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Minimal Reload Challenge!


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#376
ussnorway

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At this time the group is;

Ormaline level 23 Sorcerer.

Alyssia dual Fighter 27/ Swashbucker 10.

Haer’dalis Blade 32.

Do’Dad Priest of TALOS 30.

Imoen dual Mage 22/ Thief 7.

Amber dual Fighter 30 6/ Thief 6 30 parked in hell!

Jan multi Illusionist 13 - 16 Thief.
edit: opps by bad. :wub:

Modifié par ussnorway, 03 juin 2012 - 09:36 .


#377
Gate70

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If I recall you did Spellhold at low levels with this party. Now you appear to be a reasonable bit above the TOB starting point so more time to use the higher level spells and abilities which should be interesting to watch unfold.

#378
ussnorway

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Yes, I've already finished Watchers before starting ToB... was about level 18 at the first level.

#379
corey_russell

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Goodguy (level 10 cleric/level 12 mage controlled by Corey_Russell) and Badgirl (level 10 fighter/level 12 thief controlled by Dogdancing) entering minimal reload challenge...

Goodguy got killed by shadow fiends in the Umar Temple, so entering this thread. Dogdancing wants to learn BG 2, so the intention is to take these two to at least the end of SoA, regardless of how many reloads it will take.

Stats and such will be posted next update. They will attempt to do Umar Hills Temple once more.

Reloads 1 (Umar Hills Temple)

#380
ussnorway

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At level 10 you can't 'Turn' but you can cloak & should be able to cast 'Repulse Undead'? I normally put it up just before then hook in to the altar first while the Shade Lord gets tossed away.

Welcome guys!

#381
corey_russell

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ussnorway wrote...

At level 10 you can't 'Turn' but you can cloak & should be able to cast 'Repulse Undead'? I normally put it up just before then hook in to the altar first while the Shade Lord gets tossed away.

Welcome guys!


Thanks for your tips, however, they are partially incorrect. While its true the turn has no effect on the two skeletal warriors in the room, they DO cause the shadow fiends to run into the wall in fear. This means, when it comes down to trying it for real, I can give either haste potion or STR potion to Badgirl, and she can battle the skeletal warriors while Goodguy keeps the shadow fiends away from him - and make them easy prey for Badgirl once the skeletal warriors are dead.

If I want to be ultra-safe, could even do the old turn-while-sanctuaried jazz.

And thanks for the welcome. We're going to attempt as much of BG 2 as we can.

#382
ussnorway

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Udm3;

First off, we got the skinny on Yaga from his dear old mum... having Do’Dad with us to ‘Turn’ the undead sentries made this a cake walk.

Queue the Trudging Music:

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I let the bard tank inside the fortress with amalgamated weapons and buffs before just dropping the ‘Tenser's Transformation’ and using “Foebane +5” for the extra health... the verity is Tensers interferes with his ability to re-spin and apart from Thac0 is redundant at this game stage.

Note that the Dragon is still just as stupid in SCS.

In this corner:

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Phase 1; I decided to fight at the map edge first... actually Haer’dalis fought them  while the rest of us cloaked & dropped the occasional ‘Abi Dalzim's Horrid Wilting’ to clear them out. Doing this got his health up to a respectable level before tagging Yaga.

Phase 2; we put up some simple buffs/ summons and Haer’dalis stayed fresh by killing the trickling peons before they could accidently set off my traps. Imoen cast ‘Shapechange’ and we all held our breath waiting for the autosave... after which she imediatly cast ‘Time Stop’.

Phase 3; Yaga returns with his body guards and Imoen sucks the brains of both the Fighter & Cleric before locking down the Mage... SCS Yaga & the Mage are both immune to sucking but Imoen just keeps summoning adds near the Mage to keep her occupied. Alyssia yanks the Thief out into the open with ‘Detect Illusions’ so that Do’Dad can spank him.

