Liara and Tali occasionally flared up with biotics & Omnitool, respectively, at some points of conflict. Not often enough, I say. Please extend this to Shepard!
Modifié par Eromenos, 25 juin 2011 - 10:20 .
Modifié par Eromenos, 25 juin 2011 - 10:20 .
Oblivious wrote...
Wouldn't say that Tali is a definite judge on biotics since the Migrant Fleet had little to no biotics, but Liara is definitely a match for an Asari Commando according to "lore" (ie cutscenes and the comic).Spectre_907 wrote...
ReallyRue wrote...
Yeah, that was another thing I noticed in LotSB. When Vasir was trying to repel Shep with biotics, you'd think Shep would have pushed right back with his/her biotics. Obviously they wouldn't be as strong as an asari, but trying makes more sense than not to.
Actually, Tali compares Kaidan's biotics to the asari saying that they are the only ones that compare to it. Meaning he is roughly on par with an asari commando in terms of biotic abilities. But Shepard spikes higher than Kaidan. That would make Shepard more than a match for an asari.
As for the topic, cutscenes may be harder to do. If they can't do it at least don't make them suck (e.g. Tela Vasir vs. biotic Shepard). However, I think they can throw in a few optional dialogues mentioning Shepard's biotics or tech abilities. The dialogue in ME2 was too generic to me (e.g. Gaby saying the commander is bored if Shepard is an engineer, sentinel, or infiltrator).
Modifié par Spectre_907, 25 juin 2011 - 10:19 .
Agreed. However, it would be nice to see a biotic Para/Rene choice similar to the animation frrom LotSB when Vasir conjures a biotic throw behind her back while talking to Liara and Shep. Rene, you'd hit them like in Jack's loyalty mission. Not enough to kill them but to bring them to their knees. Para, you'd just get rid of the biotic you've been charging. But despite that, I still agree with you.100k wrote...
When it comes down to biotics
Well, we obviously don't need six different animations depending on their respective class (though that would be nice). All we need are three, like in DAII.
Adepts and Vanguards are both viewed as biotics in cutscenes. They get the same animations for given situations.
Engineers and Sentinels are both viewed as texperts. They get the same animations for given situations.
Soldiers and Infiltrators are both viewed as gun masters. They get the same animations for given situations.
(+the texperts, biotics, and infiltrators get mentioned in conversations a few times, as neither of those classes get any verbal love)