made of save file importing.  Probably the best solution would be to have content for every option in the choices that carry over, that would usually only mean three or four alternatives at most (possibly even just two in some cases with the odd different line) and the extra work it would take would be worth it to make sure that all long-term players are rewarded. 

tjzsf wrote...

To answer "how much do you really need", +validation, +content, or +negative paragon consequences. Even a few of those would be enough. I can deal with freeing the rachni having only good outcomes if a similar choice (like rewriting the geth) turns out to be bad.

I don't agree that negative Paragon consequences would have any effect on Renegade choices, that just doesn't make sense.  I'm also not sure I'm convinced that validation is that important.  Having a character tell you that "you did right" doesn't mean that they're right and I think having characters act realistically is more important, even if that means that some people aren't happy with a choice you made.  For example, if the council is killed then aliens (particularly on the Citadel) will be wary of humanity but that reaction makes sense in the context and just because they may not like humanity doesn't mean the writers thought you were wrong (if so, why give you the option?).  That being said, I don't think that validation would be a bad thing either and there are plenty of characters that could at least mention some of the choices Shepard has made in a positive fashion.

I do agree that having fair amounts of content for all players and recognition of their choices (and, for that matter, the time they spent making them) is important and hopefully it'll be improved going into ME3.

Modifié par Smeelia, 23 juin 2011 - 12:47 .


#174
Labrev

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tjzsf wrote...

Hah Yes Reapers wrote...
@ tjzsf

I've seen a handful of posts where people say that about the Elnora thing. So yeah, it does indeed happen. If you, or anyone else is different, good for you.

And, you just argued against yourself. Renegade choices can also provide the reward of Intimidate dialogue options. If you killed the rachni queen because you thought it was dangerous, then you're rewarded with not having to deal with the dangerous species. How much more do you need, really? Keep in mind that was classified Spectre stuff, so meeting some guy on the street who thanks you for doing it is not even realisitic.


Kindly refrain from reconstructing what I argue into your own image. First off, WRT Elnora, the fact that people reload to kill her off does not invalidate the argument that being paragon should backfire more often.

Second, "not having to deal with the dangerous species" is a punishment because it witholds both validation and content. It was also being used as an example of how rewarding renegades is intrinsically more difficult than the same for paragons, because killing someone seals off all possible content that could have been derived, especially if it was a secret thing. "Choices are their own reward" is a lazy copout of actually trying to make both sides equally valid playthroughs. Finally, Renegade here refers to "bottom-right", not "red". It also refers to non-interrupts (as there is no choice with interrupts; Elnora is only mentioned because she comes closest to a paragon action backfiring).

To answer "how much do you really need", +validation, +content, or +negative paragon consequences. Even a few of those would be enough. I can deal with freeing the rachni having only good outcomes if a similar choice (like rewriting the geth) turns out to be bad.


Yes it does: if you know she's the criminal then why would you spare her? Maybe to see what happens, once, but then there's no replay value left.

IMO if they do something where both sides get a clear set of pros and cons, that's perfect. Because then you can go back and switch it up without thinking there's a "right" choice and a "wrong" choice to what you're dealing with. They should not punish paragons. And they should not punish renegades.

And no. If you have a backbone, then you don't need content to validate your opinions. I don't care that Fist will reform himself in ME2, I kill him and other similar characters because that's what I think is the right thing to do and stand behind it. If you feel the samee way about the rachni queen, then it's the same

#175
Sajuro

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You complain because you don't get a reward for killing people? poor baby