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Minimal Reload Challenge!


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#426
corey_russell

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@Gate70: Have fun your solo Kensai run. By the way your Shangalar link doesn't work. I thought you were a programmer Gate70 - you don't test your own links before publishing your posts for final?

#427
Gate70

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Meoru, dwarf kensai.
With the no-reload ended I have no qualms about returning to deal with a shadow dragon. Thaxxy falls in seconds. Clip here

I must kill the Shadow Altar it summons a shadow every few seconds and movement becomes impossible but keep away from the Shade Lord and his deadly blade circle. The Shadow Altar and Shadow Patrick take Daystar damage then I flail away at the altar from various sides to keep my distance from the Lord. As the Altar is destroyed I turn to Shadow Patrick - one hit kills him (screenshot of both). I circle the defunct Altar, moving in to test the Shade Lord immunities from time to time. I am blinded once or twice and numerous other effects are aimed at me with varying success. I don't help myself when I fall back into the Shadow Dragon hall mis-clicked.

I return outside immediately and summon Ras but the Shade Lord is throwing off various effects and the sword is gone. I circle some more, stepping in and out until a hit connects and stay inside to see a second hit nullified by re-buffs. The circle of blades hits me again so I step out and circle with random attacks until the FoA registers damage. I remain inside his blades and finish him. Note the immunity to undead destroyed despite the message.

Modifié par Gate70, 27 août 2012 - 08:55 .


#428
Gate70

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corey_russell wrote...
By the way your Shangalar link doesn't work.

. Sigh, I'd found & edited it before reading this, hadn't capitalised his name.

I thought you were a programmer Gate70 - you don't test your own links before publishing your posts for final?

Just trying to keep my documentation at a level comparable to the BG manuals :whistle:

#429
Gate70

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Meoru, dwarf kensai.
Minister Lloyd rewards me and after shopping for potions it is time to deal with Firkraag.

I buff and attack without talking, quickly getting him to badly injured. Then he responds with stoneskin, wing buffet and greater malison. I race back and use a final whirlwind, switching from Dragonslayer to the FoA after one foiled hit, then back again after the stoneskin expires for one last sword blow. Some of this is imprinted in my mind forever.

Reloads : 1 (Lich in pit of the Unseeing Eye).

#430
corey_russell

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Congrats on all your successful dragon hunting - not bad for a Kensai, not bad at all! You going to try to take out ToB with your Kensai?

#431
Gate70

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I'll keep going until it gets too difficult. Got Ascension and some of TOB SCS so likely to see him hit a wall.

#432
Gate70

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Meoru, dwarf kensai.
Trademeet, Umar and Windspear are done. I purchase the sword of Balduran magic resistance and seek out Aran Linvail. He reminds me that I need to sort out the graveyard district so back I go remembering that Tanova remained. She senses me despite invisibility but I am on her before a spell can be cast, and she is macetroyed.

Downstairs I go, macing two greater ghouls then considering my next buffs without healing from the ghoul bites. Hardiness, DUHM, mirror image and improved haste sees three hits mace two fledgling vampires. Two more account for the final fledgling. The haste has worn off and I miss the grimwarders once before but two hits each has the four of them destroyed 1 arrows for 2 damage in that battle so very one-sided. Lassal wants to play upstairs - I tell him I don't care where he chooses to be destroyed, giving him a parting gift of 30+6 from the mace.

My mirror images are active so I grab some treasure in the knowledge that a pair of lightning bolts will zap me. I shut them in as I run, only taking 13 damage. By the time I reach a spike room my buffs have expired so I add hardiness, DUHM and improved haste to confront Lassal. Our duel commences and I whack him hard to earn a mild response before a second hit proves conclusive. I could rest but decide to risk all facing Bodhi - no defensive buffs so relying on AC of -1 and out-hitting her. She survives a kai and GWW combination so I step back a couple of paces avoids disruption and add a second GWW but she's had enough. I give her another slap with the mace for good measure but then she is off.

