Aller au contenu

Photo

Dear Bioware, Please Give Liara Warp (or some other direct damage power) In ME3


  • Veuillez vous connecter pour répondre
235 réponses à ce sujet

#76
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

implodinggoat wrote...

Singularity takes time to strip those defenses. I want them dead NOW.


Warp cannot strip shields instantly; and you always need at least two Warps to kill an enemy who has lost defenses. There are no powers in ME that can kill enemies in one go.

The only advantage of direct damage powers like Warp, Incinerate and Overload is the ability to strip (normal rank) enemy defenses instantly - so you can immediately use other (CC) powers to follow up.

Any ME2 weapon will inflict (multiple times) more damage than any direct damage power ever can; that's why those powers are not good beside power-combos (insta-strip-CC enemies).

Using Warp for damage equals gimping yourself (when you or squadmates have access to biotic powers such as Pull, Sing, Slam, and Throw.

#77
Tyrannosaurus Rex

Tyrannosaurus Rex
  • Members
  • 10 793 messages
Hopefully Kaidan gets warp instead.

Question is. If Kaidan was killed. Who will get warp then?

#78
marshalleck

marshalleck
  • Members
  • 15 645 messages
Yes, let's give Liara some of the best powers in the series (singularity and stasis) then add warp to that, all on top of her plot armor. you people, god damn. Liara doesn't need to be the "perfect 10" mary sue character that a player would be an idiot to not drag along on every single mission in the game. She's already looking extremely overpowered and unbalanced as it is. They should probably take away either singularity or stasis, not add something else to her.

Modifié par marshalleck, 16 juin 2011 - 03:31 .


#79
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages
If Liara gets warp then she becomes broken. Bioware did the same thing with Miranda in ME2. So no, I don't think she needs warp or should have it.

#80
AlanC9

AlanC9
  • Members
  • 35 769 messages

Bozorgmehr wrote...
Any ME2 weapon will inflict (multiple times) more damage than any direct damage power ever can; that's why those powers are not good beside power-combos (insta-strip-CC enemies).


I'm not sure I agree with this. In situations where I don't want to explose myself to much fire,I've fouind warp pretty useful for defense stripping.

Not sure if this would work with the companions, though.

#81
implodinggoat

implodinggoat
  • Members
  • 1 822 messages

Bozorgmehr wrote...

The only advantage of direct damage powers like Warp, Incinerate and Overload is the ability to strip (normal rank) enemy defenses instantly - so you can immediately use other (CC) powers to follow up.


That's why they're so useful to me.

The way I use my squadmates is to take out the enemies that I'm not engaging.  I have squaddie A hit them with a power that strips their defenses and then I have squaddie B CC them or kill them outright.

As a Soldier or Infiltrator its also very useful to have your squadmates be able to lay down some damage without getting out of cover or using up your ammo.


What confuses me now though is how you guys can say on one hand that giving Liara a direct damage power would make her overpowered and at the same time assert that said powers are relatively weak compared to the CC powers.   Which is it?

#82
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
singularity also might be bugging out and not actually doing anything.

if ME3 is gonig to have huge open battlefields, having an ability that essentially like placing a mine on the ground would be a horrible signatue ability. singularity works good enoguh in ME2 because ME2 is linear and small.

#83
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages
<deleted>

:whistle:

Modifié par onelifecrisis, 16 juin 2011 - 06:01 .


#84
The Twilight God

The Twilight God
  • Members
  • 3 083 messages

Lizardviking wrote...

AntiChri5 wrote...

Dude, who cares about Warp? Shes got Lift Orb man!


According to some people it is basicly just a grenade that activates lift on it's targets.


She tosses it like a bowling ball and it briefly lifts everything (enemies and environmental objects) in it's path. When they fall they make bowling pin noises. 

What she needs is an attack where she grabs a random piece of scenary and hurls it at enemies.  Like Wasea in Samara's recruitment mission.

#85
Kabanya101

Kabanya101
  • Members
  • 473 messages

Clonedzero wrote...

Kabanya101 wrote...

Does anybody notice how small the class tree is? Only difference from ME2, is they gave everyone a grenade power, ****in stupid. Look at Garrus, nothing changed except grenade power, smae with Liara.

Who is the moron that comes up with these class trees? He/she needs a swift kick in the ass.

yeah, screw character consistancy! they should have completely different skillsets in each game!

garrus should be the power biotic this time! :whistle:


You completely misunderstood what I said, I didn't mean just give everybody random powers, expand the class trees. In ME1, everyone had five, maybe six powers depending on who they were. In ME2 everyone gets enough points to max out passive and two full powers, with the exception of Miranda and Jacob.

