m14567 wrote...
To be honest, I'd rather the spend whatever time they have available to making the keyboard/mouse setup as good as possible.
While they most likely have multiple developers working on the
core control systems, once they're in place, I doubt there will be more than one person left to update and polish specific K&M keybindings and controls. Most of the game scripting is hopefully controller agnostic and calls on action functions (<Fire> vs. <Left Mouse Button> or <Right Trigger>), and once the basic K&M controls are in place, I doubt a lot of time will have to spent re-coding them. By that point you're relying primarily on user experience and usability reports and just rearraging the bindings and adjusting the 'feel' (like how long you need to hold a button for certain effects). Throwing multiple people just on polishing K&M is a poor use of resources.
They already need to have a programmer working on controller functionality for the consoles. It may already be the same guy doing the K&M, or it may not. However, if either of those programmers finish their respective tasks, they'll most likely be moved over to other interface work, and that might include porting the console controller layer over to the PC.
They may also be asked to help with fixing performance issues, if that's a greater priority. You just never know until you get to that point. I'm not saying that they will absolutely have the resources to add controller support, but you can't assume that they won't just because you think doubling up K&M coders will help. Just because you seem to think you can simply throw more people at a system to make it 'better', doesn't mean it actually works that way.
Modifié par nexworks, 16 juin 2011 - 01:42 .