Aran Linvail charters a ship for me, captained by Saemon Havarian who seems entirely untrustworthy and rather a bad chef too. We make good time though and soon there is a sizable island with a grim shadow covering it - our destination no doubt. I step ashore in Brynnlaw to see the familiar faces of Valen, Parisa and Del. Why ladies, I always venture forth with hardiness, DUHM, mirror images and improved haste. Parisa takes two hits giving me time to cast kai to the obvious chagrin of Del and Valen.

Leaving the game paused while editing screenshots and writing is giving me plenty of opportunity to hear the game music - something that a continuous run doesn't allow as only the first part of it normally plays.

#433
Gate70

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Meoru, dwarf kensai.
I find a job for Calahan, witness a brutal murder and deliver justice to the assassin and to the named occupants of the festhall. Then I buy 13 potions of mind focusing a handy temple, flail Perth the Adept before he can talk and inspect his book of spells. I turn one page and decide to stick with Spell Turning at least until I can find out if there is anything better but seems a great kensai choice.

Lizard men and an air elemental are sliced apart on the path to Spellhold. My lunch seems to be coming back up as the director turns into Irenicus and I sink to the ground. Curse these cutscenes meals, more so as I discover my DUHM ability has been stolen from me.

In fact I have one last DUHM, and use it plus GWW to end a dream of fighting Bhaal. I give him another hit with my sword as the dream ends. Irenicus is there as I awake, sending me into a maze where Bodhi is waiting to hunt me down. Imoen is present too - I smile with relief. Together we can face our captor, look if I stand in front of you with my sword/flail/mace/hammer/axe you can cast your spells. I turn around to hand her the scroll container but she has faded into the shadows and departed.

I GWW a clay golem and grab a second bag of holding which contains identical equipment to my own emergency supplies. The best option is to put it back for the next hapless adventurer and consider what to do next.

#434
corey_russell

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@Gate70: the only other thing of interest for a Kensai I think would be a wyvern from the infinite book of spells. However, besides useful in battle, spell turning can be useful for setting off traps too, including maze traps which a solo Kensai has precious few options to deal with otherwise. I would probably stick with what you got, especially since there's no guarantee you will get the wyvern.

#435
Gate70

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Meoru, dwarf kensai.
Time to get out of Spellhold. Six umber hulks require two GWW's, then this lot pay the price for previously chunking a dwarven kensai called Kaxir while he was inventory-surfing. Then onward. A yellowed tome is read despite numerous interruptions, then a group of kobolds are defeated. Dace Sontan is maced and staked. A few riddles and a portal are next, then I can leave with everything done. A quartet of paintings open doors for me and after dealing with the contents I find a pair of vampires to macetroy then scare Bodhi away again. A few more enemies are soon culled then I backtrack to obtain some boots of the north and boots of grounding.

Reloads : 1 (Lich in pit of the Unseeing Eye).

Meoru is now level 30, unbuffed THACO with the Blade of Roses +3 is -19, 4.5 APR. Slayer was -20 with 5 APR, not sure if that is standard or if kensai/Belm bonus is being applied.

#436
corey_russell

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Goodguy (illusionist/cleric controlled by Corey_Russell) and Dogdancing (Fighter/Thief controlled by Dogdancing) continue their multiplayer adventure...

When we last heard from our duo, they finished the beholder lair and were working next on Illithid City. Dogdancing has been very busy of late, but she finally got a chance to play. For the duo, it was just fantastic experience (3 levels total). But getting ahead of myself...

The arena fights were no problem. Gorch was tough, but a flamestrike, mordy sword and 2 sets of magic missiles saw him off. CC put on both players - for the small groups of mind flayers, summons led the way with party using sling/MMM.

For the large groups, Goodguy would creep invisible, throw in a cloudkill to destroy most of the umber hulks and retreat. Then some spike traps, summons and duo slings whittled the mind flayers down. This strategy worked for the entire place and no one died!

