Loading screens vs Elevators
#126
Posté 16 août 2011 - 04:56
#127
Posté 16 août 2011 - 05:53
#128
Posté 16 août 2011 - 06:11
#129
Posté 16 août 2011 - 06:12
In general though, we've made a lot of of improvements to the way we structure our loads... so they're actually pretty quick now. There have even been some improvements for the 'resume' stuff after you die, so that's quite a bit faster as well.
Modifié par Brenon Holmes, 16 août 2011 - 06:13 .
#130
Posté 16 août 2011 - 06:14
LPPrince wrote...
Rockworm503 wrote...
I woulnd't mind the elevators so much if they weren't EVERYWHERE and most of them don't have party banter or news.
Just played Novaria again.
Or as I like to call it elevator planet. Nothing happens in any of those elevators in that whole mission you can't tell me thats better than loading.
Nothing happens in a loading screen, so hell yeah elevators are better.
Nothing is better than nothing?
#131
Posté 16 août 2011 - 06:15
Can we hope for more Airlock cutscenes?Brenon Holmes wrote...
Loading screen of an elevator ride? :happy:
In general though, we've made a lot of of improvements to the way we structure our loads... so they're actually pretty quick now. There have even been some improvements for the 'resume' stuff after you die, so that's quite a bit faster as well.
Those were really wonderful for immersing ones self in the fiction of maintaining sterility on ships
#132
Posté 16 août 2011 - 06:16
javierabegazo wrote...
fiction of maintaining sterility
Maintaining sterility? On Shepard's love boat? Fiction indeed!
#133
Posté 16 août 2011 - 06:17
Ringo12 wrote...
Rockworm503 wrote...
I woulnd't mind the elevators so much if they weren't EVERYWHERE and most of them don't have party banter or news.
Just played Novaria again.
Or as I like to call it elevator planet. Nothing happens in any of those elevators in that whole mission you can't tell me thats better than loading.
Yes I can.
You do realize the loading screens in Mass Effect 2 are longer then need be? If the load screens at least weren't on like a timer and just loaded the game and let me continue playing then fine but no it has to finish some timer or animation.
How the hell is that better than a conversation, a news broadcast or just cheesey elevator music?
Don't ignore what I said.
I was talking about the elevators on Novaria specifically.
These elevators that have no banter or no news or music.
If the game had loading screens the elevators wouldn't be around that mission half as much.
But you know because you have it on the citadel and ONLY the citadel all the rest of the game needs boring elevators.
#134
Posté 16 août 2011 - 06:22
Brenon Holmes wrote...
Loading screen of an elevator ride? :happy:
In general though, we've made a lot of of improvements to the way we structure our loads... so they're actually pretty quick now. There have even been some improvements for the 'resume' stuff after you die, so that's quite a bit faster as well.
Doesn't really affect a PC gamer, the loads were already lightning fast. Are you saying that the loads are in general faster, or have been implemented in a more smooth, continuous way?
#135
Posté 16 août 2011 - 06:25
javierabegazo wrote...
Can we hope for more Airlock cutscenes?
Those were really wonderful for immersing ones self in the fiction of maintaining sterility on ships
Ah, I'm not too sure about the HUB areas... but I would assume they're probably along the same lines as the planet landings... so more of a narrative outro sequence on the ship connected to a short connective sequence of you landing/docking.
Gibb_Shepard wrote...
Doesn't really affect a PC gamer, the loads were already lightning fast. Are you saying that the loads are in general faster, or have been implemented in a more smooth, continuous way?
Both, actually. :happy:
Modifié par Brenon Holmes, 16 août 2011 - 06:26 .
#136
Posté 16 août 2011 - 06:27
Neverwinter_Knight77 wrote...
I preferred the elevators. Think about it. In ME1, the loading was integrated into the game through the elevator sequences, which gave you something to look at and listen to in the meantime. In ME2, you got the standard boring loading screens. Worse in my opinion. I'll take the elevators anyday.
My sentiments exactly.
I hated the loading screens in ME2, and I limited the loading screens as much as possible in ME1. (taking the long route to a store instead of fast travel and a loading screen). I know not everyone's like me, and personally, elevators or not, I'm going to love ME3.
As we're stating preferences here, I don't think it's right for people to say "screw immersion" or "screw console gamers!" This thread should be about your preference and not about shooting down other people's preferences/interpretations.