Phase 4; Jan and I try to keep him reasonably under control with repeated ‘Lower Resistance’, ‘Warding Whip’ & ‘Power Word Silence’ (Stun Bolts had no noticeable effect) while Haer’dalis shifts between music & offensive spin... I had some trouble fighting on two fronts (kept an eye on Imoen) & at one point I had to pull Haer’dalis out of the melee in order to lay more spike traps but the Deva managed to hold him long enough for the win/ level up. :wub:

Is he this tough in ascension or is it a weaker version of him?

Modifié par ussnorway, 11 juin 2012 - 06:15 .


#383
Gate70

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I haven't tried SCS Yaga to compare but he is pretty tough in Ascension and his army is...an army. His immunity wears off slowly and his lieutenants may have been beefed up too.

I found Ascension much harder in BGT than I remember Ascension with BG2 (that was years ago so maybe the mod has changed over time or maybe I got annoyed originally and turned the slider down to normal/easy at key points - can't remember).

Ascension only really affects TOB so if you have a suitable savegame at the end of SOA you could add the mod and try it. For the most part I enjoyed it but the penultimate battle got to the point where I uninstalled it for good.

#384
ussnorway

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Udm4;

What might have been:

Image IPB  Image IPB  Image IPB

The next challenge is against my alter-ego... the only potential issue here is the level drain ability of my ID but Do’Dad put ‘Death Ward’ on Haer’dalis to give me a tank/ we also placed traps (not needed) and summoned a Planetar.

I got lucky and dispatched myself with the opening ‘Chain Contingency’ then Imoen gave  blowjobs to Tamoko/ Angelo & ‘Breach’ on Semaj so that the Planetar could finish him.

Midnight at the Oasis:


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Once my ‘Chain Contingency’ cleared the opening welcome committee I sat back and let Haer’dalis work off his male frustrations until the final mage put up ‘Protection From Magical Weapons’ which Do’Dad bypassed with a single “Wand of the Heavens” shot... Haer’dalis claimed the “Answerer +4” as an upgrade for his old reliable “Short Sword of Mask +4”.

#385
SapphireIce101

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Good job everyone that was here.

Akail has moved on to BG2, and I had to use Shadowkeeper to make her back into her Abjurer/Thief dual-class.

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Name: Akail
Race: Human
class: Abjurer/Thief(Dual)
Alignment: Lawful Evil
Proficiencies: *Short Bow, *Short Sword, *Quarterstaff, *Single Weapon Style, *Two-handed Weapon Style.
Thief Skills: 100 Lock Pick, 100 Find Traps, 30 Pick Pockets, 25 Move Silently, 20 Hide in Shadows, 10 Detect Illusion, 10 Set Traps.
Difficulty: Core Rules
Mods: BG2Fixpack, 1PP, Enkida's Portraits, and Sarevok Romance.

Basically, rules of this challenge are the ones with this thread, as well as the from that other thread. No splitting the NPC Pairs, and reload, or no reload whenever a NPC gets chunked, as well as when the PC dies.

I think I may need to edit the OP, with this new optional challenge.

#386
corey_russell

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Goodguy (cleric/illusionist controlled by Corey_Russell) and Badgirl (fighter/thief controlled by Dogdancing) continue their adventure...
Area Battled: D'Arnise Keep

It's been a while since the last post, that was mainly due to wife's car accident, she wasn't in much shape to play, plus time restraints. However, we finally got some time to resume our multi-player run. The intent is take these two as far as they can go, with reloads, although we've been pretty good about the reloads so far. No NPCs.

In any case, we battled in D'Arnise Keep. Badgirl tanked great with her -9 AC with the ring of earth control. The FoA eventually went Goodguy, which will probably be his main weapon until ToB. Initially, Badgirl killed the trolls with her sword of flame. We did a lot of traps, and also had skeletons helping us where appropriate.