For once, there is absolutely nothing we need from Ust Natha - not items, experience or spells. So the duo decided to battle Adalon for her quick escape and her blood.

For prep we laid 5 spike traps at the entrance (which never were triggered -- that was our fall back plan in case all the summons were slain), 1 deva, 2 ariel servants and 2 bears. Buffs was only haste and resist fear. I forgot a buff -- CC! Adalon stuns, I didn't remember that...Goodguy has negative saves but he got stunned thanks to a greater malison - fortunately Adalon was too busy playing with our summons to take advantage of Goodguy's vulnerability. Adalon did a MASSIVE wing buffet, it threw Goodguy and Badgirl all the way to entrance! We returned, Goodguy doing mostly MMM, Badgirl her sling. The bears got killed, so 2 air elementals were summoned. Soon after, an aeriel servant got a massive critical of 56 damage (probably 1/3 of Adalon's total life) and Adalan was slain!
Image IPB

We looted the blood and scroll, and fought a few Kuao-Toas. Then before going through the door to the surface, Goodguy did invis 10' and just ran to Elhan without any fighting, nothing here we need and heal potions still a problem. After talking to Elhan, Dogdancing was really tired, so duo saved and ended the session here, at the edge of the elvish camp.

Reloads: 7 (Umar Hills Shadow Fiend, 2x Guarded Compound, 3x Thaxxy, Underdark Beholder's Lair)

Modifié par corey_russell, 30 août 2012 - 05:41 .


#437
ussnorway

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Well done guys, & I like that you had a plan B.

p.s. What is your rep at?

#438
corey_russell

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Our rep is toast (11) -- we lost 4 rep in order to open doors in the Illithid City.

#439
Gate70

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Meoru, dwarf kensai.
A pointless test is undertaken before I am returned to Spellhold. I have hardiness and kai active to kill Lonk the sane and be ready for Irenicus. I hit him once and seeing the blood spatter add a GWW and hit him several more times before Wanev casts timestop. Irenicus soon disappears and then I dispose of my clone and several murderers before making another one-sided deal with Saemon Haverian.

At this point I stop using Kitthix and the berserk warrior unless specifically mentioned. Hardiness is rarely needed and I am selecting GWW as it makes a huge difference when presented with stoneskins.

I rest for 17 days at the Brynnlaw inn as a result of losing my Bhaalspawn healing abilities. Fortunately I wake up in the middle of a night ready for some larceny - a pirate horn no less. I almost escape un-noticed but have to kill three pirates, then a group wanting to enslave me and then more summoned by Desharik. Sameon sets sail, only for me to fight some gith. After that I am captured by sahuagin in another dreadful cutscene incident and forced to GWW an ettin. Once this is done I am allowed to roam the sahuagin city and sell a pile of useless loot. A cloak of mirroring will fit nicely with my belt of inertial barrier and dwarven saving throws.

I fancy this battle - greater lacedons hit like trucks so want to see how a level 31 kensai fares with hardiness, mirror images and a kai GWW mace. Kai fails to activate so I step back, then GWW also fails so I step back again meaning the action is less than photogenic until I move in and is two battles instead of the one that I had planned.

I use the infinite spell turning to complete a mephit chest game, then even with a potion of genius I am unable to convince a spectator to inspect another chest must be wisdom only, or maybe charisma. I open the chest to allow him to turn hostile then GWW him. The sahuagin prince is killed, sealing the fate of the entire city by leaving it in the hands of the inbred king. I use a rope to drop into the underdark.
 
A mind flayer, drow priestesses and kuo-toa's are dealt with first. Then I choose a tunnel and find an elder orb staring at me. A few GWW's are dispelled but I kill it and another beholder. It has an amulet offering +2/spells so I equip that instead of the +5/breath amulet. I could leave but I kill every gauth, beholder and elder orb in the lair. Next, an illithid lair where I am forced to collude with gith to obtain my freedom. I use two potions of genius to allow longer fights - I take hits fairly easily but can drop 2-3 flayers per melee session and finish any more off with the dwarven thrower. Simyaz is waiting for me outside the lair but he doesn't last long either.

