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Biotics in cutscenes


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#26
Bozorgmehr

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Ahglock wrote...

ReallyRue wrote...

zr0iq wrote...

Yeah, especially frustrating the lack of Shep using Biotics in the fight with Vasir and just falling to the ground... this was so damn stupid.


Yeah, that was another thing I noticed in LotSB. When Vasir was trying to repel Shep with biotics, you'd think Shep would have pushed right back with his/her biotics. Obviously they wouldn't be as strong as an asari, but trying makes more sense than not to.


Asari aren't necesarrily more powerful at biotics.  They are genrally better since their melding powers use similar techniques so biotics come naturally to them if they have any real potential.  This isn't to say others can't train really hard and get to be as trained as an asari though.  

And yes I thought it was lame my Adept shepard turfs it when she slows her fall.


A biotic cutscene in which Biotic Shep craps Vasir with his/her own biotic powers would be insanely lame. Biotic Sheps would miss the entire chase and most of the cool LotSB combat. I'm glad my Shep wasn't able to ruin all the fun for me ;)

#27
Chuvvy

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I support this.

#28
NICKjnp

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Actually they are more powerful since biotics are part of their physiology. I would say a top level biotic like Adept Shepard/Jack/Kaidan are nothing but midlevel biotics compared to powerful Asari biotics. As for biotics in cutscenes...I wouldn't mind seeing Shepard flare his/her barrier now and again.

#29
Bogsnot1

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NICKjnp wrote...

Actually they are more powerful since biotics are part of their physiology. I would say a top level biotic like Adept Shepard/Jack/Kaidan are nothing but midlevel biotics compared to powerful Asari biotics. As for biotics in cutscenes...I wouldn't mind seeing Shepard flare his/her barrier now and again.


Jack would rank up there, as she holds the biotic bubble as well as Samara/Morinth does. Possibly Adept Shepard as well, but definately not Kaiden as his cross training in tech being a Sentinel would weaken his biotic focus.

#30
NICKjnp

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Yeah but in the first game their is a big emphasis on him being a functional L2...and everyone remarks on how powerful he is in ME1. You know who really should have been able to hold the biotic barrier is Jacob...his loyalty power is barrier after all (but since he already adds a bonus to the hold the line score AND is a squad leader I guess they didn't want to make him that important).

#31
Dyorgarel Inkin

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zr0iq wrote...

Yeah, especially frustrating the lack of Shep using Biotics in the fight with Vasir and just falling to the ground... this was so damn stupid.

I was indeed very disappointed to see my shep falling like a stone, despite her biotic abilities.

#32
Oblivious

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Spectre_907 wrote...

ReallyRue wrote...

Yeah, that was another thing I noticed in LotSB. When Vasir was trying to repel Shep with biotics, you'd think Shep would have pushed right back with his/her biotics. Obviously they wouldn't be as strong as an asari, but trying makes more sense than not to.


Actually, Tali compares Kaidan's biotics to the asari saying that they are the only ones that compare to it. Meaning he is roughly on par with an asari commando in terms of biotic abilities. But Shepard spikes higher than Kaidan. That would make Shepard more than a match for an asari.

As for the topic, cutscenes may be harder to do. If they can't do it at least don't make them suck (e.g. Tela Vasir vs. biotic Shepard). However, I think they can throw in a few optional dialogues mentioning Shepard's biotics or tech abilities. The dialogue in ME2 was too generic to me (e.g. Gaby saying the commander is bored if Shepard is an engineer, sentinel, or infiltrator).

Wouldn't say that Tali is a definite judge on biotics since the Migrant Fleet had little to no biotics, but Liara is definitely a match for an Asari Commando according to "lore" (ie cutscenes and the comic).

Wish Bioware would just make a combat pose, biotic pose, and tech pose then alter the priority level on them. Like Biotic>Combat>Tech, that way a Vanguard, Sentinel, and Adept will always pull their biotics out, an Infiltrator and Soldier will always aim their assualt rifle, and an engineer would always use their omni tool. I put tech so low because when everybody and their grandmother uses omni tools for everything from translating to ordering on Ebay the "omg that things dangerous" feeling isn't so prevalant when compared to Mattock or Avenger;)

#33
Ahglock

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Bozorgmehr wrote...

Ahglock wrote...

ReallyRue wrote...

zr0iq wrote...

Yeah, especially frustrating the lack of Shep using Biotics in the fight with Vasir and just falling to the ground... this was so damn stupid.


