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Request: Option to use of controllers in PC version.


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15 réponses à ce sujet

#1
Siven80

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I'm a PC gamer, have been for over 12 years and i find the use of keyboard and mouse to be superior to console controllers, unless im playing a racing game.

But i would like the option of using a controller in ME3. Other games like Witcher2, and Batman arkham asylum have the opton.

Why? because sometimes i like to sit back and relax and a controller is perfect for that. Also i would like to see how i do with a controller vs the modern mouse. (last shooter i played with a controller was goldeneye back in the days before i had a PC)

Any chance of it happening Bioware? :)

Note to any replies: dont turn this into a platform war thread, this is a serious request.

Edit: just seen the other gamepad topic. Oops.

Modifié par Siven80, 16 juin 2011 - 01:13 .


#2
Daiyus

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Here, here! I'm a console gamer, but I dabble in PC gaming (mostly for older titles). I like a joypad, so having options to play either way would be great.

#3
Guest_m14567_*

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To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.

#4
Siven80

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m14567 wrote...

To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.


Well thats a given ofcourse, but surely its not that hard to transfer the console controller system and give us the option.

Also i just noticed the other gamepad thread already open. Oops.:)

Modifié par Siven80, 16 juin 2011 - 01:06 .


#5
Bozorgmehr

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Controllers suck compared to K&M. Enemy AI behavior has been adjusted to the pc - enemies are tougher - to compensate the improved control K&M provide (confirmed by the lead gameplay designer).

It's pointless to waste precious dev time on something hardly anyone will use. You can also program your controller for pc, so I don't see why Bioware should add something like this.

#6
True Zarken

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m14567 wrote...

To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.


This.

#7
Guest_m14567_*

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Siven80 wrote...

m14567 wrote...

To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.


Well thats a given ofcourse, but surely its not that hard to transfer the console controller system and give us the option.

Also i just noticed the other gamepad thread already open. Oops.:)


Well, I hate to bring up that other game (tw2), but it supports a gamepad and frankly the interface is a bit grim because, IMO, it is trying to support two radically different input mechanisms.

#8
Bogsnot1

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True Zarken wrote...

m14567 wrote...
To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.

This.

+1
There is already a thread about this as well. Search is your friend.

#9
CroGamer002

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Siven80 wrote...

Also i would like to see how i do with a controller vs the modern mouse.


You'll be worse with controller.

#10
LuPoM

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Siven80 wrote...

I'm a PC gamer, have been for over 12 years and i find the use of keyboard and mouse to be superior to console controllers, unless im playing a racing game.

But i would like the option of using a controller in ME3. Other games like Witcher2, and Batman arkham asylum have the opton.

Why? because sometimes i like to sit back and relax and a controller is perfect for that. Also i would like to see how i do with a controller vs the modern mouse. (last shooter i played with a controller was goldeneye back in the days before i had a PC)

Any chance of it happening Bioware? :)

Note to any replies: dont turn this into a platform war thread, this is a serious request.

Edit: just seen the other gamepad topic. Oops.


Try out XPadder ;) it lets you map keys to the pad buttons, it should work ^^

#11
Kandid001

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This has been brought up many times. BioWare's answer is still no.

#12
Mann42

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m14567 wrote...

To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.

While they most likely have multiple developers working on the core control systems, once they're in place, I doubt there will be more than one person left to update and polish specific K&M keybindings and controls. Most of the game scripting is hopefully controller agnostic and calls on action functions (<Fire> vs. <Left Mouse Button> or <Right Trigger>), and once the basic K&M controls are in place, I doubt a lot of time will have to spent re-coding them. By that point you're relying primarily on user experience and usability reports and just rearraging the bindings and adjusting the 'feel' (like how long you need to hold a button for certain effects). Throwing multiple people just on polishing K&M is a poor use of resources. 

They already need to have a programmer working on controller functionality for the consoles. It may already be the same guy doing the K&M, or it may not. However, if either of those programmers finish their respective tasks, they'll most likely be moved over to other interface work, and that might include porting the console controller layer over to the PC.

They may also be asked to help with fixing performance issues, if that's a greater priority. You just never know until you get to that point. I'm not saying that they will absolutely have the resources to add controller support, but you can't assume that they won't just because you think doubling up K&M coders will help. Just because you seem to think you can simply throw more people at a system to make it 'better', doesn't mean it actually works that way.

Modifié par nexworks, 16 juin 2011 - 01:42 .


#13
Guest_m14567_*

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^ There wasn't hotkeys for switching weapons on PC, there wasn't hotkeys for bringing up things like journal etc. To me making an interface that supports keyboard/mouse and controller for PC is a waste of resources. I guess it's just one of those preference things.

EDIT: You also have to go into INI files if you want to adjust mouse sensitivity in a meaningful way.

Modifié par m14567, 16 juin 2011 - 01:48 .


#14
Kadzin

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m14567 wrote...

To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.

I am going to have to agree on this one.
I would rather have a superior and perfected keyboard and mouse control then the gimped control with an option to switch to another one.

#15
jamesp81

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m14567 wrote...

To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.


^^this

However, OP, there are Xbox 360 controllers already available that are Windows compatible.  I'd think you'd be able to use one of those.

#16
Kronner

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m14567 wrote...

^ There wasn't hotkeys for switching weapons on PC, there wasn't hotkeys for bringing up things like journal etc. To me making an interface that supports keyboard/mouse and controller for PC is a waste of resources. I guess it's just one of those preference things.

EDIT: You also have to go into INI files if you want to adjust mouse sensitivity in a meaningful way.


Agreed. I'd much prefer proper PC interface. ME2's UI was crap and it was not convenient to use.