The room with the 2 trolls and Yuan-ti mage, we pulled one at at time. Then Badgirl charged the mage, and thanks to the SoH the mage couldn't do much, not to mention her sword of flame interrupted the mage's spells a lot. Glaicas couldn't put up much fighter either, as he failed his save vs. hold person.

The golems were force-attacked, one at a time. We ran into a little problem with the Iron Golem, though, as none of us had a +3 weapon with range two! Oops...initially, Goodguy whittled it down to injured with all his MMM, but then Goodguy ran out of MMM. The party switched to their +3 melee weapons (which were 1-handers) and charged after the poison cloudk had dissipated. The duo killed the iron golem before it could poison cloud again. The loot in this room wasn't an upgrade for anyone.

Downstairs, Badgirl again tanked the 3 trolls great. For the Umber Hulks, we didn't want to bother, so Goodguy did sanctuary and put the dog meat in the cell.

Time for the big encounter. As prep we had 5 skeletons and 2 snares. Badgirl stayed back in the Umber Hulk room. Goodguy attempted to solo the 2 trolls and Torgal with spells - web, stinking cloud, cloudkill, greater malison and cloudkill in that order. He partially succeeded - Torgal was killed by the cloudkill, but we had to melee the last two trolls down (who only came one at a time). This was no trouble though, and the keep was saved.

The party is just stocked full to the gills with loot, looted what we could and left the keep. Nalia was pleased with our success.

By the way, we can't buy anything at the Adventure's Mart - we set the whole place hostile after a failed pick-pocket (when this multi-player was in the no-reload challenge). So we splurged and got the robe of the good archmagi, since there was nothing else to get for Goodguy.

We had a ton of stuff for our "base" (a barrel at the docks), and saved our session here.
Number or reloads: 1

#387
Grond0

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It's good to hear from Goodguy and Badgirl again - glad your wife is feeling a bit better.

#388
corey_russell

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Grond0 wrote...

It's good to hear from Goodguy and Badgirl again - glad your wife is feeling a bit better.


Thanks Grond0. I can tell you, for sure, my next multi-player character is not going to be a heavy caster like this time, just so much high maintenance. I'd much rather just charge into the action...

#389
SapphireIce101

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Keep up the nice work!


Major Battle: Ilyich
Tactics: Akail cast armor, summon monster I, magic missile, and mirror image. Imoen cast Stoneskin, and magic missile. Jaheira cast Barkskin on Minsc, and healed him with a cure serious wounds spell.
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Akail: Thief < Abjurer - 5 < 9
Jaheira: Fighter/Druid - 7/8
Yoshimo: Bounty Hunter - 10

Reload: 0

Note: When it came to the Dryads, Akail refused to help. Which caused Minsc to leave the party, to which, Akail killed him and the dryads. Because, Akail is evil.

Modifié par SapphireIce101, 30 juin 2012 - 09:58 .


#390
corey_russell

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Very interesting. I did not know that refusing to help the dryads was enough to make Minsc leave the party.

#391
SapphireIce101

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corey_russell wrote...

Very interesting. I did not know that refusing to help the dryads was enough to make Minsc leave the party.


Well, they kind of said "If you don't help us, then we'll take the man." And being the evil person Akail was, she just sad. "Kay, go ahead." and killed them all. Jaheira makes a comment if you don't help them, but she doesn't make a comment if you kill them. Image IPB

#392
corey_russell

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Goodguy (level 11 cleric/level 12 illusionist controlled by Corey_Russell) and Badgirl (level 11 fighter/level 13 thief controlled by Dogdancing) continue their multi-player adventure...

The duo did most of 1st level of Watcher's Keep, except for the ritual portion. The duo handled it well here, and had summons to assist. Goodguy's Ariel Servant is seeing a lot of action now. We also purchased the sword of mask for Badgirl to be her main weapon in most cases.