Yeah, that was another thing I noticed in LotSB. When Vasir was trying to repel Shep with biotics, you'd think Shep would have pushed right back with his/her biotics. Obviously they wouldn't be as strong as an asari, but trying makes more sense than not to.


Asari aren't necesarrily more powerful at biotics.  They are genrally better since their melding powers use similar techniques so biotics come naturally to them if they have any real potential.  This isn't to say others can't train really hard and get to be as trained as an asari though.  

And yes I thought it was lame my Adept shepard turfs it when she slows her fall.


A biotic cutscene in which Biotic Shep craps Vasir with his/her own biotic powers would be insanely lame. Biotic Sheps would miss the entire chase and most of the cool LotSB combat. I'm glad my Shep wasn't able to ruin all the fun for me ;)


I think it is more lame to have Shapard suck at everthing just to make a chase scene.  And besdies you don't have to make him miss the chase scene, shepard could use biotics to slow his fall and then Vasir could hit him with a warp to warp bomb him into a situation where he needed to chase.  Or there biotics could collide and she gets thrown far enough that Shepard needs to chase etc.  But having every situation come up where Shepard could handle things since he has the abilites and have him just suck or decide not to is lame.  If you are in a chase scene and you come to a locked door should Engineer shep go oh drats they got away a locked door?  You can still have them get away just change the cutscene so it fits for the class.  

#34
SkittlesKat96

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Some of you guys are being unneccesarily harsh to the OP. The OP has a point, I think it would be nice if they did this in future ME games when they have a larger budget.

#35
Cypher0020

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I agree... I play Shep as biotic...vanguard or adept... and a vanguard and vasir are equals...charging all over the place... and an adept is a biotic master......

#36
Zamorack

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I would just love for Shepard to flash her biotics at least once, though.
I've seen her with an Omni-tool, and we all know that she can blow things up with a shot from her pistol, but come on; my Shepard can own an asari with a few biotic warps and waves.
AND WHY CAN'T SHE FLY LIKE EVERYONE ELSE WITH BIOTICS? D:

#37
Wintermist

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ReallyRue wrote...

... and this extends to tech abilities as well, I suppose.

Shepard always uses a gun for everything in the cutscenes, regardless of specialisation. Fair play, I realise all Sheps are soldiers (profession, not spec) so they would obviously use their gun, but at the same time it makes sense that maybe a biotic/techie Shep would use their abilities to attack an enemy or something. For instance, in LotSB, when Shep has to attack the SB with a melee attack, it'd make sense, when attacking something that big to use your biotics to bolster your attack (like a vanguard charge).

Failing Shep actually using her/his abilities in cutscenes, mentioning them in dialogue woud be rather nice. Especially when talking to fellow biotics/techies. I think the only time someone has shown any recognition of it was Kaidan in one line of ME1. With something like the suicide mission, a biotic had to be chosen to hold a barrier. Obviously, being the player character, it would be silly for bioticShepard to be the one holding the barrier, but a mention of it in game might have been good, even just a throwaway line ike "well I can't do it, I'm leading the main fireteam - Samara/Jack/Morinth/failures, you do it."

Of course, maybe it's just me. Posted Image


Nah, I agree with you. It would be nice design touches.

#38
Jeth Prime

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I was wondering about this earlier. It would be cool for each class of Shepard to do something class specific, if only for 2 or 3 cutscenes.

#39
Wintermist

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Jeth Prime wrote...

I was wondering about this earlier. It would be cool for each class of Shepard to do something class specific, if only for 2 or 3 cutscenes.


Yeah, just a few is enough to raise immersion.

#40
RAF1940

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Yes please!

In Lair of the Shadow Broker, I wanted my Adept to fight back with biotics against Vasir.

#41
Rheia

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Jeth Prime wrote...

I was wondering about this earlier. It would be cool for each class of Shepard to do something class specific, if only for 2 or 3 cutscenes.


Agreed. It was brought up that it's unreasonable and budget/time intensive to create class-specific cutscenes for biotic/tech threat stances/combat moves, and I understand that.

However, take Dragon Age II. There are an occasional cutscene/dialog/killing blow scene that utilizes class-specific moves and it works splendidly. It may be just 3-4 instances, but when they happen, they are impressive, and makes one appreciate the distinctions.

Examples: Mage protagonist finds a runaway apostate who expresses distrust, and instead of threatening/persuading him with words, they make their hand shimmer with magic to calm them down.