Back in the underdark three spore colonies are no danger at all and I am soon working through the kuo-toa breeding colony. Kitthix makes an appearance at the feet of a demogorgon statue and I start to GWW some demonknights. Fighting three at once is a mistake and I have to run after killing two. As I return he stuns me rats, thought one level drained, didn't realise he stunned.

Reload: Demonknights part 2. This time I select the right demonknight to kill. I still have to save a volley of fear and stun effects so I should have equipped a ring of freedom and offhanded the demonslayer sword as well as kill the right one first. I decide to try a girdle of strength instead of the belt of inertial barrier. The next group of enemies are observed by a prince but are doing well enough against me even without him joining in. I run, glug a pair of healing potions and return with mirror images. Two GWW's drop the prince and I am able to clear the rest with only GWW active. Shortly afterwards I taint their breeding pool and return to the underdark where I bury a nabassu threatening a swirf settlement.

Level 36, with belt of strength 21 his THACO is now -22.

Reloads : 2 (Lich in pit of the Unseeing Eye, Demogorgon statue demonknights).

#440
corey_russell

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Gate70 wrote...

Hardiness is rarely needed and I am selecting GWW as it makes a huge difference when presented with stoneskins.


You may not need it now, but you certainly will against Melissan! ToB dragons too...

Gate70 wrote...
I use the infinite spell turning to complete a mephit chest game, then even with a potion of genius I am unable to convince a spectator to inspect another chest must be wisdom only, or maybe charisma.


To get the dialogue to get the tooth, you need 15 wisdom. Surely you have obtained a potion of wisdom by now?

Gate70 wrote...
As I return he stuns me rats, thought one level drained, didn't realise he stunned.


power word: stun offers no save. You didn't say what your buffs were, but since you didn't mention, this fight might have been a good time for spell turning ring? Also magic resist HLA could have helped here, too, didn't see you mentioning it. Another thing that could have helped maybe was improved invisibility via ring from Ribald's - he can't stun what he can't target! I don't recall them dispelling invisibility. And yes, at least one demon knight level drains. Don't forget the II from the ring, it gives +4 to your saves and also -4 penalty to enemies trying to hit you in melee.

Modifié par corey_russell, 30 août 2012 - 10:16 .


#441
Gate70

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I'm too lazy Corey, all good points. I need hardiness in the tougher fights just not bothering against say the average drow. Wisdom potions sold/dumped as potion case full. Struggling to remember when to use the spell turning - finding out the hard way as below, although the demonknights also popped in at least one dispel from what I saw. Although I have played SOA many many times it is usually in a party where I don't need to remember so much. I'm getting there with SOA now, another run or two like this and that could be enough. I have the ii ring - just not used it either so really ought to. Will make a start from now to get into the habit.

Meoru, dwarf kensai.
A many faceted portal in the underdark looks interesting. The first facet summons a lich called Alchra Diagott but he fails to survive a single GWW macetroy. A swirf child is rescued next, then Riti the Gith decides to fight. Raevilin Strathi and Madman Aganalo wrap it up and then a drow war party catch me unawares. Hardiness then GWW's sorts them out and leave me free to make a bargain with Adalon.

Ust Natha is a city of limited interest. I've done what I can in the fighting pits and seek out Solaufein. I'm so busy looking for the arranged meeting place that I charge through a gang of adventurers ****** mercenaries. I cast hardiness as I am blinded, then cut down Pitch then GWW Boz as a maze closes in.

