The continuing multi-player adventures of Goodguy (level 15 cleric/level 15 illusonist controlled by Corey_Russell) and Badgirl (level 15 fighter/level 17 thief controlled by Dogdancing)
Areas Battled: Spell hold 3rd and 4th levels, Spellhold Irenicus
Goodguy HLAs: Deva, Storm of Vengeance
Badgirl HLAs: UAI, spike trap (1)
The duo battled some goblins who were shooting ranged fire and dealt with them with our slings. We also battled some spore colonies. A skeletal warrior was enough to tip the battle in our favor. We also battled some trolls, had a little summon help assist us.
Finally, we've escaped the Spellhold Maze! First order of business is Goodguy looted the arrows of dispelling and had Badgirl equip those and a bow. We might have to fight Lonk, and if not, we will certainly need for Irenicus.
So before showing ourselves to Lonk, Goodguy buffed the party to the max. Corey_Russell tried to explain what the plan was to Dogdancing. Arrows of dispelling then her sword. But before we even went upstairs, I noticed something bad -- namely I didn't have spell immunity memorized! Drats, wanted that to protect against horrid wiliting. I had my anti-dragon spell set up still...too late, time to charge.
I did the first two question answers then told Lonk he only follows out of fear. He wasn't buying it, and a fight ensued. Dogdancing (the person) was very confused, partly due to the mislead that Lonk did, and also because Lonk's avatar is exactly the same as Goodguy's!
Lonk quickly did horrid wilting, AND dispelled all the parties buffs! Yikes!. Goodguy ran out of the small room by the stairs, to the room where you initially see Imoen. Dogdancing was still confused, Goodguy said to attack Lonk, but she didn't recognize who Lonk was. Goodguy starting bringing up summon after summon. Sure enough, Lonk slew Badgirl. However, with Goodguy's great saves, and mass of summons assisting, Lonk eventually fell.
However, this meant the crazies and I met up with Irenicus - with Badgirl dead and Goodguy buffless! Uh, oh...
Well, the first play was RoR on Badgirl. Goodguy paused immediately when he had control to bring her up. We couldn't give Badgirl her stuff, it is still upstairs! Goodguy managed to find a few things in his bag of holding, but not much for Badgirl, at least he gave her the Ilbratha, which she is proficient in.
The battle raged for quite a while, including a RoR heal on Badgirl. Irenicus too did a horrid wilting. Goodguy was quick to get out its effect. Badgirl taking a lot of damage, but Goodguy gave her the LAST 3 heal potions they had which were the superior kind...in any case, a breach by Goodguy allowed Badgirl to get some good hits in , and we finally forced Irenicus to flee. Dogdancing was very confused by all the mage buffs (spell immunities, fireshields, etc.) and it made her hard to see what was going on.
But we still had to deal with backstabbing thieves. Goodguy decided to put death fog on Badgirl, then RoR heal her when she got low. This was enough to finish the assassins. But in any case, the battle is won, we had ZERO heal potions left, and we picked Badgirl's stuff.
We ended up healing by resting. We accepted Saemon's offer, and Goodguy retrieved the horn Saemon wanted. We dealt with a Githyanki attack easily, and made it to the Sahuagin Cave. Goodguy let Badgirl choose the dialog option and she chose to fight the entire city! That was new, Corey_Russell never did that choice...but we lose access to the merchant, so perhaps that's wasn't such a great idea. We slew the king's court, looted the rope we need for the Underdark, and then our son wanted to play Baldur's Gate with us. So we ended our session here.
Reloads: 6
Modifié par corey_russell, 30 juillet 2012 - 10:30 .