Rogue protagonist interrupts a slaver boasting by skillful dagger throw.

Etc :)

Modifié par Rheia, 25 juin 2011 - 04:16 .


#42
Prince_12

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It would be cool. I've heared that DA2 had this, which was awesome, if I don't remember correctly.

#43
ScarletRhi

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Ah I would love it if this happened, it is something I always wanted to see in Mass Effect especially when my Biotic Shep couldn't do anything against Vasir in cutscenes =_=

#44
Repearized Miranda

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While this would be "cool," there's an adverse reason to it.

Let's say I go with the "specific enemy type" route.

Freedom's Progress for instance where Overload is in frequent use. I wouldn't necessarily want to see my sentinel character and Miranda double up Overload on a YMIR Mech. Nor would I want to see. all three characters drop an enemy with the same blow (ie: Sentinel/Miranda/Thane drop Warp on the first biotic guard during her LM. Save the double/triple blows for actual combat.) I mean, it's so and so's LM or you designated that person to do a certain task (Jack/Samara/Miranda with the biotic field), but Shep delivers the massive blow in the cutscene afterwards? Somehow that wouldn't work for me. Again, save that stuff for actual combat! It's be nice to have, but it's not necessary. The whole "everybody can do everything now" (ie: use every weapon), takes away the uniqueness of the individual characters as would everyone using an ability in a cutscene. It's not a bad idea though.

#45
bleetman

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I'd love that myself, provided they don't go down the usual route of having your character do things in cut scenes that are otherwise hilariously not possible. I'm looking at you, Samara The Flying Biotic.

#46
Repearized Miranda

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bleetman wrote...

I'd love that myself, provided they don't go down the usual route of having your character do things in cut scenes that are otherwise hilariously not possible. I'm looking at you, Samara The Flying Biotic.


The Biotic bubble scene or another one because I think she rushed before delivering the biotic blow. (Similar to Jack when you get her out of Cyro)

#47
Lumikki

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Every npcs has they own defaul action, Shepard use pistol?

I support that developers don't waste resources to tailor scenes too much in details and instead makes as as much content as possible for as. Meaning more content , less doign same scene because details. No point to make same scene 5 times because weapon cause animation be different.

How ever, as we all can now in ME3 choose what weapon we take with us? What if Shepard did not choose the pistol? Do we still carry it as default?

Modifié par Lumikki, 25 juin 2011 - 07:51 .


#48
Repearized Miranda

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Lumikki wrote...

Every npcs has they own defaul action, Shepard use pistol?

I support that developers don't waste resources to tailor scenes too much in details and instead makes as as much content as possible for as. Meaning more content , less doign same scene because details. No point to make same scene 5 times because weapon cause animation be different.

How ever, as we all can now in ME3 choose what weapon we take with us? What if Shepard did not choose the pistol? Do we still carry it as default?


I'd like this. Not necessarily the weapon you had when you finished a mission, but perhaps the one you (and/or squadmates) primary used for that mission - not for the cutscence, but keep it in hand as well.

(ie: The SM. Just before we reach getting into the Base, Me, Miri and Thane have our SMGs out. Use them for the proceeding cutscene. Or, if it can't/isn't to be done, at least let everyone keep that weapon out. I couldn't stand having switch out Thane's Rifle for the SMG. It's only a couple of seconds, but I felt it was unnecessary.)

#49
Eromenos

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OP, I support this.

In DA2 there are plenty of variables that can occur in conversations depending on which class Hawke is, and which companions are present that pertained to class abilities in addition to the standard personality/alignment traits. Let's have more such variables in ME3.

#50
Dustbeard

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The pistol is the fastest weapon to draw, possibly faster than some biotics take to cast (maybe) so I can see why this was the weapon on choice for a 'quickdraw' in a cutscene. I suppose some biotic attacks could be considered 'instant', but they require effort and concentration while using a gun would be much faster as it's a well trained reflex, not something you have to think about too hard.

That said, Shepard doesn't use biotics at times where it would be appropriate (the Vasir fight being a good example).  Maybe there should be biotic-specific interrupts instead of just paragon and renegade ones? That way if your Shepard wasn't a biotic you just wouldn't get that popup, and you'd only have to alter critical parts of certain cutscenes rather than tailor every cutscene to suit specific character builds.

Modifié par Dustbeard, 25 juin 2011 - 08:29 .