Hah Yes Reapers wrote...
tjzsf wrote...
Hah Yes Reapers wrote...
@ tjzsf
I've seen a handful of posts where people say that about the Elnora thing. So yeah, it does indeed happen. If you, or anyone else is different, good for you.
And, you just argued against yourself. Renegade choices can also provide the reward of Intimidate dialogue options. If you killed the rachni queen because you thought it was dangerous, then you're rewarded with not having to deal with the dangerous species. How much more do you need, really? Keep in mind that was classified Spectre stuff, so meeting some guy on the street who thanks you for doing it is not even realisitic.
Kindly refrain from reconstructing what I argue into your own image. First off, WRT Elnora, the fact that people reload to kill her off does not invalidate the argument that being paragon should backfire more often.
Second, "not having to deal with the dangerous species" is a punishment because it witholds both validation and content. It was also being used as an example of how rewarding renegades is intrinsically more difficult than the same for paragons, because killing someone seals off all possible content that could have been derived, especially if it was a secret thing. "Choices are their own reward" is a lazy copout of actually trying to make both sides equally valid playthroughs. Finally, Renegade here refers to "bottom-right", not "red". It also refers to non-interrupts (as there is no choice with interrupts; Elnora is only mentioned because she comes closest to a paragon action backfiring).
To answer "how much do you really need", +validation, +content, or +negative paragon consequences. Even a few of those would be enough. I can deal with freeing the rachni having only good outcomes if a similar choice (like rewriting the geth) turns out to be bad.
Yes it does: if you know she's the criminal then why would you spare her? Maybe to see what happens, once, but then there's no replay value left.
IMO if they do something where both sides get a clear set of pros and cons, that's perfect. Because then you can go back and switch it up without thinking there's a "right" choice and a "wrong" choice to what you're dealing with. They should not punish paragons. And they should not punish renegades.
And no. If you have a backbone, then you don't need content to validate your opinions. I don't care that Fist will reform himself in ME2, I kill him and other similar characters because that's what I think is the right thing to do and stand behind it. If you feel the samee way about the rachni queen, then it's the same
It's not about needing "validation" it's about seeing consequences and outcomes from one's decision. A lot of Renegade outcomes involve.... absolutely nothing like in the case of killing the Rachni Queen and various criminals. It's as if Shepard just dreamt all those past events as far as the game is concerned.





Retour en haut




