implodinggoat wrote...
Alright Bozorgmehr your argument seems to be that the combination of Singularity and Stasis will handle pretty much everything. So I gotta ask...
What possible use are you gonna have for Throw or Lift Orb?
I can see your argument that if you play Liara exactly as you propose that you might not get much use out of Warp; but surely even if you play as you propose you're still going to get more use out of Warp then you would out of two additional crowd control powers.
Liara is a controller; she can CC every enemy in the game (assuming enemies are ME2 ish); Throw and Lift Orb (whatever that might be) are likely only going to affect enemies who've lost defenses. I think we can expect things will be as they are in ME2 - Pull and Throw are on half the cooldown so can be used more often to compensate their handicap against defenses. Thus it will (always) be better to use Pull/Throw whenever defenses are out of the way, like in ME2.
I use Pull and Throw multiple times more often compared to Sing, Stasis and/or Warp when I'm playing ME2 Adept.
Warp is actually a pretty poor power; using it to strip defenses or inflict damage is always the worst option (if there are other options available like CC ing enemies). Warp is only recommended when you've a ragdolled enemy close to some of its palls (so the Warp detonation affects multiple enemies) - against a single target you're better off using Throw which can inflict much more damage than Warp btw (throwing a Krogan of the map kills it while 2-3 warp explosions are needed to kill the same Krogan once armor is out of the way - for example).
Powers like Throw are awesome CC powers, you can perma-CC up to 3 enemies who've lost defense, they won't be able to get up and fight back at all. Using a Warp explosion will also knockdown enemies, but they will be back on their feet, shooting you, before cooldown will be ready again.
m14567 wrote...
Her singularity is on a 20 sec cooldown with bonuses comes down to around 12 seconds. I'm almost sure she can do it.
My bad - I mixed up Sing and Combat Drones

Still, 12 seconds is not enough (Heavy Sing holds enemies up to 9 seconds (less on Insanity, and less so when enemies have defenses up when Sing hits em).