The duo attempted to deal with the graveyard enemies and the crypts. They did very well, though it would would have been a lot tougher without Goodguys turn undead. Most enemies weren't destroyed but ran in fear. The crypt king, however, showed he was a tough customer, and in fact, Badgirl had to run around the crypt in the center a few times so she could potion to heal. Goodguy assisted with MMM.

As for the lower crypts, the spiders did poison Badgirl a couple of times, but we had antidotes so no problem there. The area where Edwin and Korgan like to go, turn undead and an ariel servant helped with most of the undead here. Mostly mummies and shadow fiends.

We did get the little boy's teddy bear for him. Goodguy took down Lynis while Badgirl was selling her stuff. We also got some protection from undead scrolls, because the duo planned to make a stop in the Gate district. When we arrived in the Gate district, we had to rescue Sansuki - but thanks to a Goodguy slow, the party actually handled the ambush very well. As for the lich in the inn, protection from undead sorted it out fine. We rested and ended the session here.

Reloads: 1

Modifié par corey_russell, 01 juillet 2012 - 06:59 .


#393
corey_russell

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Goodguy (level 11 cleric/level 12 illusionist controlled by Corey_Russell) and Badgirl (level 11 fighter/level 13 thief controlled by Dogdancing) continue their multi-player adventure...

The duo had to deal with more ambushes...not much trouble, thanks to Goodguy's ability to get some summon distractions in. We also dealt with some pirates at the Seas Bounty -- again, summons kept the mage distracted long enough for Badgirl to finish him. The enemies were also slowed, which certainly didn't help them. They did force some use of heal potions though.

Next up was the sewers. The duo had already taken out Tarnor and his gang, but we needed something to fill Googuy's cloak spot. So an Ariel servant and some skeletons took down the Rakshashka and his kobolds, with Badgirl directing from the shadows. While we were down here, Dogdancing was busy with our kids, so Goodguy cleared the rest of the sewers while she was away from the keyboard, with no trouble. Corey_Russell was pleased, but Goodguy even took down that sea troll in melee, though Goodguy was buffed to the gills before the conflict.

We also investigated Mekrath's lair. The mephits were no trouble. As for Mekrath himself, we sent summon after summon after him until he finally approached a summon in melee - that was our cue, the duo charged and finished him. Badgirl was suprised just how many offensive spells Mekrath had...

Now for the right/east side of Mekrath's lair. Goodguy was pretty certain the duo were going to get umber hulks due to their levels. So Goodguy ordered Badgirl to lay down 3 snares by the far east door. Then she backed off. Goodguy then inched into the small room, then fired a cloudkill into the bedroom and ran away. The cloudkill killed 5 umber hulks instantly! One survived, only to charge into Badgirl's snares and die...I love it when a plan comes together. What's funny is Badgirl tried to de-trap the nearby chests and open them but took massive damage from Goodguy's cloudkill...partience isn't one of Badgirl's strengths...

Goodguy then told Badgirl were were in for a tough fight, just before entering the Twisted Rune Guarded Compound (she doesn't really believe Goodguy as he has said this a number of times earlier, but the party just breezed through the opposition then). First up, the mass of summons. Goodguy tried something that Corey_Russell never did before -- Goodguy triggered the summons via sanctuary, then backed off and fired off a death fog - this killed all summons except for the demon! The party's melee and ariel servant were more than enough to finish off the demon. So far, so good but this was the easy part.

Badgirl laid all her snares by the stairs and Goodguy had an ariel servant and some skeletons downstairs. Even though Goodguy did a lot of buffs before contact, they didn't help as they were all dispelled almost immediately. In the duo's first attempt, they were doing OK but Goodguy forgot Badgirl failed to de-trap the traps and died instantly to a trap - reload.

The 2nd time around, we got rid of those traps went downstairs but no one followed. We went upstairs after re-buffing what little we had, but the enemy with the celestial fury ended up killing both Badgirl and Goodguy, reload #2 (for this encounter).