So with that understanding, everyone has basically two powers in ME2, unless you don't care about maxing stats out. And in ME3, I doubt there will be enough points to max everything out. I know there will be more talent points, because upgrades cost more and there are more possible upgrades, but will that be enough for all powers?

So maybe will get enough for two powers again, maybe not. But even with all possible points, we get only four powers, that's still an average of two powers less than ME1.

And what's so great about stasis? Everybody finds it a great power, I find it useless. It immobilizes a target, but you can't damage them. I say **** stasis and have warp instead. More uses for warp, and it actually does damage.

#86
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

Kabanya101 wrote...
And what's so great about stasis? Everybody finds it a great power, I find it useless. It immobilizes a target, but you can't damage them. I say **** stasis and have warp instead. More uses for warp, and it actually does damage.


Never mind that you can stun a big enemy like the YMIR mech with it to catch a breather or get to a better position while it recovers from the toppling effect that Stasis brings or insta-kill flying drones and utilize some form of strategy. No, we have the most overrated and overused power in the history of Mass Effect, Warp. That's surely enough.

#87
ReallyRue

ReallyRue
  • Members
  • 3 711 messages
The only thing I'm wondering about, is what's with the weird paragon/renegade bar at the side of the screen?


FluffyScarf wrote...

They should give her more than 5 powers. Compared to the amount in ME1, 3 looks kind of pitiful.


Compared to the meagre selection in ME2, it looks marvellous.

#88
AlanC9

AlanC9
  • Members
  • 35 769 messages

Kabanya101 wrote...
So with that understanding, everyone has basically two powers in ME2, unless you don't care about maxing stats out. And in ME3, I doubt there will be enough points to max everything out. I know there will be more talent points, because upgrades cost more and there are more possible upgrades, but will that be enough for all powers? 


You seem to be saying that tradeoffs are bad and that we should be able to max everything. Is that your actual position, or am I misreading you?

#89
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
If they wanted to give you the ability to max every power there is (which is something I highly doubt will happen, since it eliminates the option of choice), they could just put it all into one bar that says: "All powers."

#90
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

AlanC9 wrote...

I'm not sure I agree with this. In situations where I don't want to explose myself to much fire,I've fouind warp pretty useful for defense stripping.


Either way, you're going to be out of cover for a short time. Warp's casting animation equals firing a couple rounds - assuming one uses the appropriate weapons versus defenses - shooting a couple HP rounds removes armor completely; SMGs make short work of barrier/shields etc. There is very little difference in terms of damage taken.

Overall I prefer using weapons against defenses because they receive massive multipliers (up to 100% extra damage); there are no multipliers against health, but most powers can handle enemies down to health fine. Shooting down defenses and follow with something like Pull or Throw is usually a better option than using Warp to remove defense and weapons to handle the health bar.

implodinggoat wrote...

What confuses me now though is how you guys can say on one hand that giving Liara a direct damage power would make her overpowered and at the same time assert that said powers are relatively weak compared to the CC powers. Which is it?


I never said it would make Liara OP - I did say Warp adds little to nothing to her combat abilities. The main issue I have with Liara with Warp is it makes her a master CC and also a decent defense stripper; that's too much for one squadie imo - specialists are better and more fun.

#91
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Kabanya101 wrote...

You completely misunderstood what I said, I didn't mean just give everybody random powers, expand the class trees. In ME1, everyone had five, maybe six powers depending on who they were. In ME2 everyone gets enough points to max out passive and two full powers, with the exception of Miranda and Jacob.


Every squadmate (except Liara) ends up with 30 points (Mir and Jacob with 31) after completing their LM.

So with that understanding, everyone has basically two powers in ME2, unless you don't care about maxing stats out. And in ME3, I doubt there will be enough points to max everything out. I know there will be more talent points, because upgrades cost more and there are more possible upgrades, but will that be enough for all powers?

So maybe will get enough for two powers again, maybe not. But even with all possible points, we get only four powers, that's still an average of two powers less than ME1.


You are aware ME2 and ME3 have Global CD? That means you can use only one power at a time - giving squadmates (and/or Shep) 100+ powers doesn't change a thing since only one will be available per cooldown period.

And what's so great about stasis? Everybody finds it a great power, I find it useless. It immobilizes a target, but you can't damage them. I say **** stasis and have warp instead. More uses for warp, and it actually does damage.


Because you don't know or understand how to (best) use certain powers don't make them useless - it's you who's useless at using those powers.

#92
lazuli

lazuli
  • Members
  • 3 995 messages
Boz, I think you're approaching this from an insanity difficulty standpoint. On normal difficulty, an Adept's Heavy warp will kill most enemies with a single shot.

That said, I don't think Liara needs Warp.