Reload3: This time I have hardiness, spell turning and mirror image active. GWW drops N'ashtar first, then Pitch and Boz. Nashtar is back - he must have had a decoy, so he dies for good this time. Simbja is next then Damien, a skeleton, war dog and finally Chandrilla. There is no sign of Solaufein so I backtrack. He's at the entrance but not willing to talk any further. Great, time for plan b.

I kill a pair of egg guards and a group of golems, meaning I am able to steal the dragon eggs and use Gaxx invisibility.Adalon receives her eggs and I kill a final group of drow. This has cut a lot of time off the run but I didn't really want the shortcut even if I'm almost at the level cap.

Modifié par Gate70, 30 août 2012 - 11:14 .


#442
corey_russell

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Goodguy (illusionist/mage controlled by Corey_Russell) and Badgirl (fighter/thief controlled by Dogdancing) continue their multi-player adventure -- Post-Underdark.

The party's first priority after escaping the Underdark was to get the human flesh +5 for Badgirl. The armor plus her necklace will give her 25% magic resist, as well as negative saves (finally). But first things first...

We talk to Narcin Cole. I then had Badgirl lay 5 spike traps and 2 snares, all by the wall of the Inn (I remembered where they spawned this time! Picenon had this fight but had no idea of their spawn points, and had an unnecessarily difficult battle -without Carsomyr Picenon the solo fighter/thief would have failed here). Goodguy also prepped a glitterdust/web minor sequencer, as well as a quick buffing spell sequencer: mirror image/stoneskin/improved invisibility. We rested for 4 days and talked to Narcin Cole. The traps/snares killed all the enemies, the party didn't have to lift a finger. Badgirl will now will wear this anytime saves are important.

Next up was the Twisted Rune Hide-out! Er, so we thought -- instead Githyanki ambushed us at the entrance to the Bridge District - we don't need the silver sword, but we DO need the Githyanki's heal potions...been strapped for potions the entire run - so we battled. Goodguy's sequencers came quite in handy, web and glitterdust, then used the other sequencer to buff himself. Badgirl meleed while Goodguy summoned help as quick as he could. Goodguy did have to RoR heal Badgirl one time. Our own summons got aggroed, so we ended up having to kill our deva - which netted us 20,000 experience! That was a shock, I thought you couldn't get experience from your own summons - no complaints I guess.

Ok time to rest and take on Shandalar. But first we had to pick a door. So Goodguy told Badgirl to pick the door, which she did - she then duly opened the door without de-trapping and had to save vs. spells! No biggie really though, as her saves is negative with her flesh armor...

Anyways we go inside. Badgirl lays down 5 spike traps and 2 snares right in the opening. Goodguy summons 5 summons in the common area, buffed himself with a few buffs and showed himself. Shangalar conveniently ported himself right to our traps and died immediately. Our summons managed to kill the Beholder before being slaing by a death spell. The party fought in the cubby hole vs. the vampire and the thief using their melee weapons -- suprisingly, nothing more was required.

Then the party brought up 5 summon replecements, and approached Layene and used their slings - victory! The Staff of the Magi is now Goodguy's new primary weapon. Being able to click his sling and back to staff to go invisible, is very, very handy. This battle also got Goodguy ton of spell slots, save improvements, and 2 HLAs that grant more spell slots. He has so many spells it's almost dizzying. Of course the party escaped and rested once more.

Goodguy was pretty sure the planar sphere was still undone - we found Valygar at his cabin, so yes it was. Goodguy let Valygar in the party briefly then opened the Sphere. Goodguy tried to get a reward from Tolgerias, but apparently you can't get it when Valygar is alive - guess I had to kill him before entering the government building. We have this ring of ram anyways (pickpocket from earlier).

So we go the sphere. The harder battles, summons led the way with duo slinging. A deva kept Lavok busy while the party slinged. Goodguy used his web/glitter dust minor sequencer vs. the 4 lizards but forgot he told Badgirl to use her fighter armor (which means her saves are no longer negative) and she got held! Fortunately Goodguy's sling killed the lizards quick.