Finally, we take down the traps and was able to lure some guys downstairs and kill them. Badgirl was slain, however and so had to rod of resurrection charge to bring her up to speed. She picked up the equipment from the guy we just had killed and used his stuff for now...

The duo went upstairs once more, and this time Goodguy fired off a cloudkill. Badgirl was killed again by the Celestial Fury enemy and Goodguy was forced to retreat. Two enemies came this time, the Ariel servant managed to kill one before it itself was slain. An enemy (orog I think) charged, Goodguy was low spells, went to the entrance to the guarded compound, and brought out his secret weapon...Badgirl (resurrected once more). Goodguy got what junk from his bag of holding that she could use and together they finished this enemy. Only one enemy survived the cloudkill upstairs, the duo went upstairs and finished him easily in melee...success!

Dogdancing commented that this place seems super hard to solo...it can be tough with parties even. In any case, after looting the place, we sold our junk and ended our session.

EDIT: Forgot to mention we tried to sell at Waukeen's Promenade weapon merchant outside, then ran into a hostile Amnish Mercenary (left-over from our failed pick-pocket in Ribald's). We tried charming the mercenary, but no go, so we retreated, setting the horn guy hostile now too...I think we need to ignore this area (Waukeen's Promenade) for the rest of the game!

Party coffers: 69,000 gold
Reloads: 3 (Umar Hills Temple Shadow Fiend, Guarded Compound x2)
Badgirl deaths: too many to count now, thanks to the Twisted Rune...

Modifié par corey_russell, 02 juillet 2012 - 04:08 .


#394
corey_russell

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Goodguy (gnomish level 12 cleric/level 12 illusionist controlled by Corey_Russell) and Badgirl (elvish level 11 fighter/level 14 thief controlled by Dogdancing) continue their multi-player adventure...
Area Battled: Bridge District

For the first time, the duo entered the bridge district. We went ahead and looted the house with the berserker horn. I'm not certain how much use a level 5 berserker is going to be. We can't upgrade it, as we made the horn merchant hostile earllier.

Next up, Goodguy got the clues about the murders in the area. Goodguy wanted to open a door to a warehouse, but didn't notice he was at the wrong building, and a petrify trap went off! Oops..but Goodguy saved (his save vs. spells is 1).

Then Badgirl laid down all her snares outside a warehouse - the right one. Goodguy did a lot of buffs on himself, just in case. He opened the door and then put invisibility on Badgirl. She went in alone, to get a backstab on the mage before Goodguy showed himself - just before she was about to attack, Goodguy said put on her full plate +1 - she noticed she wasn't wearing any armor! (to loot/detrap the berserker horn house) - good thing Goodguy said that.... Badgirl got her best backstab of the game with 79 damage, this chunked the mage.

For some reason, this broke the morale of one of the enemy party members and they walked outside into Badgirl's snares. Goodguy finished that enemy with MMMs while Badgirl meleed the remaining enemies inside.

Goodguy then showed himself and tried two hold persons - the enemy saved. So then Goodguy forgot about disabling and just did MMM instead until they were dead. Badgirl had to potion a few times, but otherwise pretty smooth. After selling the junk, time to solve the murders.

Goodguy challenged Reijek who of course fled the scene. The duo followed and Badgirl detrapped the 2nd level. She ALMOST set off a trap doing this - Goodguy said there was a trap by the stairs so she walked near there - but when she detected traps she found two traps and one of them she BARELY missed - close call there.

By the way, recently Corey_Russell got a bag of holding for the duo, to help with inventory management. In any case, Goodguy thought he had a good plan for the enemies downstairs, but he forgot a crucial buff for Badgirl - the Ilbratha! In addtion, he also forgot the equip the rod of resurrection for emergency heals.

So Badgirl went downstairs, tried to summon her Efreeti (which Corey_Russell now realized was an error - Badgirl needed to keep her aura clear), and Goodguy summoned kithix and his WK golem and an Ariel Servant. All fine and dandy but a little problem occurred. Namely, that Badgirl's aura wasn't clear with her summoning, which meant the two initial backstabs got her real low, and her clicking her heal potion wasn't much help because aura not clear. The bone golem ended up finishing her.