#93
Wulfram

Wulfram
  • Members
  • 18 950 messages

Bozorgmehr wrote...
The main issue I have with Liara with Warp is it makes her a master CC and also a decent defense stripper; that's too much for one squadie imo - specialists are better and more fun.


I disagree.  It's better if squadmates can fill multiple roles, and be effective in multiple missions, since that gives more freedom to choose who to take on missions.

Though Liara wouldn't be too bad - Singularity is to be appreciated anywhere.  But Tali in ME2 was definitely too specialised, particularly before her loyalty mission.

#94
lazuli

lazuli
  • Members
  • 3 995 messages

Wulfram wrote...

Bozorgmehr wrote...
The main issue I have with Liara with Warp is it makes her a master CC and also a decent defense stripper; that's too much for one squadie imo - specialists are better and more fun.


I disagree.  It's better if squadmates can fill multiple roles, and be effective in multiple missions, since that gives more freedom to choose who to take on missions.


A certain amount of flexibility is appreciated, especially with the small squad in ME3.  Miranda, I would say, was probably an example of too much flexibility in ME2, though.  You could bring her on any mission on any difficulty level and know that she was a good choice, if not the best choice.

#95
LPPrince

LPPrince
  • Members
  • 54 969 messages
I just wish squadmates had more than 4 powers.

#96
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
@ lazuli; True, but so do Pull, Throw, Slam, Shockwave, Singularity and whatnot ;) On Normal anything dies almost instantly anyway, plus what's the point in giving Liara Warp if she already has multiple powers which pretty much guarantee a kill.

@ Wulfram; I kinda liked specialists in ME2 - some squadmates and Shep's are much more effective on certain missions compared to others (Tali is the ultimate anti-synthetic squadmate, but sucks on Collector mission - Thane and Samara are Collector's worst nightmares, but are not very useful against Geth etc.) I prefer a system in which squadmates' selection is more than just selecting those you like best b/c every one will have tools to handle every enemy regardless.

#97
Clonedzero

Clonedzero
  • Members
  • 3 153 messages

Kabanya101 wrote...

Clonedzero wrote...

Kabanya101 wrote...

Does anybody notice how small the class tree is? Only difference from ME2, is they gave everyone a grenade power, ****in stupid. Look at Garrus, nothing changed except grenade power, smae with Liara.

Who is the moron that comes up with these class trees? He/she needs a swift kick in the ass.

yeah, screw character consistancy! they should have completely different skillsets in each game!

garrus should be the power biotic this time! :whistle:


You completely misunderstood what I said, I didn't mean just give everybody random powers, expand the class trees. In ME1, everyone had five, maybe six powers depending on who they were. In ME2 everyone gets enough points to max out passive and two full powers, with the exception of Miranda and Jacob.

So with that understanding, everyone has basically two powers in ME2, unless you don't care about maxing stats out. And in ME3, I doubt there will be enough points to max everything out. I know there will be more talent points, because upgrades cost more and there are more possible upgrades, but will that be enough for all powers?

So maybe will get enough for two powers again, maybe not. But even with all possible points, we get only four powers, that's still an average of two powers less than ME1.

And what's so great about stasis? Everybody finds it a great power, I find it useless. It immobilizes a target, but you can't damage them. I say **** stasis and have warp instead. More uses for warp, and it actually does damage.

you shouldnt be able to max everything out. then theres no builds, theres no customization, if everyone ends up with everything maxxed out then whats even the point of picking how to level?

you should have to pick "do i want this ability, or that one?" sure, some choices are more obvious than others, maxxing out overload over garrus' cuncussive shot is pretty much the obvious choice, but still, without choice whats the point in the trees at all?

#98
CajNatalie

CajNatalie
  • Members
  • 610 messages
I think we're focusing on the wrong thing here, people...

1 meter Singularity radius...
1 meter Singularity radius?!

WTF?! That's tiny!
That's what we should be worried about. Not some silly little overrated Warp on a character who's already the perfect controller.

Modifié par CajNatalie, 16 juin 2011 - 05:23 .


#99
Sailears

Sailears
  • Members
  • 7 077 messages
^I imagine it will become quite potent at the higher ranks.

#100
CajNatalie

CajNatalie
  • Members
  • 610 messages

Curunen wrote...

^I imagine it will become quite potent at the higher ranks.

I hope so, as long as it's actually viable to increase its radius, though...

In ME2, you either had a wider Singularity that suddenly blipped away when mook number 5 wandered in to it, or a tiny Singularity that could hold 7 enemies but was too small to get any more than 2 at most times. These things pretty much countered each other so Singularity always felt awkwardly defective to me for a class power.
However, my opinion on ME2's Singularity is open to suggestion... I've yet to do an Insanity Adept run.

Modifié par CajNatalie, 16 juin 2011 - 05:31 .