The battle with Tolgerias was interesting. A deva led the way, the duo then went invisible, Godoguy broke left, Badgirl broke right and then the duo slinged. The enemy mages quickly summoned a large number of summons, and Goodguy did too. However, a Nishruu (I think) was following Goodguy and invisibility did NOT help! So Goodguy would use his haste boots to run, cast a summon, run away from the Nishruu, cast a summon, etc. Once 5 summons, Goodguy would sling, run etc. The Nishruu chased Goodguy the whole battle until it was the last one left and eventually despawned. Badgirl and the summons were able to clean up the rest of the enemies.

Since we had some summons left, we used those to help us clear the ice room. The golems in the engine room were defeated by a combo of Tasheron's bow, slings, Staff of the Magi, and MMM.

Next up the fire room - despite Badgilrl have more than 100% fire resistance, the enemies were laying heck into her, though Goodguy thinks the Greater Fire Elemental was giving her most of her problems. Goodguy had to RoR heal her 3 times this fight. Goodguy tried and tried to summon help, but something (Greater Fire Elemental presumably) would Aganazer's Scorcher Goodguy and he couldn't get off his spells. Eventully though the Greater Fire Elemental was slain, and then help could be summoned then the room was finally cleared.

Reported success to Lavok and got an nice wizard ring. However, Goodguy needs the fire resistance much more, he already has ton of spells being both cleric and illusionist (more than he can use, really). Dogdancing was tired and hurting, so the duo ended our session here.

Reloads: 7 (Umar Hills Shadow Fiend, 2x Guarded Compound, 3x Thaxxy, Underdark Beholder's Lair)

Modifié par corey_russell, 31 août 2012 - 04:07 .


#443
Gate70

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Solid progress corey_russell.

I'm retiring Meoru - one of the war elves appears to have been charmed/hostile and in attacking him (thought he was drow until a hit registered) I then get an instant death after speaking to Elhan. Could probably work around it but a couple of buffs and GWWWWWWWW is getting a bit monotonous.

Modifié par Gate70, 31 août 2012 - 05:02 .


#444
corey_russell

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Gate70 wrote...

Solid progress corey_russell.

I'm retiring Meoru - one of the war elves appears to have been charmed/hostile and in attacking him (thought he was drow until a hit registered) I then get an instant death after speaking to Elhan. Could probably work around it but a couple of buffs and GWWWWWWWW is getting a bit monotonous. Still have a gnome in the starting dungeon but tempted to start an evil party from Candlekeep first.


Sorry to hear of Meoru's end. Even though what happened is by design, I now take the Elve's advice -- go straight to Elhan and don't mess with their fights (or kill EVERYONE, and don't let some one with broken morale escape!) -- because if a hostile elf follows you, it's game over. And I certainly see your point -- a warrior with limited abilities (just keep swinging axes or whatever) would get old after a while, such as the big game of BG 2.

#445
corey_russell

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 Goodguy (level 20 cleric/level 17 illusionist controlled by Corey_Russell) and Badgirl (level 18 fighter/level 21 thief) continue their adventure...
Areas battled: Illithids in Sewers, North Pass,North Forest, Bodhi's Lair, Suldanessar

The party decided now was time to deal with the Illithids in the sewers. We did it the same way we handled the mind flayer city. Badgirl laid 2 snares or spike traps as reserve, Goodguy summoned 5 summons, Badgirl would stealth and open doors and back off, then Goodguy would throw in a cloudkill or two, going invisible via Staff of the Magi, and wait it out. Any survivors the duo and summons finish. This worked for the entire area.

North Pass was basically a non-event. Only orcs and Ankhegs, rather useless map -- Badgirl has never seen it before, so we made a visit.

North Forest a lot more danagerous. Summons took out the vampires here and 2 batches of summons did most of the work vs. the powerful nearby party. Once that party was dead, then more summons to replace the slain ones, group haste and the summons/duo finished up the rest of this map without further incident.