Uh oh, all the enemies still alive! Goodguy ran upstairs. The summons managed to kil the bone golem. He got his stoneskin up and ran downstairs and tried to get a few more summons up. He got hit hard and had to go upstairs to heal again. He then went downstairs and ran the thieves around and did glitterdust! This got one of them, the other followed, but still killing him. So Goodguy used an invisibility potion - but the rune assassin still saw him! Yikes! Goodguy went upstairs once more to the other stair entrance, and moused over the assassin - he was near death! Time for some MMM! The assassin died....the other didn't follow due to the glitter dust.

Time to finish the right way. RoR used to bring up Badgirl. Goodguy's cleric armor was given her, Daystar and a charm helmet. Also Ilbratha (and was used this time...). She went downstairs to initiate contact with the Rune Assassin, Goodguy assisted in a few seconds, MMM and finally success! After looitng the place they sold their junk once again.

After reporting their success to the Sergeant, Goodguy got level 12 cleric - main difference is now he can summon two good quality cleric summons (Ariel servants). Still a ways to get skeletal warriors, though...

Dogdacing is starting to hurt physicially, so one last quick task before ending the session. Goodguy got two undead scrolls from the local temple priest and went inside that building with the trapped door. Badgirl equipped the Daystar, used the undead scroll and opened the sarcophagus. The poor lich didn't know what hit him. Badgirl leveled 14 thief. The duo called it night.

Badgirl deaths: too many to mention...
party coffers: about 70,000 gold
Reloads: 3 (Umar Hills Temple Shadow Fiend, 2x Guarded Compound)

Modifié par corey_russell, 13 juillet 2012 - 06:52 .


#395
ussnorway

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Udm5;

Amkethran:

Image IPB  Image IPB  Image IPB

I gave my word not to interfere in the lawful running of my brothers’ town so the local bouncers agreed to cash in exchange for redeeming the daughter, Asana but nobody asked me to intervene when the priest attacked the monk so I allowed the Priest to die. The archery captain decided to take time off from training his mercenaries to pick on the little elven lassie... his mistake.

Mano-O-Girlo!

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Phase 1, Despite the screenshot evidence it was a single ‘SpellStrike’ that won this battle for me. I set four ST + EpT (Spike Traps & Exploding Trap) as a fall back position then summed some adds and attacked the mage... Immy tried to brain suck him and I did energy bolts from range but his defences stood up to the test so we backed off and feed him peons for a couple rounds.

Phase 2, He ate my planetar/ elementals while Alyssia moved in to dispel his cloak. She succeeded in de-cloaking him but then had to withdraw because he polymorphed her into a squirrel... dropped her berserk warrior to cover the retreat.

 Phase 3, Let’s try that again... this time I had a ‘SpellStrike’ ready when Alyssia de-cloaked him but the bugger committed suicide by ‘Incendiary Cloud’ and Do’Dad got trapped in the blast area.

Phase 4, Sorry Do’Dad but we had to hightail it before the Dragon popped... remember those 4 ST back at the start? Game over Draconis... MMM, A nice leather purse or perhaps new shoes? :wub:

Modifié par ussnorway, 14 juillet 2012 - 02:28 .


#396
Alesia_BH

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ussnorway wrote...
Is he this tough in ascension or is it a weaker version of him?


Just to clarify, the Ascension Mod's main component is a completely reworked final battle with Melissan. The package also includes Gaider's Tougher Battle Series. Tougher Yaga is one of the Tougher Battle Series Components.

SCS offers compenents which improve the scripts and make some tweaks to both the Tougher Battles and Ascension fights. 

