Post 2 on Raechl:
Raechl finds herself with a bit of coin after selling the Daystar sword from the lich in the gates district, and having been warned by the Cowled Wizards once before, goes off to buy a magic license. She is given a job by Tolgerias to hunt down a dangerous murderer, which she accepts. Raechl also runs into an old friend from her adventures up north; Viconia, predictably needing rescuing again. Rescued she is, and sent to the graveyard district to await if Raechl should ever need help.
A little boy, Devon, approaches and begs her to make for the Umar Hills. Raechl juggles between the Hills or the Keep, and decides the Hills. She grows tired of the hustle and bustle of civilisation and longs to be back on the road. The further away, the better.
There is an ambush between the government and gates district, but Raechl still has a stoneskin up from Viconia's battle so immediately casts cloudkill, followed by invisibility. A quick fireball kills anyone left, and Raechl proceeds on unscathed.
In the hills, Raechl sees the people on border-line riot mode, angry at the mayor. She talks about town, investigates the ranger's cabin (plus investigating a dodgy chicken and rudely telling three young boys to stop talking about swords or ale and get a grip on reality). She travels to a cave up north, but is wary of the lack of life in it. She summons a few skeletons, which proves lucky as a mimic quickly holds her and the skeletons come to the rescue. She keeps the mimic blood; it's a rare ingredient that could prove useful once she settles down into a lab.
The umber hulks aren't a problem, the skeletons making quick work with the help of Raechl's offensive magic. She goes outside and talks to the ogres and relays their message back to the mayor. She helps a young man to successfully date the daughter of a crabby wizard, in the meantime losing the mimic blood and saving the wizard's life from a dodgy experiment. Resting up, Raechl heads out to look into the temple ruins...
She immediately casts stoneskin and invisibility on arrival, and sees a wolfwere retreating into her cave. Raechl follows, and finds out the wolfwere is not responsible for the killings. They agree to help one another. A casting of Sanctuary (by far the most useful invisibility spell despite its short duration) and Raechl heads east. She turns the mirror at the temple entrance, as the wolfwere falls to the onslaught of hundreds of shadows. The gem of light proves to be a safe place to rest once all the shadows are slayed by its light. She heads into the temple, dispatching the shadows in the first area with fireballs then unleashing her warhammer with standard battle buffs in place. Raechl frees Mazzy, gets the first third of the symbol, sneaks to the gem with Sanctuary and opens the first shadow gate. Over the bridge, the shadows that appear are easily dealt with Holy Smite and Fireball. Raechl braves the traps, takes the loot, delivers the bones of the child prophet and recieves the next third of the symbol, plus a stone to ward off the Shadow Dragon ahead. Raechl is glad - she doesn't feel like she could take on a dragon.
The next section is done entirely with sanctuary, no combat whatsoever. Raechl gains the last third of the symbol, goes through the last shadow gate and into the dragon room, which thankfully ignores her presence. She rests, buffs up preparing for a difficult fight, and surfaces.
I had to do two reloads here, before I changed my tactic. I'll write about my successful third attempt, but the reason I didn't do so well previously is that I targetted the shadow alter first. Big mistake. The shadows never hit through my buffs, but the Shade lord is the real enemy. I also had four Animate Undead spells memorised. Wouldn't have a chance to use them so replaced them all with Holy Smites.
Walked up the stairs invisible. Immediately cast fireball and ran into the battle at the Shade Lord. Raechl managed to interrupt most of his spell casting, and it was just a matter of stopping every round to cast either magic missile or holy smite. At one point, Raechl had to recast invisibility to put up a new stoneskin, cast a new DUHM and other buffs, and she was back in the fray. Finally, she killed the Shade Lord (Shade Patrick had been killed entirely by Holy Smites) and she tore down the altar. Sun filled the valley and she returned to the village victorious. The mayor offers Raechl the position of town ranger, and Raechl, who has enjoyed the stay out in the wild immensely, readily accepts. She decides to stay for the next few weeks, ensuring that everything returns to normal smoothly.
It is only a few days later that some men appear in the woods, looking for mithril veins. Raechl retrieves the amulet and note from the rock with sanctuary and takes it to the man in charge. She declines a reward, and returns to the village expecting peace. However, a mere few days later again, ogrons attack the village. The ogres defend the village well, but it is up to Raechl to destroy them fully. A simple cloudkill takes out the entire band except the leader who is quickly destroyed by multiple castings of magic missile.
Raechl prepares to leave after a few more days, seeing that everything is fine. However, the witch Umar is rumoured to have returned, and Raechl can't leave the townsfolk in such a crisis. For what she hopes is the last time, she descends into the temple ruins. The undead is not a problem, but the demon Glabrezu is. Raechl is severely battered and flees back upstairs. Thankfully, the demon does not follow and she contemplates her next move. It saw right through her invisibility and even prot from evil was not enough. She descends more carefully and summons a couple of monsters to distract the beast and casts haste. While the Glabrezu is busy mincing gnolls, Raechl runs past, checking her tail. The Glabrezu has not followed. Raechl prepares for a beastly fight with Umar, but the "witch" turns out to be a simple mage. A casting of cloudkill followed by invisibility renders the battle over. Raechl uses the same tactic to leave past the Glabrezu and reaches the surface. She is given a moon dog figurine which she regrettably cannot use, not being a ranger as such. But Raechl tucks it away in her bag of holding as a keepsake. Raechl returns to the mayor, informs him of the demon in the ruins and says she will return to destroy him one day. But for now, Raechl heads out to the de'Arnise Keep, a matter she has too long left unsorted.
Raechl is now Cleric 10/Mage 11
No. of Reloads = 2
-PPP
Modifié par PicklePepperPiper, 25 juin 2011 - 01:39 .