#137
Posté 16 août 2011 - 06:28
#138
Posté 16 août 2011 - 06:29
Brenon Holmes wrote...
Loading screen of an elevator ride? :happy:
In general though, we've made a lot of of improvements to the way we structure our loads... so they're actually pretty quick now. There have even been some improvements for the 'resume' stuff after you die, so that's quite a bit faster as well.
We did have load screens of elevator rides in ME2. I believe on Illium, the dantius towers as well as Miranda's loyalty quest. I did not enjoy them at all
So no.. to load screens of elevator rides.
#139
Posté 16 août 2011 - 06:34
Brenon Holmes wrote...
Loading screen of an elevator ride? :happy:
Uhm ... Dantius Towers?
EDIT:
Awww, you got to be kidding me, Memmahkth! At least I got in b4 Mesina2
Modifié par MrFob, 16 août 2011 - 06:37 .
#140
Posté 16 août 2011 - 06:35
Brenon Holmes wrote...
Loading screen of an elevator ride? :happy:
In general though, we've made a lot of of improvements to the way we structure our loads... so they're actually pretty quick now. There have even been some improvements for the 'resume' stuff after you die, so that's quite a bit faster as well.
I think we had that on Miranda loyalty and Thane recruitment.
#141
Posté 16 août 2011 - 06:40
Hoist by petards... and all that...
Modifié par Brenon Holmes, 16 août 2011 - 06:40 .
#142
Posté 16 août 2011 - 06:55
Brenon Holmes wrote...
Blah, I had forgotten about those... :happy:
Hoist by petards... and all that...
Confirmation that nude multiplayer elevator rides are in, followed by 3 hour load screens of a barrel-rolling Normandy?
Heard it here first.
#143
Posté 16 août 2011 - 07:01
CuseGirl wrote...
loading screens are just a part of video gaming, unless u can get ME3 on a cartridge, it's gonna be there.
LOL imagine that Mass Effect 3 for the N64 requires the expansion!
#144
Posté 16 août 2011 - 07:03
#145
Posté 16 août 2011 - 07:20
Memmahkth wrote...
Confirmation that nude multiplayer elevator rides are in, followed by 3 hour load screens of a barrel-rolling Normandy?
Heard it here first.
Shepard-The reaper is aiming at the Normandy! Do a barrel-roll! Press Z or R twice!!
Joker-You got it Commander!
#146
Posté 16 août 2011 - 07:31
Gibb_Shepard wrote...
Brenon Holmes wrote...
Loading screen of an elevator ride? :happy:
In general though, we've made a lot of of improvements to the way we structure our loads... so they're actually pretty quick now. There have even been some improvements for the 'resume' stuff after you die, so that's quite a bit faster as well.
Doesn't really affect a PC gamer, the loads were already lightning fast. Are you saying that the loads are in general faster, or have been implemented in a more smooth, continuous way?
No they were not. I've modded the load screens to show the ME1 load screen instead, with the Mass Relay, and it takes like 3 seconds now unlike the normal ME2 load screens.
Mass Effect 2 load screen comparison It takes as much as 20 seconds using the default loading screen took the modded load screens 2 - 3 seconds.
Modifié par Ringo12, 16 août 2011 - 07:34 .
#147
Posté 16 août 2011 - 07:35
Cheesy Blue wrote...
lol, who here is honestly going to say they like loading screens over seamless transitions through gaming environments.
Its not seamless and its nothing more than a thinly veiled attempt at hiding loading.
Its not even immersion because you can't move in the elevators. Nothing breaks immersion for me more than locking me in one spot while I wait. At least with loading screens I don't have to pretend I'm in control.
#148
Posté 16 août 2011 - 08:12
Having said that though, the loading screens wouldn't have been so bad if most of them weren't so abstract.
Yes they were depicting what was happening but with the schematics they did it in such a boring, generic way that most of the time they didn't seem connected to anything.
Not to mention the almost teleporting like way that Shep seemed to use to get about. Only the Normandy seemed to have any sense of flow.
Most of the time it was.
Stood at map
*loading screen*
Stood outside the Normandy
It was just so jarring and disjointed.
ME1 at least gave the illusion of flow.
Stood at map
Walk in to airlock
*Airlock cycles*
Walk out of airlock
Stood outside the Normandy
A bit more thought and the loading screens could have been great, but as they were, they were definately a bit lacking. ( IMO )





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