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Infiltrator build. A different way for me to play


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11 réponses à ce sujet

#1
Ryuu814

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I'll make this short and snappy. I usually like to upgrade to the Widow sniper and dominate anything I come across, organic or not but recently I've been put of the one shot one kill tyle of play and lack of ammo and starting to lean more on the Viper (Incisor till I get the Viper) style of sniper.

I'll be using Cryo ammo as seen in the following video by Kronner - Mass Effect 2 Arrival DLC - last stand of an infiltrator

I was wondering if using Energy drain in place of Overload was a viable idea? In the video it looked really useful and I was always a firm beliver in augmenting my own abilities by "draining" the enemy (most noticeably in Oblivion) and during my infiltrator playthrough in ME1, I tended to use Cryo ammo as it reduced the target's accuracy

I was just looking for some person input. I was looking around the wikia and didn't notice anything different apart from the fact that a high level overload and prevent enemies from firing at you for a couple of seconds.

Oh and I intend to use the Mattock when i get the option to do so ^_^ As awesome as shotguns are (specially in said video) I like to keep my enemies at a ranged distance and my Tempest tends to clean up enemies who get to close nicely ^_^

#2
mcsupersport

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Mattock and viper overlap a good bit. The shotgun on the other hand gives huge burst damage. A good loadout would be eviscerator locust viper,but play what you find fun. ED is a good bonus power, but put one point in overload for pyros.

#3
Ryuu814

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*facepalm*
I just noticed that Infiltrators don't have overload...
for some odd reason...I swore they did :/ Maybe I've been playing to much ME1 XDD

#4
mcsupersport

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lol, yeah, now that you mention it, they have disruptor ammo instead, AI hacking and inferno blast/fireball skill. As a bonus skill either Energy drain, or even Warp ammo would make a good addition. I wish the infiltrator had overload, one of the few things I missed from me1.

#5
termokanden

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Infiltrators don't have a problem with pyros anyway. Sometimes you can even get away with cloaking after they start flaming you. I remember finding some fights in Arrival much easier because of the pyros. Shoot them first and they blow up their little buddies.

I would go for the Widow (which is not relevant here) or for shotguns as suggested above, never for assault rifles. As good as the Mattock is, if cheesy is what you want you can always charge the GPS then cloak. Sick damage, doesn't cancel cloak. Personally though, I prefer the Eviscerator.

You might want the non-cheesy assault rifles too. I have no problem with that, but I think shotguns and sniper rifles are more fun with Cloak.

For bonus powers I use Warp Ammo for the Mantis/Widow to get more oneshots. For a shotgun build it's not that great. Stasis and Energy Drain are good alternatives. Energy Drain isn't just a substitute for Overload, it helps recharge your shields, which is one thing infiltrators normally suck at.

Modifié par termokanden, 16 juin 2011 - 10:30 .


#6
Locutus_of_BORG

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Energy Drain have the benefit of stunning synthetics or boosting explosion damage, but you have Disruptor Ammo for that. ED gives you regen, which is nice.

However, you should note that Incineration Blast is very decent against shields, in addition to burning armor and flesh alike. It won't give you any regen factor, power using it to cancel your reload animations will boost your DPS dramatically.

Weapon training is up to you. I'm not against the Mattock, despite its OP'ness. Disruptor Ammo + Incinerate ensures that most any Infiltrator will be strong vs. shields, unlike the Adept, which kind of needs GPS to strip defenses resonably quickly. I agree that with the Tempest, you'll probably prefer to take an AR, but if you go shotguns the Locust would synergize better.

#7
drokan

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mcsupersport wrote...

... I wish the infiltrator had overload, one of the few things I missed from me1.


Bu the infiltrator class has Overload ability? or maybe it was just a misunderstanding.

"Overload - You fire an electromagnetic pulse that inflicts massive damage on
shields and synthetic enemies. Recharge 6 seconds

Tactical Ability: Very useful against shielded targets and does considerable
damage against robots and will stun them. Completely ineffective against armor
or living target's health.

Mutated Abilities: Heavy/Area Overload

Used by: Shepard - Engineer, Infiltrator, Sentinel, Miranda, Garrus"

#8
Malanek

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drokan, Infiltrator does not have overload in ME2. Whereever you got that from it's wrong. It has disrupter ammo instead.

As for what the OP posted I tried that exact thing recently. Quite liked it. Rushed for squad Cyro ammo first, used energy drain and took the mattock. There is sufficient difference between the Viper and Mattock. Viper is better at extreme range and for highly armoured opponents. The scope and infiltrator slow down makes it feel quite different.

Modifié par Malanek999, 05 juillet 2011 - 10:11 .


#9
Guest_Rezources_*

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If you were to go the shotgun route, would Improved Cryo Ammo be better than Squad Cryo? Give the rest of your squad Squad Disruptor and you keep Improved Cryo?

#10
drokan

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@malanek999

you are right. but i cant edit my previous post though.

#11
kstarler

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Rezources wrote...

If you were to go the shotgun route, would Improved Cryo Ammo be better than Squad Cryo? Give the rest of your squad Squad Disruptor and you keep Improved Cryo?

To my knowledge, the only real advantage to Improved Cryo over Squad Cryo is the duration of the freezing effect. The proc rates appear to be the same in my experience, and the freeze times are identical. For Shotguns, the Scimitar tends to have the best proc rate, due to the higher rate of fire, since all Shotguns fire 8 pellets per shot (with the exception of the GPS). In other words, the weapon used will affect the application of the Cryo effect more than the evolution of the power.

#12
Guest_iOnlySignIn_*

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Neural Shock. Why hasn't anyone mentioned Neural Shock?

Best bonus power for a GPS Infiltrator.