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Dear Bioware, Please Give Liara Warp (or some other direct damage power) In ME3


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#126
Someone With Mass

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BeefoTheBold wrote...
So as I understand, the powers don't evolve by changing into other powers...they evolve like they did in ME2 where you can decide if you want to make them stronger but smaller in range or have a wider range but not hit as hard.


Yep, but we'll apparently have more variable choices this time.

#127
BeefoTheBold

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Someone With Mass wrote...

BeefoTheBold wrote...
So as I understand, the powers don't evolve by changing into other powers...they evolve like they did in ME2 where you can decide if you want to make them stronger but smaller in range or have a wider range but not hit as hard.


Yep, but we'll apparently have more variable choices this time.


Well, that's something.

Also, apologies to the folks who are correcting me on the 4 vs. 5 thing for powers in ME2 and ME3. You're right and I'm wrong. It's been a while since I played ME2 and apparently my memory is a bit hazy.

#128
Malanek

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Janus Prospero wrote...

CajNatalie wrote...

On a tangent, I know, but it has to be said...
I disagree with the statements about Jack/Jacob's uselessnesses.

At least as far as Jack's concerned, I've made damn good use of her on Insanity.

Well...Jack is slightly better than Jacob because Shockwave actually stuns shielded targets and Squad Warp ammo is arguably one of the better squad ammos.

I think Jacob was tier 1 but IMO squad incendiary ammo was the best companion ammo, followed by disrupter with the others not really worth it. And Jacob gets it really early in the game. Shockwave is OK, I do prefer pull though, which both of them have. If you are going for a warp bomb sentinel Jack might be better because her pull recharges faster.

#129
implodinggoat

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I dunno maybe if I can evolve throw multiple time to maximize damage it might do something; but 4 CC powers still seems really redundant to me.

#130
Malanek

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Reading what Christina said, I'm wondering if Lift Orb actually works on the caster. I'm thinking it could act as a biotic shield that lifts you up in the air letting you shoot out and rendering you invulnerable until its destroyed.

I remember them talking about having more dynamic levels with ladders etc. It could be pretty cool to have a biotic power that allowed you to bypass ladders to get up a level.

Modifié par Malanek999, 17 juin 2011 - 01:59 .


#131
Ahglock

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CajNatalie wrote...

I think we're focusing on the wrong thing here, people...

1 meter Singularity radius...
1 meter Singularity radius?!

WTF?! That's tiny!
That's what we should be worried about. Not some silly little overrated Warp on a character who's already the perfect controller.


And it has a crappy duration even though the cooldown is short.  It might be like drone, on Shepards engineer it rocks, for a squadie it sucks.  So instead of giving it a crap cool down they weaken it a lot.  But when Shepard adept takes the power it is a lot more potent.  At least I hope so, it kind of blew there.  

#132
The Spamming Troll

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Malanek999 wrote...

Reading what Christina said, I'm wondering if Lift Orb actually works on the caster. I'm thinking it could act as a biotic shield that lifts you up in the air letting you shoot out and rendering you invulnerable until its destroyed.

I remember them talking about having more dynamic levels with ladders etc. It could be pretty cool to have a biotic power that allowed you to bypass ladders to get up a level.


flying???

yes please!

will bioware do it? no.

#133
XavierVN

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4 CC powers is redundant she should have warp, also I get the feeling that ME3 will put even less focus on powers, I meaen I know we get to evolve them but they seem ber weak now, and defenses still prevent them from working, come on a singularity that has a 1 meter radius and a 3 seconds duration is useless. I hope Im wrong though. I think they should make biotics feel more usefull...

#134
The Spamming Troll

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if biotics arent going to improve upon a 1 meter radius and a 3 second duration, i wouldnt want biotics to exist. why create something like biotics, and give it a 1 meter radius. ill punch myself in the face.

#135
Guest_lightsnow13_*

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I just want throw to do initial damage. I mean, the enemy is being hit w/ 200-270lbs....that's gotta do something...

But maybe there will be more use for those powers if they bypass shields somewhat. Even if they don't, than Liara will be "THE go-to" character for CC. :D

#136
CajNatalie

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The Spamming Troll wrote...

if biotics arent going to improve upon a 1 meter radius and a 3 second duration, i wouldnt want biotics to exist. why create something like biotics, and give it a 1 meter radius. ill punch myself in the face.

Then on NG+ Insanity mode duration will be reduced to 50%, so it'll only last 1.5 seconds.

Look how awesome the 'amazing Singularity' has become! 8D

XD

Modifié par CajNatalie, 17 juin 2011 - 02:48 .


#137
lazuli

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lightsnow13 wrote...

I just want throw to do initial damage. I mean, the enemy is being hit w/ 200-270lbs....that's gotta do something...


My (admittedly weird) problem with damage from biotics is that you might accidentally kill an enemy when you're just trying to throw them around for a while.  I know I'm not the only one that has pulled an enemy in preparation for a beautiful home run with throw, only to have the enemy die before I can finish my combo.

Obviously this isn't a huge issue or anything.

#138
macrocarl

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Do we even know that what that screen is is showing all the available characters for her? Maybe these were the ones selected in the demo and during level up we can pick from a larger bag.

#139
jojon2se

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I remember I went through most of ME1 taking pot shots at utterly defenseless enemies who were doing the brownian motion during a lift, so... :7

#140
Guest_lightsnow13_*

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lazuli wrote...

lightsnow13 wrote...

I just want throw to do initial damage. I mean, the enemy is being hit w/ 200-270lbs....that's gotta do something...


My (admittedly weird) problem with damage from biotics is that you might accidentally kill an enemy when you're just trying to throw them around for a while.  I know I'm not the only one that has pulled an enemy in preparation for a beautiful home run with throw, only to have the enemy die before I can finish my combo.