We couldn't do Kangaxx unfortunately as we did the Unseeing Eye quest the "short" way, which means no key and hence can't get the body party of Kangaxx. C'est la vie, I guess.

Time for the main event - we invaded Bodhi's Lair once more. Our only help was Drizzt. Most of the vampires were destroyed via Goodguy's turning undead while invisible with Staff of the Magi. For Bodhi's lair, we had a lot of spike traps in reserve, but turned out not to be necessary. Drizzt, summons and duo's slings took out Bodhi, and most other vampires taking out with Goodguy's Turning. We DID have to reload here, though -- the first attempt Badgirl tried to melee and was level drained to nothing (yep her picture disappeared). Our last save was LONG ago -- fortunately an auto-save was made when we went to the lower level. With try #2, Badgirl slinged and the enemies were defeated without any problem.

We sold, rested and reported to Elhan the good news about his Lynthorn. He used it to find Suldanessar. Badgirl and Goodguy attacked the enemies in Suldanessar. Lots of summon help, naturally. We battled that powerful drow mage and his demons in a straight up battle. The duo had to run around a lot, including aggroing Sunni our summon! We ran until it despawned, got a deva, and finished up that pesky drow mage.

The duo was just about to fight the golems guarding access to the black dragon, but Dogdancing could no longer sit in her chair, so the duo ended our session here.

Reloads: 8 (Umar Hills Shadow Fiend, 2x Guarded Compound, 3x Thaxxy, Underdark Beholder's Lair, Bodhi's Lair after returning from the Underdark ) 

Modifié par corey_russell, 03 septembre 2012 - 06:15 .


#446
corey_russell

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 Goodguy (cleric/illusionist controlled by Corey_Russell) and Badgirl (Fighter/Thief controlled by Dogdancing) continue their adventure - FINAL SoA update

Goodguy and Badgirl battled to Nizi. For prep, we did lay down 6 spike traps (which never triggered). The strategy was the duo would sling and use their lightning wands, while Goodguy kept up the summons during the fight -- this strategy worked perfectly! Though the battle did rage for quite a while. Badgirl got the kill shot on Nizi, whacking it for 32 damage with her sling.
Image IPB
Rest of Suldanessar was no problem.

Once at the tree of life, the elementals guarding the parasites were of course no problem. Before killing all the parasites, Badgirl laid down 6 spike traps and an exploding trap right at Irenicus feet. He died immediately once the battle started.

For hell, all the good routes were done. For the beholders, Goodguy tried out Incendiary Cloud spell - while it did nice damage to the beholders, the Elder orb sees through invisibility! Uh, oh. Goodguy quickly gets a deva up, who promptly becomes hostile due to the cloud! Grr, so we kill the deva and manage to kill the remaining beholders without further difficulty. For the 3rd hell tear, tried ring of free action on Badgirl but that didn't help -- was worth a shot though. So had to lose some stats...Sarevok could do nothing to our skeletal warrior with his "excellent" sword and all...even so, with the duo's slings still took forever to kill Sarevok.

Time for the big showdown -- spike traps were laid down on the right side. 3 ariel servants and other misc summons. MASSIVE buffs including SI:E and SI:N for Goodguy, and whatever potions we had to spare.

Time for the big battle to begin -- the summons assisted for a while before being killed with a death spell, Badgirl had WW and 2x GWW, which she used on the demons. Goodguy used MMM until it ran out, then replenished the summons. The 2nd batch of summons finished the last demon and Irenicus copy (project image? not sure). Goodguy sent the summons south and they engaged Irenicus. Goodguy noticed he didn't have very many spells to take down mage protections other than breach, but Irenicus had some sort of spell turning active...hmmm..well the summons do eventually get killed. Irenicus had summoned an Efreeti to help him which was annoying us. Badgirl had to heal a lot during all of this.