If by "is he this tough in Ascension or is it a weaker version of him?" you mean the Yaga that appears alongside Melissan with the Ascension mod installed and without the SCS tweaks installed, the answer is yes, perhaps. The original Ascension Final Battles Yaga version has sky high damage resistances. He can, however, be dropped quickly with Harm or in the alternative, Haer Daelis's Chaos Blade. 

If you mean the version of Yaga that appears in the final Ascension fights with the SCS Ascension tweaks installed, his resistances are much lower in my experience making him an easier kill if you are using conventional methods (Note that I am using an older version of SCS though).

Regardless, I'll note that I have found the Final Ascension Battles to be significantly more difficult with the SCS scripts installed. Mel herself is far more dangerous.


Best,

A.

Modifié par Alesia_BH, 14 juillet 2012 - 03:47 .


#397
ussnorway

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Thanks Alesia_BH, I’m currently testing my bag of assorted dirty tricks (spike traps, brain sucking, etc) as well as the normal de-buffs like ‘Blind’, ‘Poison’ & ‘Stun’ with Ormaline... hoping to discover what works before Valando gets here. From reading about Gate70s’ flops I’m currently thinking that Illasera should die first even though I don’t tend to lean on my buffs as a matter of course & yes I was asking if he will be that tough when I next see him in hell.

So far so good but I can live with having failed as long as the mod plays fair (dragons/ bosses aren’t immune to everything but one type of melee) however if it turns out that I must follow plan B to defeat Ascension then I’ll drop it as I personally hate mods that assume a paper-rock -scissors formulae.

#398
Alesia_BH

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Understood.

I've soloed the original Ascension battle a number of times. I've only done the SCS-Ascension Battle once.

The original one is pretty straightforward once you get the hang of it. It's actually very similar to the SCS Sarevok fight on Core or below: the same strategies work even. Naturally, the expanded item set and ability pool grants additional strategic avenues as well. That one has been soloed with some pretty gimpy classes with the Transmuter (Me) and Wizard Slayer (Saros) among them.

The SCS-Ascension fight is significantly more difficult mostly because Mel is far more aggressive. In the original version, she Time Stops occasionally, sometimes finds you, and then smacks you a few times before time resumes. In the SCS version, she Time Stops continuously and then goes Teleport Without Error->Greater Whirlwind. With my Bounty Hunter, I had to literally count seconds and centimeters to avoid getting caught in a TS and decimated. Mel also uses her Divine Mantle far more in the SCS version. Most importantly, in the original, she parks once you finished the 5. In the SCS version, she pursues aggressively.

On higher difficulty levels -or on Core with a party- you get Demons. If you've upgraded the Demons with SCS abilities then that can get messy.

Anyhoo. Best of luck!


A.


Btw. Killing Illasera first is usually the right move. Balthazar needs to go quick as well if he isn't on your side.

Modifié par Alesia_BH, 14 juillet 2012 - 09:27 .


#399
Gate70

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Gate70's flops eh, not sure how to take that! Like a man I guess (sobs).

My last run of Ascension was fine until either Sendai or Abazigal - think I handled them both though and didn't have to retreat or reload. Improved demogorgon got me once though. The five together at the throne proved too much for me and although I remember Ascension being a challenge there I don't remember it being THAT hard so suspect BGT is adding something too?

I wish I could say that Yaga is easier at the end because the slow loss of immunity had already taken effect but I didn't get the chance to find out. To me it would make sense that he is a bit softer than before, and his army aren't present (but the other threats will be more deadly than them).

Edit, forgot to say. Good luck.

Modifié par Gate70, 14 juillet 2012 - 08:59 .


#400
Alesia_BH

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Gate70 wrote...
I wish I could say that Yaga is easier at the end because the slow loss of immunity had already taken effect but I didn't get the chance to find out. 


To be clear: In my experience, this is true with Ascension+SCS, but not with Ascension alone.

Best,

A.

Modifié par Alesia_BH, 14 juillet 2012 - 09:21 .