Obviously this isn't a huge issue or anything.


I think pull shouldn't do damage. Throw should. lol it's actually kinda weird. it makes sense throw would do initial damage and not pull. But I think this is jy my personal opinion

#141
Bozorgmehr

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lightsnow13 wrote...

I think pull shouldn't do damage. Throw should. lol it's actually kinda weird. it makes sense throw would do initial damage and not pull. But I think this is jy my personal opinion.


Every power in ME2 inflicts damage (except buffs like ARush, Cloak, Ammo power etc) - you can (technically) complete ME2 (solo) using AI Hacking; Slam, Neural Shock; Cryo Blast or whatever. You can kill YMIRs and Scions using one of those powers over and over again (would be extremely tedious and boring of course ;).

Powers like Throw always inflict a small amount of damage, but the true damage targets take is when they hit obstacles - you can kill elites with a single Throw (even at rank 1) if they hit a wall badly (form their perspective), for example. The problem with Throw is you never know if it will inflict low or very high damage (except ledges, they guarantee kills) - but that's common with physic engines in games I'm affraid.

#142
Bail_Darilar

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Since she has singularity maybe warp is an adept shep only move?

#143
implodinggoat

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macrocarl wrote...

Do we even know that what that screen is is showing all the available characters for her? Maybe these were the ones selected in the demo and during level up we can pick from a larger bag.


Christina Norman said that none of the powers are finalized, thus I started this thread in the hopes that we can get Liara's powers tweaked so that she doesn't have 4 crowd control powers and nothing else.

I would love it if we could choose one or more of our allies powers for ourselves
rather than having all 4 mandated and I honestly think thats a better solution to the issue than giving Liara warp since it allows players to tweak their squad's powers a little to suit their playstyle.

But right now I'm going by the assumption that all of the squad member's powers are predetermined as in ME2.

I did see some rumor on the ME3 confirmed info and rumors thread that's stickied at the top of the forum that we may be able to choose a bonus power for our allies like we were able to do with Shepard in ME2; but I really don't know if its true or just hopeful thinking.  

If anyone knows anymore about the rumor that we may be able to choose one or more of our allies powers I'd love to know more particularly if your a Dev.

#144
implodinggoat

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Out of curiosity does anyone find the concept of being able to choose one of your allies powers (like Shepard's bonus power) objectionable? IE would you still have the same sort of complaints about Liara making the Adept redundant if the player were free to choose whether or not she should have warp or throw or something else?

Also...

If Liara were given Warp (or some other direct damage attack like Reave, Overload, etc.) in place of throw, what, if any manner of additional changes do you think would be necessary to keep her from being overpowered?

Modifié par implodinggoat, 17 juin 2011 - 11:12 .


#145
Someone With Mass

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implodinggoat wrote...

Christina Norman said that none of the powers are finalized, thus I started this thread in the hopes that we can get Liara's powers tweaked so that she doesn't have 4 crowd control powers and nothing else.

I would love it if we could choose one or more of our allies powers for ourselves
rather than having all 4 mandated and I honestly think thats a better solution to the issue than giving Liara warp since it allows players to tweak their squad's powers a little to suit their playstyle.


I'd like this option as well. Only if it's a power that fits their "class", though. Would be silly to watch Liara run around with Tech Armor or Tali with the Charge ability.

#146
implodinggoat

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Someone With Mass wrote...

implodinggoat wrote...

Christina Norman said that none of the powers are finalized, thus I started this thread in the hopes that we can get Liara's powers tweaked so that she doesn't have 4 crowd control powers and nothing else.

I would love it if we could choose one or more of our allies powers for ourselves
rather than having all 4 mandated and I honestly think thats a better solution to the issue than giving Liara warp since it allows players to tweak their squad's powers a little to suit their playstyle.


I'd like this option as well. Only if it's a power that fits their "class", though. Would be silly to watch Liara run around with Tech Armor or Tali with the Charge ability.


Yeah the powers would clearly have to be restricted to ones that fit a characters class, biotics for Liara, tech for engineers, ammo powers for soldiers, etc.

I'd also suggest that they'd be limited from including powers that are meant to be unique to a single character like for example I think Liara should be the only character that could have access to Singularity. 

But a selection from a handfull of the more common powers could add a nice layer of depth.  For example in Liara's case the spot currently dedicated to Throw might be changed to give you an option between Throw, Warp or Shockwave.

#147
Nimander

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I'd personally like some element of choice, but I personally would swap out Singularity or Stasis for it.

IE: Singularity (or Stasis) has a choice of Warp or Reave or such, rather than letting you swap out Throw. Unless they've massively improved Throw.

#148
ME-ParaShep

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How about Throw be replaced with Warp? Warp is a lot more helpful than Throw and there's still Lift Orb, Singularity, and Stasis to be the CC. In fact.. I still think there are one too many CC skills. Lift orb should be more of a widespread concussive shot type of skill.

#149
nitrog100

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That kind of sucks. Why would a biotic need a grenade version of Singularity? Bring back Warp!!!!

#150
Nimander

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ME-ParaShep wrote...
How about Throw be replaced with Warp? Warp is a lot more helpful than Throw and there's still Lift Orb, Singularity, and Stasis to be the CC. In fact.. I still think there are one too many CC skills. Lift orb should be more of a widespread concussive shot type of skill.


Because Warp with those others would be pretty over the top.

Then again, I'm one of those weirdos who doesn't think /anyone/ but Shep should have Singularity or Combat Drone -- or NPCs should get Adrenaline Rush, Cloak, and Charge. :)