Eventually, Irenicus chased Goodguy (to maze or imprison, most likely). Goodguy ran away and lead Irenicus to the spike traps but they did NOT kill him! Uh, oh...new summons brought up again, as fast as Goodguy could get them up, RoR heal on Badgirl, then once 5 summons the duo slinged -- took a while but Success!
Image IPB

Badgirl and Goodguy ended the session at the ancient statue in the elven forest...

Reloads: 8 (Umar Hills Shadow Fiend, 2x Guarded Compound, 3x Thaxxy, Underdark Beholder's Lair, Bodhi's Lair after returning from the Underdark )  

Modifié par corey_russell, 04 septembre 2012 - 05:37 .


#447
ussnorway

ussnorway
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I love a happy ending... Yippee!

#448
corey_russell

corey_russell
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Thanks for your support USSNorway. My wife had an interesting comment after finishing SoA for her first time -- she said she really sees the allure of solo play for BG 2 - much less to manage.

#449
corey_russell

corey_russell
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 Goodguy (gnomish cleric/illusionist controlled by Corey_Russell) and Badgirl (half-elf fighter/thief controlled by Dogdancing) continue their multi-player adveture...in ToB

(note from Corey_Russell: Dogdancing has been really busy with work lately, but she finally got a chance to continue our duo, so here we are)

When we last heard of our duo, they were in an ancient elvish forest with some talking statues. The duo talked to the statues and had to weather an ambush. Though we did have some traps and summons the summons were killed by a death spell, so Goodguy summoned some bears and such to replace the dead summons. Badgirl took some pain but successfully put out the damage -- success!

We next had to talk with some Solar and Sarevok - Sarevok of course was not allowed to join our team. We did the first challenge... it was much weaker than normal, perhaps because of our small party...

We entered Saredush and Badgirl was taking a beating. Goodguy put up a mordy sword and did things like slow. Badgirl withdrew and used her sling, while the enemies wasted their time on the mordy sword, slow but success was sure with this. Melissan said Gromnir is the problem and it's up to us to deal with him (of course).

We found a spellbook for a local merchant, bag of holding for Badgirl, and lots of selling we did. For the two guards in the Tavern we used some spike traps. Unfortunately the guards didn't turn hostile at the same time so we had to fight the other one.

We heard about Mateo and he seemed to be framed. We investiaged Kiser and yes, he was the culprit. We used a mordy sword again and slings. Badgirl got too close and used her sword and started to take a beating but the duo pulled through. As for the mage nearby, Goodguy just sent skeletal warriors (one at a time) until the mage died, just to be safe. Ardic was freed! And a lot of loot had to be sold again...

Time to deal with Gromnir. We went into the Jail, to try to get into his castle. Goodguy would turn undead while Badgirl kept the undead busy. This was effective enough for the small fry. For the powerful vampire at the end, Badgirl used a haste potion and fire giant strength. Goodguy forgot to tell Badgirl to use her GWW -- oops. Would have helped a lot. Instead, Badgirl got level drained a lot. Goodguy had to cast lesser restoration on her twice during the battle and RoR heal. Goodguy otherwise did MMM. Success! The party went to our pocket plane and rest and restore Badgirl's levels, returned to the Jail, and ended the session here. For some reason, Dogdancing thinks the pocket plane is "cheesy".

#450
Grimwald the Wise

Grimwald the Wise
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Argus after being wiped out by a number of cambion in Watcher's keep reloaded. This tinme used hardiness and summoned three devas. The battle was won in no time. Now I know hat to do!

We went down to the bottom of the keep with the result that Argus is now:

Str 20 Dex 20 Con 21 Int 18 Wis Cha 25.

The dragon was taken out with devas together with lower magical resistance, ruby ray of reversal haste etc.

Still hadn't found Gunshain. He was on level1! Duh!

I needn't have taken on the keep so early.

Bodhi wasn't a problem except that Saerileth was made into a vampire. Managed to reverse that however and so we are now going after Irenecus